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From 2009-11-09 to 2009-11-22

2009-11-21

12:18 Revision 8af8ce9f (github): Removed preparation of lightmap textures for light decorations from Material_Prepare; it is both unnecessary (already handled elsewhere) and undesireable to do it here.
danij

2009-11-20

21:29 Bug #817: hexen crashes after choosing character
I get a crash immediately when selecting the "Random" character in the menu. skyjake
19:51 Bug #816: Hexen Not loading Map
Glad to hear you fixed the problem, even if you don't know how :) danij
19:07 Bug #827 (Closed): [Win32] Fullscreen toggle access violation
On my dev system I have been able to reliably recreate a Win32 access violation which results after a call to SwapBuf... danij
19:07 Bug #828: XG: Mobj gone, Infine and BFG Tracers
I've just tried this myself in 1.9.0-beta6.7 and it seems to work just fine. danij

2009-11-19

20:26 Revision d01d7f94 (github): Changed (All Games): cvar "msg-uptime" specifies time in seconds (was tics) and can now be set via the HUD options menu.
danij
19:23 Revision 9fb63404 (github): Added (All Games): cvar "view-filter-strength" strength multiplier for screen filters (such as that used when the player collectings items or takes damage). Note that in deathmatch games this value is ignored when drawing the damage filter.
danij
17:45 Bug #827: [Win32] Fullscreen toggle access violation
udiff patch to fix win32 access violation with togglefullscreen
*Attachments:*
* http://sourceforge.net/p/deng/bugs/...
danij
16:50 Revision d49af694 (github): Fixed (Engine|Win32): Vsync defaulting to off during start up.
danij
16:20 Revision 459c9085 (github): Fixed (Engine): "Flickering video" during initial startup when playing in fullscreen mode.
danij
15:22 Revision 69da79c2 (github): Fixed (Hexen): "Unknown Thing warnings". [http://sourceforge.net/tracker/index.php?func=detail&aid=2855071&group_id=74815&atid=542099]
danij
15:03 Revision 4c45e0af (github): Fixed (Engine): "Masked texture lines". [http://sourceforge.net/tracker/index.php?func=detail&aid=833488&group_id=74815&atid=542099]
danij
14:57 Bug #826 (Closed): Frequent frame skipping at 60Hz
Start a new single player game of DOOM. Kill everything in the map to remove any distractions. Give yourself the chai... danij
13:25 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
Fixed for the upcoming Doomsday v1.9.9 danij
13:20 Bug #767: HeXen: mobj_t* converted to int! Not 64-bit compatible
Fixed for 1.9.0-beta6.8 danij
13:20 Revision e69dcab9 (github): Fixed (Engine): IWAD flats replaced in PWADs inherit decorations defined for use with the IWAD originals only.
danij
13:02 Bug #154: Masked texture lines
Fixed for 1.9.0-beta6.8 danij

