Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another symptom of the broken wall sliding algorithm.
Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another symptom of the broken wall sliding algorithm.