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From 2009-10-26 to 2009-11-08

2009-11-08

21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to... danij
19:16 Bug #771: HeXen: Destroying pot's
Fixed for 1.9.0-beta6.8 danij
18:25 Bug #770: HeXen: Herisarch's mana cubes
Fixed for 1.9.0-beta6.8
The problem was that after spawning the cubes their position was never again set. Therefor...
danij
18:03 Bug #770: HeXen: Herisarch's mana cubes
The reason the cubes are occluded but the spinning balls and the Heresiarch itself are not is because they are in fac... danij
17:36 Bug #770: HeXen: Herisarch's mana cubes
The reason why only the cubes are occluded yet the spinning balls are not continues to allude me. danij
14:19 Bug #770: HeXen: Herisarch's mana cubes
I was incorrect in my earlier comment, it is not the segs of the linedef behind the viewer causing these sprites to b... danij
13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
danij
12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
danij
12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
danij
10:42 Bug #703: HeXen: Maulotaur charge attack
Fixed for 1.9.0-beta6.8 danij
08:14 Bug #736: Player acceleration and movement
That fixed it. The games are controlling much more like their vanilla cousins now. danij

2009-11-07

20:02 Revision 53716670 (github): Merge changes to g_game.c in earlier commit.
danij
20:02 Revision fb8ac99f (github): Fixed signed/unsigned mismatch warning in P_MaintainControlDoubleClicks.
danij
19:57 Revision 6d1a5602 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
danij
19:18 Revision df8bf50f (github): Apply modifier 1 (strafe) for the turn control.
This is a pretty ugly hack, but the controls menu is already quite a kludge.
The bindings UI in the control panel wil...
skyjake
16:18 Revision 55431f73 (github): Fix build problem.
skyjake
16:17 Revision 0378508e (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
skyjake
16:12 Revision af460745 (github): Binding modifiers.
Replaced the Strafe control with generic modifier controls.
dd_share.h currently defines 4 modifiers. The old strafe ...
skyjake
14:24 Bug #736: Player acceleration and movement
Separated sidestepping and turning controls for beta6.8. skyjake
09:23 Bug #736: Player acceleration and movement
That's probably because strafing shouldn't be time-staged while turning is, and when the Strafe key is held down the ... skyjake
13:40 Revision 534069df (github): Fixed compilation error in jDoom and jDoom64 after recent change to G_PlayerLeaveMap.
danij
13:31 Revision 198cef86 (github): Fixed: "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
danij
13:17 Revision 38dea766 (github): Fixed: "HeXen: Unused Wings of Wrath not taken between hubs" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2856040&group_id=74815&atid=542099)
danij
12:34 Revision 5d34e3c2 (github): Fixed: Change to Z momentum calculation in A_PotteryExplode which resulted in the pieces being spawned practically on top of each other (most likely the cause of this bug https://sourceforge.net/tracker/?func=detail&aid=2855375&group_id=74815&atid=542099).
danij
12:08 Revision d9fae4ab (github): Fixed: "HeXen: Mana giving script on Dark Crucibe not functioning" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2870699&group_id=74815&atid=542099).
Fixed: Buffer underflow in P_StartACS if an attempt is made to start a non-existant script. danij
11:32 Bug #768: [Hexen] Death Wyvern movement broken
There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv... danij
11:16 Bug #777: Hexen: possible problem with switches & loading
OK, that was one of my most failed fails. I had saved before hitting the switch on the hut, and loaded thinking I had... roffalcopter
10:34 Bug #772: HeXen: Poly object clipping
I've determined an easily reproducible test case:
Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex...
danij
10:15 Bug #788: Momentary pause during looped MIDI playback
Somehow I doubt the conversion is the problem here: after all, it simply loops through the MUS events and converts th... skyjake
10:03 Bug #794: Monsters get stuck within each other

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/010a5c05/6e73/attachment/stuckmonsters.jpg
sonicdoommario
09:35 Revision 9e77d480 (github): Fixed jHexen compilation error due to previous commit.
danij
09:13 Revision f44cf245 (github): Fixed: "Heretic Can't get to the boss level" (see here http://sourceforge.net/tracker/?func=detail&aid=2872474&group_id=74815&atid=542099).
danij
07:48 Revision ee0ba56d (github): Fixed encoding of jHeretic's maps.ded (was ANSI but with UNIX style line endings).
danij
07:31 Revision 0b9aaabc (github): Fixed off by one in buildSectorLineLists introduced in an earlier commit.
danij
07:14 Bug #802: [Doom 2]Unable to load saved game
Save file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/74ac3b16/3a68/attachment/DoomSav0.dsg
gleevoy
07:05 Revision 27e0c3f6 (github): Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
danij
05:46 Revision 2ed6c210 (github): Fixed: "Secret credit for non-secret areas - Heretic E3M4" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878273&group_id=74815&atid=542099#)
danij
05:20 Bug #803: Monsters see through wall/floor/ceil
Same for me, also in Heretic in all the maps. eklipse2009
05:06 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
Fixed for 1.9.0-beta6.8 danij
03:47 Bug #805: Heretic pod generator and pod placement
Fixed in svn for 1.9.0-beta6.8 danij
03:44 Revision 847c754b (github): Fixed: "Disc of repulsion doesn't push monsters" (see here http://sourceforge.net/tracker/?func=detail&aid=2881103&group_id=74815&atid=542099)
danij
03:28 Bug #804: Secret credit for non-secret areas - Heretic E3M4
Fixed for 1.9.0-beta6.8 danij
02:02 Revision ddf87842 (github): Fixed: "Linedef action #30 raises floor too high" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2886333&group_id=74815&atid=542099#)
danij
01:44 Bug #809: [Doom2] Linedef action #30 raises floor too high
screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4...
siliconwolf
01:04 Revision f511524a (github): Fixed: "Heretic pod generator and pod placement" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099#)
danij
00:03 Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099 danij

2009-11-06

23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high
Fixed for 1.9.0-beta6.8 danij
23:02 Bug #806: Heretic pod generator and pod placement
This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission
siliconwolf
22:13 Revision 46d195d1 (github): Added: CVAR "rend-dev-sky-always" 1= Always render the sky, even if there are no sky surfaces visible. For debug.
danij
17:56 Bug #736: Player acceleration and movement
How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ... danij
14:23 Bug #736: Player acceleration and movement
Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head. skyjake
14:21 Bug #541: Jittery view bobbing
View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa... skyjake

2009-11-04

19:56 Revision dbc65c16 (github): Fixed incorrect conversion of bitshift to floating-point division.
The original code had >>= 2, which is division by 4 and not 2. skyjake
19:56 Revision 0f4f4ad0 (github): Version number to Beta 6.8.
skyjake

2009-11-02

18:44 Bug #810 (Closed): Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
Hi,
I keep getting this error:
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/loc...
darklogik

2009-10-26

07:22 Bug #809 (Closed): [Doom2] Linedef action #30 raises floor too high
Linedef action #30 is the one that raises a sector's floor by a certain amount, for example to create a popup switch.... siliconwolf
07:22 Bug #809: [Doom2] Linedef action #30 raises floor too high
This is caused by the classic DOOM bug in that texture 0 is treated as a valid texture during texture height look up ... danij
 

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