2009-11-18

16:42 Revision c268c1fa (github): Fixed (DEH Reader): "Thing speed misinterpretation (HACX)". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868210&group_id=74815&atid=542099]
danij
15:03 Revision b433b82d (github): Fixed (Doom): Statusbar face displayed one pixel too far right.
danij
15:00 Revision bebb9875 (github): Fixed (DEH Reader): Changing fullbright property of states using DEH patches (e.g., office furniture in HACX).
danij
14:56 Revision cf55b7be (github): Fixed BSP sight ray intercept when flagged LS_PASSLEFT.
danij
14:39 Bug #790: [DEH] Max Health and Max Armor do not work
Support for all of the above already feature in Doomsday's dpDehRead plugin. However if they aren't working then we'l... danij
11:29 Bug #790: [DEH] Max Health and Max Armor do not work
Fixed for 1.9.0-beta6.8 danij
11:03 Bug #790: [DEH] Max Health and Max Armor do not work
I've since found out how this works though there is no mention of it in the docs. danij
10:57 Bug #790: [DEH] Max Health and Max Armor do not work
The mobjs that the destructible chairs and computers in HacX replace are mobjs that are full bright in all their stat... vermil
10:25 Bug #790: [DEH] Max Health and Max Armor do not work
Using HacX as an example again; the destructible chairs and computers in the game are full bright in Doomsday where a... vermil
13:57 Bug #825 (Closed): XG: Damage class if health below
If the player activates a damage class XG line that heals them and their health is above the maximum amount specified... vermil
13:04 Bug #791: Odd map exit behaviour with switches
Sounds like this:
https://sourceforge.net/tracker/index.php?func=detail&aid=765180&group_id=74815&atid=542099
In Dda...
vermil
12:28 Revision aa04eac0 (github): Fixed (DEH Reader): "Max Health and Max Armor do not work". [http://sourceforge.net/tracker/index.php?func=detail&aid=2868214&group_id=74815&atid=542099]
danij
12:09 Revision 0bbf03aa (github): Changed (Doom): Using the "give" ccmd to give the player health; amount given takes the player's health to the absolute health limit.
danij
11:35 Revision cf0873d7 (github): Updated include path examples for SDL and SDL_mixer in vcconfig-example.bat
danij
10:58 Revision fc34c164 (github): Fixed (Heretic, Hexen): "Heretic and HeXen: hud weapon graphics set too low". [http://sourceforge.net/tracker/?func=detail&aid=2872354&group_id=74815&atid=542099]
Changed: Revised lighting of psprites when using the DOOM lighting model to more closely emulate the original games. danij
08:59 Bug #801: [Deng v1.9.0 beta 6.7] Heretic Can't get to the boss level
Fixed for 1.9.0-beta6.8 danij
07:26 Bug #824: Double press input events
It would seem this problem stems from control UI as the when doing a "clearbindings;defaultbindings" the problem is n... danij
06:28 Bug #824 (Closed): Double press input events
Using the default control bindings in Hexen attempting to toggle the paused state of the game by pressing p, it will ... danij
05:54 Revision 2038497c (github): Ignore MCMD_OPEN menu commands if the menu is already open.
danij
05:34 Revision a13c467e (github): Fixed (Engine): "Monsters see through wall/floor/ceil". [http://sourceforge.net/tracker/?func=detail&aid=2873820&group_id=74815&atid=542099]
danij
04:27 Revision e85f9a68 (github): Updated vcbuild.bat and setup.iss to include mikmod.dll; part of the SDL_mixer 1.2.11 Win32 lib package.
I presume this means that formats like .mod and .s3m now work again :) danij
03:36 Bug #803: Monsters see through wall/floor/ceil
I would like to request that this report be re-opened as the bug still exists to at least some degree.
For instance,...
vermil
02:51 Bug #788: Momentary pause during looped MIDI playback
Is this an issue any more with the revised dsFMOD (and dsFluidSynth) plugins? skyjake
02:13 Bug #788: Momentary pause during looped MIDI playback
Upped the priority of this because this issue quickly becomes exceedingly annoying, especially on maps with very shor... danij
01:38 Bug #625: Doomsday captures all keypresses
I don't think there is anything we can do about this. It sounds like an SDL issue to me. danij

