Activity
From 2009-11-02 to 2009-11-15
2009-11-15
- 21:40 Revision 936d95bb (github): Door and floor thinkers.
- There needs to be a way to uniquely identify materials and other resources,
so that they can be serialized. - 21:31 Bug #820 (Closed): Dehacked: changing the ammo type of the Fist/Chainsaw
- It would appear that Dday ignores Dehacked based ammo type changes for the Fist and Chainsaw; they still take no ammo...
- 13:57 Bug #820: Dehacked: changing the ammo type of the Fist/Chainsaw
- Tested in 1.9.0-beta6.7 and appears to work fine, so clearly this issue has since been resolved.
- 21:00 Bug #818: Plutonia 2 Dehacked Not Read
- Fixed for 1.9.0-beta6.8
- 17:43 Bug #818: Plutonia 2 Dehacked Not Read
- Evidently I had forgotten the story in Plutonia as Vermil pointed out, the one I am seeing when loading pl2.zip is in...
- 11:48 Bug #818: Plutonia 2 Dehacked Not Read
- Yes, I am loading it under the Plutonia profile, but I am loading PL2.WAD and PL2.deh separately, but I still get Plu...
- 08:53 Bug #818 (Closed): Plutonia 2 Dehacked Not Read
- Doomsday loads with Plutonia 2's Dehacked file but even when it is loaded, the story texts are not replaced. Other de...
- 17:51 Revision 5f630939 (github): Implemented the CeilingThinker.
- 17:45 Revision c28f8fc1 (github): Protect the thinker list in a map against changes during iteration/thinking.
- While the list is frozen, additions and removals are not done. Only after
the freeze ends will the added thinkers be ... - 17:13 Bug #816: Hexen Not loading Map
- Can you try a debug build and see if the crash problem disappears:
cmake -DCMAKE_BUILD_TYPE=Debug ../
I current... - 15:26 Revision 9be54405 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:25 Revision fb1b3b21 (github): Make some BSP related messages verbose-only.
- 14:37 Revision c3d52bc7 (github): Changed (Doom): Logic of cvar "hud-title-noidsoft", now hides the map author if defined as "Id Software" if the map does not originate from an IWAD. Previously this behavior was dependent upon the map title patch graphic.
- Added (Herertic, Hexen): cvar "hud-title-noravensoft" 1=Do not show map author if it is "Raven Software".
- 13:57 Bug #819 (Closed): Wrong dynamic light texture opacities (Intel GMA X3100)
- On the MacBook Air that has an integrated Intel GMA X3100 GPU, there is a problem rendering all dynamic light / faker...
- 12:46 Bug #817: hexen crashes after choosing character
- After spending time with KuriKai debugging this via proxy we have narrowed the problem down somewhat.
This crash a... - 12:09 Bug #817: hexen crashes after choosing character
- In case you weren't aware skyjake, KuriKai is compiling and running a 64bit build. In which case, I would suspect the...
- 11:57 Bug #817: hexen crashes after choosing character
- I still get the crash
- 08:44 Bug #817: hexen crashes after choosing character
- The issue with the Random class menu item is now fixed, but I can't reproduce any P_LoadACSScripts() related issues.
... - 11:36 Revision cce879f6 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 11:31 Revision 294b4731 (github): Fixed a crash with Hexen's "Random" player class.
- Evidently the use of the enum type was causing trouble with gcc.
When queried about pClass, gdb indicated that it was... - 00:09 Revision 858bc364 (github): Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
- There are still issues with T_RotatePoly-type polyobjects. Currently I'm inclined to think they are merely another sy...
2009-11-14
- 23:39 Revision 6c264da1 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 23:36 Revision 1d70ef76 (github): Fixed (Hexen): World timer incremented on fractional rather than fixed tic.
- 22:51 Bug #817 (Closed): hexen crashes after choosing character
- using latest git hexen crashes after choosing character
gdb backtrace pointed at P_LoadACScripts()
gdb trace
htt... - 22:36 Bug #816: Hexen Not loading Map
- Okay, I renamed these files. Nothing :(
In dosbox these files work (but very ugly in dosbox :) and cca. a year ago w... - 21:53 Bug #816: Hexen Not loading Map
- According to your doomsday.out file, these "hexen11.wad", "hexen22.wad" and "hexen33.wad" files are not complete vali...