2009-11-17

12:09 Revision 065b655e (github): Another batch of fixes for (minor) warnings produced by gcc.
danij
10:32 Revision bfdcbb15 (github): Fixed various issues found with gcc.
danij
10:10 Revision 6f1c063c (github): Fixed a few minor compilation warnings with gcc.
danij
08:12 Bug #736: Player acceleration and movement
Whilst running forward (+W) I am attempting to strafe right (+D) and at the same time turn left by moving my mouse left. danij
07:38 Bug #736: Player acceleration and movement
W+D, I mean. skyjake
07:36 Bug #736: Player acceleration and movement
I'm not exactly sure what you mean but I can do some more side-by-side runs.
So are you first strafing with, say, ...
skyjake
02:55 Bug #736: Player acceleration and movement
This isn't yet resolved I'm sorry to say.
Today I noticed that attempting to circle strafe using the default WASD ...
danij
08:05 Bug #816: Hexen Not loading Map
Hello!
I apologize, but now this program is works...but i don't know, why?
I downloaded many version:
deng-1.9...
celtixia
07:17 Bug #816: Hexen Not loading Map
Okay, thanks. When I have more time (probably on weekend) i'll try. celtixia
07:10 Bug #816: Hexen Not loading Map
Try going back through previous Doomsday versions to see if you can determine at which version the problem began. danij
07:08 Bug #774: General: Mobjs overlapping more than one sector
Fixed for 1.9.0-Beta6.9 danij
06:02 Revision 33676f5a (github): Changed behaviour of the IWAD author surpression when printing the map banner. Maps from PWADs which have no Map Info definition are now attributed to "Unknown" author.
danij
05:45 Revision 797eb7ba (github): Added (dpDehRead): Support the Eternity extension for setting the amount of ammo used per shot in Weapon blocks.
danij
05:09 Bug #618: Snowberry: Hardcoded paths to user documents
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:07 Bug #332: Snowberry: Addon custom options not disabled in GUI
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:05 Bug #414: Snowberry can't start at FC 6 i386_x64
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:04 Bug #603: snowberry version column problem
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:03 Bug #386: Left Hand List Problem
Snowberry is to be phased out and replaced with an in-game counterpart. danij
05:00 Revision 23c19976 (github): Fixed (All Games): "S1 lower Floor - nearest floor adjacent Sectors". [http://sourceforge.net/tracker/?func=detail&aid=2898805&group_id=74815&atid=542099]
danij
04:57 Feature #1502 (New): Load any supported image format from WAD lump
Many mods are now making use of this feature that has been available in other DOOM ports for a while now. Currently, ... danij
03:45 Bug #821: [DEH] Flat backgrounds in InFine unchangeable
How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded)
that contai...
danij
03:41 Bug #824: Double press input events
On further inspection this seems to be a general problem. I bound a couple of keys for resizing the statusbar and the... danij
02:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
Glad it's fixed. :) tolwyn
00:45 Bug #823: S1 lower Floor - nearest floor adjacent Sectors
An unusual test case which exposes a flaw in the original DOOM algorithm which is not present in our implementation.
...
danij
00:45 Bug #823 (Closed): S1 lower Floor - nearest floor adjacent Sectors
Taking Bloodrust as an example, I've made a snippet PWAD to show the bug.
Hit switch in front of you, turn right, ...
tolwyn
00:35 Revision 294d4d34 (github): Changed (Doom): Renamed cvar "hud-title-noidsoft" to "hud-title-author-noiwad".
Changed (Heretic): Renamed cvar "hud-title-noravensoft" to "hud-title-author-noiwad".
Changed (Hexen): Renamed cvar "...
danij

2009-11-16

21:02 Bug #819: Wrong dynamic light texture opacities (Intel GMA X3100)
Dynlight texture opacity issue
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4567baed/b32d/att...
skyjake
20:49 Bug #823: S1 lower Floor - nearest floor adjacent Sectors

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/f8859df0/fd1d/attachment/bug2.wad
tolwyn
18:48 Bug #822 (Closed): Monsters vision 2side linedefs
This one is going to be hard to explain, so I've attached a PWAD.
Monsters can see the player when they shouldn't ...
tolwyn
18:48 Bug #822: Monsters vision 2side linedefs
Thanks for the report however this particular issue is already being tracked, see here: http://sourceforge.net/tracke... danij
11:35 Revision 6450b542 (github): Fixed (dpDehRead): Changes to map name strings from Plutonia and TNT did not work.
danij
10:50 Revision 572006e1 (github): Fixed (dpDehRead): "Plutonia 2 Dehacked Not Read". [http://sourceforge.net/tracker/?func=detail&aid=2897918&group_id=74815&atid=542099]
danij
10:00 Bug #816: Hexen Not loading Map
Hello!
I made a build with "cmake -DCMAKE_BUILD_TYPE=Debug ../" . Problem is yet. What files i upload?
My gcc:
...
celtixia
09:12 Bug #821 (Closed): [DEH] Flat backgrounds in InFine unchangeable
DeHackED patches can be used to change the background flat used on the post intermission texts in DOOM.
*Labels:* ...
danij
08:50 Bug #818: Plutonia 2 Dehacked Not Read
How about this as a solution:
Add new strings using Value definitions (to e.g., jDoom.pk3/values.ded) that contain...
danij
07:46 Revision 95b94b6d (github): Fixed handful of compiler warnings produced when building 64bit with gcc.
danij
07:03 Bug #817: hexen crashes after choosing character

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/cfb34f3d/8def/attachment/gdbtrace.txt
danij
06:02 Revision fb249171 (github): Reorganised the vs8 build directory. Cleaned up vcproj files to remove unnecessary duplication of paths. Reorganised path definitions so that the build and output directories need not be in the source tree.
danij
01:34 Revision 944df4aa (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
01:32 Revision 1b14ad12 (github): Fixed type size mismatch in countParticles()
danij
01:31 Revision ebbfc8e4 (github): Updated VC++ 2008 Express project files with new configurations for x64. Not buildable yet though (currently fails to link for a myriad reasons which I'll look at another day).
danij
00:26 Revision 18c44dce (github): Implemented more thinkers.
Serialization of XG thinkers not implemented yet. skyjake
00:25 Revision 5608e160 (github): Ignore thinkers marked for destruction during iteration.
skyjake
00:24 Revision 60d3eb9a (github): Iterating objects in a map.
skyjake

2009-11-15

21:40 Revision 936d95bb (github): Door and floor thinkers.
There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized.
skyjake
21:31 Bug #820 (Closed): Dehacked: changing the ammo type of the Fist/Chainsaw
It would appear that Dday ignores Dehacked based ammo type changes for the Fist and Chainsaw; they still take no ammo... vermil
13:57 Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved. danij
21:00 Bug #818: Plutonia 2 Dehacked Not Read
Fixed for 1.9.0-beta6.8 danij
17:43 Bug #818: Plutonia 2 Dehacked Not Read
Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in... danij
11:48 Bug #818: Plutonia 2 Dehacked Not Read
Yes, I am loading it under the Plutonia profile, but I am loading PL2.WAD and PL2.deh separately, but I still get Plu... sonicdoommario
08:53 Bug #818 (Closed): Plutonia 2 Dehacked Not Read
Doomsday loads with Plutonia 2's Dehacked file but even when it is loaded, the story texts are not replaced. Other de... sonicdoommario
17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
skyjake
17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ...
skyjake
17:13 Bug #816: Hexen Not loading Map
Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current...
danij
15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
skyjake
14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software". danij
13:57 Bug #819 (Closed): Wrong dynamic light texture opacities (Intel GMA X3100)
On the MacBook Air that has an integrated Intel GMA X3100 GPU, there is a problem rendering all dynamic light / faker... skyjake
12:46 Bug #817: hexen crashes after choosing character
After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a...
danij
12:09 Bug #817: hexen crashes after choosing character
In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the... danij
11:57 Bug #817: hexen crashes after choosing character
I still get the crash eunbolt
08:44 Bug #817: hexen crashes after choosing character
The issue with the Random class menu item is now fixed, but I can't reproduce any P_LoadACSScripts() related issues.
...
skyjake
11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was...
skyjake
00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy... danij

2009-11-14

23:39 Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
23:36 Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
danij
22:51 Bug #817 (Closed): hexen crashes after choosing character
using latest git hexen crashes after choosing character
gdb backtrace pointed at P_LoadACScripts()
gdb trace
htt...
eunbolt
22:36 Bug #816: Hexen Not loading Map
Okay, I renamed these files. Nothing :(
In dosbox these files work (but very ugly in dosbox :) and cca. a year ago w...
celtixia
21:53 Bug #816: Hexen Not loading Map
According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete vali... danij
18:26 Bug #816: Hexen Not loading Map
Thank you, but doesn't work :(
I use:
/usr/local/bin/doomsday -game jhexen -iwad ~/wads/hexen22.wad -userdir ~...
celtixia
17:46 Bug #816: Hexen Not loading Map
You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e... danij
17:45 Bug #816 (Closed): Hexen Not loading Map
Hello!
Same as bug #2855572, but that closed. This version is beta 1.9.0-beta6.7. (the last one in the Sourceforge)....
celtixia
17:45 Bug #816: Hexen Not loading Map
20M wad file out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/9bf4/attachment/jhex22...
celtixia
16:00 Bug #816: Hexen Not loading Map
Hexen11 out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/ad16/attachment/jhex11.out
celtixia
22:10 Bug #772: HeXen: Poly object clipping
All issues with polyobj vs mobj collision detection now appear to be fixed for 1.9.0-Beta6.9 danij
15:35 Bug #772: HeXen: Poly object clipping
Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
...
danij
20:36 Feature #1501 (Rejected): Non-64-pixel flats
It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different... tolwyn
20:31 Feature #1500 (New): Support for ZDoom ZIP-as-WAD feature
There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsda... tolwyn
18:00 Revision 922853ae (github): Fixed problem with mouse grabbing/releasing.
skyjake
17:17 Revision 7ca38b17 (github): Bringing my Linux working copy up to date.
skyjake
17:16 Revision 1192ec15 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
15:29 Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
danij
14:37 Bug #764: HeXen: End game trigger doesn't work
Just realized that I didn't make it clear that I was talking about the exit portals on the final maps above. vermil
14:24 Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
danij
14:23 Bug #684: Sprites moving up if their bottom intersects the floor
Related to http://sourceforge.net/tracker/index.php?func=detail&aid=2187113&group_id=74815&atid=542099 danij
14:23 Bug #548: Jittery object Z position smoothing
Related to https://sourceforge.net/tracker/?func=detail&aid=2788309&group_id=74815&atid=542099 danij
13:30 Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
danij
13:28 Bug #813: autoexec.cfg
Placing a file called autoexec.cfg in the Doomsday runtime directory seems to work fine for me.
Please attach a co...
danij
13:15 Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
danij
13:12 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
@skyjake is there any reason why the positioning method flagged DDMF_NOFITBOTTOM is not the default? It seems to me t... danij
12:51 Bug #742: Alien Vendetta::MAP07 cannot be completed (tag 667)
Fixed for 1.9.0-beta6.8 danij
12:46 Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
danij
12:21 Bug #781: Doom E2M1 to last level
Already taken care of and fixed for beta 6.7.
https://sourceforge.net/tracker/?func=detail&aid=2850396&group_id=7481...
sonicdoommario
11:31 Bug #776: HeXen: Unused Wings of Wrath not taken between hubs
Fixed for 1.9.0-beta6.8 danij
11:15 Bug #765: [Hexen] Korax teleport order
Opening by request from Vermil.
Looking at the code, the order of Korax teleport destinations is predefined and de...
skyjake