- 18:26 Bug #816: Hexen Not loading Map
- Thank you, but doesn't work :(
I use:
/usr/local/bin/doomsday -game jhexen -iwad ~/wads/hexen22.wad -userdir ~... - 17:46 Bug #816: Hexen Not loading Map
- You do not appear to be loading an IWAD. You must specify the path to hexen.wad using the -iwad command line option e...
- 17:45 Bug #816 (Closed): Hexen Not loading Map
- Hello!
Same as bug #2855572, but that closed. This version is beta 1.9.0-beta6.7. (the last one in the Sourceforge).... - 17:45 Bug #816: Hexen Not loading Map
- 20M wad file out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/9bf4/attachment/jhex22... - 16:00 Bug #816: Hexen Not loading Map
- Hexen11 out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/91121578/ad16/attachment/jhex11.out
- 22:10 Bug #772: HeXen: Poly object clipping
- All issues with polyobj vs mobj collision detection now appear to be fixed for 1.9.0-Beta6.9
- 15:35 Bug #772: HeXen: Poly object clipping
- Fixed: Clipping issues with mobj vs T_MovePoly-type polyobjects (e.g., the pushing wall trap in Guardian Of Fire).
... - 20:36 Feature #1501 (Rejected): Non-64-pixel flats
- It'd be cool, in a def file per sector number (or sector group) to enable flats and tiling of the engine in different...
- 20:31 Feature #1500 (New): Support for ZDoom ZIP-as-WAD feature
- There are a few other "conventions" in use by other ports that may/could make some other wads functional with Doomsda...
- 18:00 Revision 922853ae (github): Fixed problem with mouse grabbing/releasing.
- 17:17 Revision 7ca38b17 (github): Bringing my Linux working copy up to date.
- 17:16 Revision 1192ec15 (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 15:29 Revision 1d5fef10 (github): Fixed (All games): "-warp and -nomonsters". [http://sourceforge.net/tracker/index.php?func=detail&aid=2894343&group_id=74815&atid=542099]
- 14:37 Bug #764: HeXen: End game trigger doesn't work
- Just realized that I didn't make it clear that I was talking about the exit portals on the final maps above.
- 14:24 Revision bf005004 (github): Fixed (DOOM): "BLODGR1-4 Textures Inanimate". [http://sourceforge.net/tracker/?func=detail&aid=2862348&group_id=74815&atid=542099]
- 14:23 Bug #684: Sprites moving up if their bottom intersects the floor
- Related to http://sourceforge.net/tracker/index.php?func=detail&aid=2187113&group_id=74815&atid=542099
- 14:23 Bug #548: Jittery object Z position smoothing
- Related to https://sourceforge.net/tracker/?func=detail&aid=2788309&group_id=74815&atid=542099
- 13:30 Revision 3f34fe2f (github): Fixed (Hexen): "Dormant foes waking up after loading saved game". [http://sourceforge.net/tracker/?func=detail&aid=2856016&group_id=74815&atid=542099]
- 13:28 Bug #813: autoexec.cfg
- Placing a file called autoexec.cfg in the Doomsday runtime directory seems to work fine for me.
Please attach a co... - 13:15 Revision ed77716c (github): Fixed (Hexen): "Korax teleport order". [http://sourceforge.net/tracker/?func=detail&aid=2855070&group_id=74815&atid=542099]
- 13:12 Bug #511: [Heretic|Hexen] Torch fix not applied (low ceiling)
- @skyjake is there any reason why the positioning method flagged DDMF_NOFITBOTTOM is not the default? It seems to me t...
- 12:51 Bug #742: Alien Vendetta::MAP07 cannot be completed (tag 667)
- Fixed for 1.9.0-beta6.8
- 12:46 Revision c640a6e2 (github): Fixed: msg-hub-override should not affect the end game sequence.
- 12:21 Bug #781: Doom E2M1 to last level
- Already taken care of and fixed for beta 6.7.
https://sourceforge.net/tracker/?func=detail&aid=2850396&group_id=7481... - 11:31 Bug #776: HeXen: Unused Wings of Wrath not taken between hubs
- Fixed for 1.9.0-beta6.8
- 11:15 Bug #765: [Hexen] Korax teleport order
- Opening by request from Vermil.
Looking at the code, the order of Korax teleport destinations is predefined and de...
2009-11-13
- 23:48 Revision ee0dd10b (github): Fixed (Hexen): " ". [http://sourceforge.net/tracker/?func=detail&aid=2855082&group_id=74815&atid=542099]
- Fixed (Hexen): cvar "msg-hub-override", did not work.
- 22:00 Bug #815: deng grabs mouse in linux (maybe mac?)