2009-11-13

23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
Fixed (Hexen): cvar "msg-hub-override", did not work. danij
22:00 Bug #815: deng grabs mouse in linux (maybe mac?)
Fixed for 1.9.0-beta6.8. skyjake
21:48 Bug #770: HeXen: Herisarch's mana cubes
I meant "couldn't" instead of "could" above. vermil
21:23 Bug #813: autoexec.cfg
You are correct, there is only one autoexec.cfg
I believe it is intended to be used for configuring common engine ...
danij
21:04 Bug #813: autoexec.cfg
You're right it works.
Either I had syntax wrong and confused this report as a bug, or... ? Please delete. It is wor...
tolwyn
21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
danij
19:13 Bug #765: [Hexen] Korax teleport order
There has been no change to this specifically in 1.9.0-beta6.6 so perhaps this has been around for a while?
I'm no...
danij

2009-11-12

23:32 Bug #815 (Closed): deng grabs mouse in linux (maybe mac?)
when loading deng with -nomouse when entering the control panel, then exiting the control panel deng grabs the mouse ... eunbolt
16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
danij
16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
danij
15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
danij
14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
danij
14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
danij
14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
danij

2009-11-11

08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
danij
02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
danij

2009-11-10

01:19 Revision eafa5560 (github): Clean up cheat code stuff.
danij

2009-11-09

17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
danij
13:43 Bug #811: New Resource Doesn't Load
Please attach to this report the files you are having this problem with. I have been unable to replicate the problem ... danij
01:46 Bug #811 (Closed): New Resource Doesn't Load
When moving from level to level, or screen to screen, the music does not change to the correct "resource." When a PWA... tolwyn
13:22 Bug #678: Automap: Rotation angle smoothing
Fixed for 1.9.0-beta6.8 danij
09:48 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
The Cooperative and Deathmatch requirement flags in XG don't actually check wheter the gamemode is Deathmatch or Coop... vermil
05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
danij
04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
danij
04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
danij
04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
danij
03:17 Bug #798: Invisible Objects seen on Automap
Fixed for 1.9.0-beta6.8 danij
02:47 Bug #797: Blank map titles no longer blank
Fixed for 1.9.0-beta6.8 danij
02:26 Bug #421: Heretic: "shivering" dropped items
Fixed for 1.9.0-beta6.8 danij
01:49 Bug #813 (Closed): autoexec.cfg
This file is NOT automatically executed at start up.
*Labels:* Startup
tolwyn
01:47 Bug #812 (Closed): -warp and -nomonsters
When the -nomonsters is used with the -warp command in snowberry startup (command line is correct), The map starts wi... tolwyn
00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
danij
 

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