- Fixed for 1.9.0-beta6.8.
- 21:48 Bug #770: HeXen: Herisarch's mana cubes
- I meant "couldn't" instead of "could" above.
- 21:23 Bug #813: autoexec.cfg
- You are correct, there is only one autoexec.cfg
I believe it is intended to be used for configuring common engine ... - 21:04 Bug #813: autoexec.cfg
- You're right it works.
Either I had syntax wrong and confused this report as a bug, or... ? Please delete. It is wor... - 21:12 Revision ef9b11b1 (github): Fixed "HeXen: End game trigger doesn't work" (see here http://sourceforge.net/tracker/?func=detail&aid=2855066&group_id=74815&atid=542099).
- 19:13 Bug #765: [Hexen] Korax teleport order
- There has been no change to this specifically in 1.9.0-beta6.6 so perhaps this has been around for a while?
I'm no...
2009-11-12
- 23:32 Bug #815 (Closed): deng grabs mouse in linux (maybe mac?)
- when loading deng with -nomouse when entering the control panel, then exiting the control panel deng grabs the mouse ...
- 16:34 Revision 955719af (github): Removed skill mode and player health requirements from the change map cheats.
- 16:22 Revision feaad7d2 (github): Reverted the logic of EV_DoDonut to that used in the original games so as to be sure we are producing the same results.
- 15:13 Revision 2680f75c (github): Fixed 64bit portability issue in the bias lighting. Take 2.
- 14:52 Revision 097fff95 (github): Fixed 64bit portability issue in the bias lighting.
- 14:41 Revision 2748978b (github): Added missing include for g_eventsequence.h in g_game.c
- 14:30 Revision c49d136c (github): Commonized cheat responder mechanism and moved to common/src/g_eventsequence.c When a sequence is completed a callback will be made to the function which implements the cheat.
2009-11-11
- 08:21 Revision 87958e15 (github): Stripped out the DOOM cheat handling mechanism from jDoom64.
- 02:12 Revision 694aec87 (github): Further clean up of the cheat code handling. Reimplemented the handling of the 'idbehold' cheats in jDoom and jDoom64, removing a bug in vanilla DOOM in the process.
2009-11-10
2009-11-09
- 17:42 Revision fc10e288 (github): Fixed: "Automap rotation angle smoothing" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2774902&group_id=74815&atid=542099)
- 13:43 Bug #811: New Resource Doesn't Load
- Please attach to this report the files you are having this problem with. I have been unable to replicate the problem ...
- 01:46 Bug #811 (Closed): New Resource Doesn't Load
- When moving from level to level, or screen to screen, the music does not change to the correct "resource." When a PWA...
- 13:22 Bug #678: Automap: Rotation angle smoothing
- Fixed for 1.9.0-beta6.8
- 09:48 Bug #814 (Closed): [XG] Cooperative and Deathmatch flags only check for MP
- The Cooperative and Deathmatch requirement flags in XG don't actually check wheter the gamemode is Deathmatch or Coop...
- 05:16 Revision df2b4a89 (github): Fixed "Blank map titles no longer blank" (see here http://sourceforge.net/tracker/?func=detail&aid=2871890&group_id=74815&atid=542099)
- 04:53 Revision c4e2ebd8 (github): Fixed (libcommon): When attempting to starting a new game the automap could remain opened.
- 04:47 Revision 4ab58597 (github): Fixed "Automap updating whilst fading away" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2871888&group_id=74815&atid=542099)
- 04:30 Revision 7ced9358 (github): Fixed: "Heretic: "shivering" dropped items" (see here http://sourceforge.net/tracker/?func=detail&aid=1664100&group_id=74815&atid=542099)
- 03:17 Bug #798: Invisible Objects seen on Automap
- Fixed for 1.9.0-beta6.8
- 02:47 Bug #797: Blank map titles no longer blank
- Fixed for 1.9.0-beta6.8
- 02:26 Bug #421: Heretic: "shivering" dropped items
- Fixed for 1.9.0-beta6.8
- 01:49 Bug #813 (Closed): autoexec.cfg
- This file is NOT automatically executed at start up.
*Labels:* Startup - 01:47 Bug #812 (Closed): -warp and -nomonsters
- When the -nomonsters is used with the -warp command in snowberry startup (command line is correct), The map starts wi...
- 00:12 Revision 54d96a02 (github): Fixed handful of other instances where a mobj was being repositioned on the X/Y plane in Hexen without wrapping with P_MobjUnsetPosition, P_MobjSetPosition.
2009-11-08
- 21:13 Revision c2cee1ba (github): Fixed "HeXen: Herisarch's mana cubes" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2855092&group_id=74815&atid=542099#)
- The problem was that after spawning the cubes their position was never again set. Therefore they were still linked to...
- 19:16 Bug #771: HeXen: Destroying pot's
- Fixed for 1.9.0-beta6.8
- 18:25 Bug #770: HeXen: Herisarch's mana cubes
- Fixed for 1.9.0-beta6.8
The problem was that after spawning the cubes their position was never again set. Therefor... - 18:03 Bug #770: HeXen: Herisarch's mana cubes
- The reason the cubes are occluded but the spinning balls and the Heresiarch itself are not is because they are in fac...
- 17:36 Bug #770: HeXen: Herisarch's mana cubes
- The reason why only the cubes are occluded yet the spinning balls are not continues to allude me.
- 14:19 Bug #770: HeXen: Herisarch's mana cubes
- I was incorrect in my earlier comment, it is not the segs of the linedef behind the viewer causing these sprites to b...
- 13:04 Revision c120d3f8 (github): Changed: Thing ids (as specified in Thing definitions) are no longer case sensitive.
- 12:57 Revision f4a79c18 (github): Fixed: Uninitialized variable in "spawnmobj" ccmd which would result in mobjs always being spawned at ceiling.
- 12:21 Revision bb0999a5 (github): Fixed "HeXen: Maulotaur charge attack" (see here http://sourceforge.net/tracker/?func=detail&aid=2800846&group_id=74815&atid=542099).
- 10:42 Bug #703: HeXen: Maulotaur charge attack
- Fixed for 1.9.0-beta6.8
- 08:14 Bug #736: Player acceleration and movement
- That fixed it. The games are controlling much more like their vanilla cousins now.
2009-11-07
- 20:02 Revision 53716670 (github): Merge changes to g_game.c in earlier commit.
- 20:02 Revision fb8ac99f (github): Fixed signed/unsigned mismatch warning in P_MaintainControlDoubleClicks.
- 19:57 Revision 6d1a5602 (github): Merge branch '1.9.0-beta6' of ssh://deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 19:18 Revision df8bf50f (github): Apply modifier 1 (strafe) for the turn control.
- This is a pretty ugly hack, but the controls menu is already quite a kludge.
The bindings UI in the control panel wil... - 16:18 Revision 55431f73 (github): Fix build problem.
- 16:17 Revision 0378508e (github): Merge branch '1.9.0-beta6' of ssh://skyjake@deng.git.sourceforge.net/gitroot/deng/deng into 1.9.0-beta6
- 16:12 Revision af460745 (github): Binding modifiers.
- Replaced the Strafe control with generic modifier controls.
dd_share.h currently defines 4 modifiers. The old strafe ... - 14:24 Bug #736: Player acceleration and movement
- Separated sidestepping and turning controls for beta6.8.
- 09:23 Bug #736: Player acceleration and movement
- That's probably because strafing shouldn't be time-staged while turning is, and when the Strafe key is held down the ...
- 13:40 Revision 534069df (github): Fixed compilation error in jDoom and jDoom64 after recent change to G_PlayerLeaveMap.
- 13:31 Revision 198cef86 (github): Fixed: "HeXen: mobj_t* converted to int! Not 64-bit compatible" removed left over debug message (see here http://sourceforge.net/tracker/?func=detail&aid=2855073&group_id=74815&atid=542099)
- 13:17 Revision 38dea766 (github): Fixed: "HeXen: Unused Wings of Wrath not taken between hubs" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2856040&group_id=74815&atid=542099)
- 12:34 Revision 5d34e3c2 (github): Fixed: Change to Z momentum calculation in A_PotteryExplode which resulted in the pieces being spawned practically on top of each other (most likely the cause of this bug https://sourceforge.net/tracker/?func=detail&aid=2855375&group_id=74815&atid=542099).
- 12:08 Revision d9fae4ab (github): Fixed: "HeXen: Mana giving script on Dark Crucibe not functioning" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2870699&group_id=74815&atid=542099).
- Fixed: Buffer underflow in P_StartACS if an attempt is made to start a non-existant script.
- 11:32 Bug #768: [Hexen] Death Wyvern movement broken
- There is indeed a discrepancy here between the current and original behaviours. However I must point out that the Wyv...
- 11:16 Bug #777: Hexen: possible problem with switches & loading
- OK, that was one of my most failed fails. I had saved before hitting the switch on the hut, and loaded thinking I had...
- 10:34 Bug #772: HeXen: Poly object clipping
- I've determined an easily reproducible test case:
Put a break point at po_man.c #571 (thrustMobj). Now warp to Hex... - 10:15 Bug #788: Momentary pause during looped MIDI playback
- Somehow I doubt the conversion is the problem here: after all, it simply loops through the MUS events and converts th...
- 10:03 Bug #794: Monsters get stuck within each other
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/010a5c05/6e73/attachment/stuckmonsters.jpg
- 09:35 Revision 9e77d480 (github): Fixed jHexen compilation error due to previous commit.
- 09:13 Revision f44cf245 (github): Fixed: "Heretic Can't get to the boss level" (see here http://sourceforge.net/tracker/?func=detail&aid=2872474&group_id=74815&atid=542099).
- 07:48 Revision ee0ba56d (github): Fixed encoding of jHeretic's maps.ded (was ANSI but with UNIX style line endings).
- 07:31 Revision 0b9aaabc (github): Fixed off by one in buildSectorLineLists introduced in an earlier commit.
- 07:14 Bug #802: [Doom 2]Unable to load saved game
- Save file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/74ac3b16/3a68/attachment/DoomSav0.dsg
- 07:05 Revision 27e0c3f6 (github): Added comment to buildSectorLineLists to say that DOOM's EV_BuildStairs is also dependant upon the order defined here.
- 05:46 Revision 2ed6c210 (github): Fixed: "Secret credit for non-secret areas - Heretic E3M4" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878273&group_id=74815&atid=542099#)
- 05:20 Bug #803: Monsters see through wall/floor/ceil
- Same for me, also in Heretic in all the maps.
- 05:06 Bug #739: Stairs Raise by 8/16 behaves incorrectly in WAD
- Fixed for 1.9.0-beta6.8
- 03:47 Bug #805: Heretic pod generator and pod placement
- Fixed in svn for 1.9.0-beta6.8
- 03:44 Revision 847c754b (github): Fixed: "Disc of repulsion doesn't push monsters" (see here http://sourceforge.net/tracker/?func=detail&aid=2881103&group_id=74815&atid=542099)
- 03:28 Bug #804: Secret credit for non-secret areas - Heretic E3M4
- Fixed for 1.9.0-beta6.8
- 02:02 Revision ddf87842 (github): Fixed: "Linedef action #30 raises floor too high" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2886333&group_id=74815&atid=542099#)
- 01:44 Bug #809: [Doom2] Linedef action #30 raises floor too high
- screenshot of a switch in MAP17 raised too far
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4... - 01:04 Revision f511524a (github): Fixed: "Heretic pod generator and pod placement" (see here http://sourceforge.net/tracker/index.php?func=detail&aid=2878277&group_id=74815&atid=542099#)
- 00:03 Bug #810: Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
- Duplicate of: http://sourceforge.net/tracker/?func=detail&aid=2728101&group_id=74815&atid=542099
2009-11-06
- 23:52 Bug #809: [Doom2] Linedef action #30 raises floor too high
- Fixed for 1.9.0-beta6.8
- 23:02 Bug #806: Heretic pod generator and pod placement
- This artifact has been marked as a duplicate of artifact 2878277 with reason:
accidental duplicate submission - 22:13 Revision 46d195d1 (github): Added: CVAR "rend-dev-sky-always" 1= Always render the sky, even if there are no sky surfaces visible. For debug.
- 17:56 Bug #736: Player acceleration and movement
- How about changing strafe direction? I seem to recall that last I tested this that player seemed too 'weighty' as if ...
- 14:23 Bug #736: Player acceleration and movement
- Side-by-side comparisons show identical behavior between 1.8.6 and beta6 head.
- 14:21 Bug #541: Jittery view bobbing
- View bobbing was twice as strong as it should be. Current beta6 head should now be OK. At least my side-by-side compa...
2009-11-04
- 19:56 Revision dbc65c16 (github): Fixed incorrect conversion of bitshift to floating-point division.
- The original code had >>= 2, which is division by 4 and not 2.
- 19:56 Revision 0f4f4ad0 (github): Version number to Beta 6.8.
2009-11-02
- 18:44 Bug #810 (Closed): Undefined symbol loading jheretic, jdoom, etc. on FreeBSD
- Hi,
I keep getting this error:
Z_Create: New 32.0 MB memory volume.
determineGlobalPaths: Base path = /usr/loc...
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