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From 2009-05-04 to 2009-05-17

2009-05-15

14:20 Bug #689: Post map infine broken and intermission not working above 32
Some more experimentation has revealed that the above mentioned "post map infine get's stuck in an infinite loop" is ... vermil
10:45 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
uhm.. yeah might have added earlier that i experienced that on the Windows version. V1.9 beta6.2 hexenfan

2009-05-14

20:47 Bug #690 (Closed): (MAC) Doomsday Engine gives error on startup
I have the latest build of Doomsday Engine.app (1.9.0 beta 6.2) and when I double click it to start, it gives an erro... pingosimon

2009-05-11

13:34 Bug #687: Missing Texture of rail
Closing as duplicate. danij
13:33 Bug #686: No music played
Closing as duplicate. danij
10:08 Bug #688: Hexen: Stuck while entering a portal in Seven Portals
Tried taking a screenshot but it's just black. replayed it a few times now with different classes and in single and m... hexenfan
09:05 Bug #689: Post map infine broken and intermission not working above 32
Whoops, I meant to write "(even if it is present)" above. vermil
08:35 Bug #689 (Closed): Post map infine broken and intermission not working above 32
Dday has supported more than 32 maps for, well, ages now.
However it has never supported the intermission screens ...
vermil

2009-05-10

18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c4590b7/61ba/attachment/Test.WAD
vermil
18:37 Bug #664: Heretic Maulotaur attack behaviour incorrect
Indeed, from further discussion with DaniJ, the floor flame does move eastward at a rate of 1 unit every 16 tic's (ha... vermil

2009-05-09

15:46 Bug #688 (Closed): Hexen: Stuck while entering a portal in Seven Portals
Hey all,
If you try to enter the first portal in the second level in Hexen (after activating the switch and and goin...
hexenfan

2009-05-08

14:52 Bug #687 (Closed): Missing Texture of rail
So, the problem is that the texture of rail in Doom1,2,TNT and plutonia is missing. I tryed everything as a change re... martin2412
08:39 Bug #686: No music played
doomsday.out for OpenAL, DSound and SDL
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/385089b2...
zoleg06
08:39 Bug #686 (Closed): No music played
1.9.0 b6.2
No midi or external (ogg or mp3) music played with OpenAL and DSound driver; the same music (menu music) ...
zoleg06
06:22 Bug #683: Snowberry: Crash at startup with every Universal Binary
It sounds more like a bug in wxPython... Let's see if upgrading to the latest version of wxPython helps. I'll do that... skyjake
01:21 Bug #683: Snowberry: Crash at startup with every Universal Binary
I fixed it. I deleted many font entries in the libwx_macud-2.8.0.dylib file, inside the engine os x package, leaving... luismercado

2009-05-07

10:46 Bug #664: Heretic Maulotaur attack behaviour incorrect
After an extended discussion with vermil, the problem he is reporting about the spawning of the floor fire when the M... danij
09:20 Bug #664: Heretic Maulotaur attack behaviour incorrect
There is no such logic in the original source release to back up your claim that the Maulotaur's floor fire will not ... danij
09:05 Bug #664: Heretic Maulotaur attack behaviour incorrect
// From the original Heretic source release by raven
void A_MntrFloorFire(mobj_t *actor)
{
mobj_t *mo;
actor-...
danij
07:45 Bug #664: Heretic Maulotaur attack behaviour incorrect
I'm afraid I must dispute your response.
The floor fire flames do not move/slide eastward on the floor in the orig...
vermil
10:37 Bug #671: [Heretic] Enemy missile spreads have incorrect vertical aim
This due to the different handling of the Z momentum between P_SpawnMissile and P_SpawnMissleAngle. The former does a... danij
10:30 Bug #685 (Closed): Map cheat behaviour change
In Beta6.2 the map cheat goes 0,1,2,1,0. It should go 0,1,2,0.
In short entering the map cheat once all lines and ...
vermil
10:17 Bug #684: Sprites moving up if their bottom intersects the floor

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/a9aa/attachment/GZDoom.jpg
vermil
10:16 Bug #684: Sprites moving up if their bottom intersects the floor

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/d3906e80/2797/attachment/Doomsday.JPG
vermil
10:15 Bug #684 (New): Sprites moving up if their bottom intersects the floor
Dday correctly cuts off a sprite horizontally when it clip's through a wall. But vertically, it shifts the sprite upw... vermil
08:58 Bug #683: Snowberry: Crash at startup with every Universal Binary
But I have the font installed (Lucida Grande). I tried to change all the instances of Lucida Grande in "osx-appearanc... luismercado
06:51 Bug #683: Snowberry: Crash at startup with every Universal Binary
Which version of OS X are you using? Do you have a PowerPC or an Intel Mac?
Judging by that crash report, it looks...
skyjake
07:27 Feature #1582: Player actions while game is paused
This isn't a bug. Pausing a game should mean just that, its paused. danij

2009-05-06

22:48 Bug #683 (Closed): Snowberry: Crash at startup with every Universal Binary
I cant use any of the Universal Binaries of the engine (1.9.0.beta 5 onwards). Beta 4 works, but it is slow.
Any g...
luismercado
22:18 Bug #664: Heretic Maulotaur attack behaviour incorrect
Neither of those are bugs.
If the Maulotaur is stood in a sector which is non-solid then the floor fire will spawn...
danij
21:13 Bug #664: Heretic Maulotaur attack behaviour incorrect
In Beta6.2 at least, I've got another couple of bugs to throw in here regarding the Maulotaurs ground flame.
The f...
vermil
22:13 Feature #1582: Player actions while game is paused
To elaborate a bit. All automap controls not related to player movement should still be usable while paused (i.e. fol... vermil
21:05 Feature #1582 (New): Player actions while game is paused
In Beta6.2, when you pause the game, you lose all control.
However in the original games, you could still toggle t...
vermil
21:23 Feature #1581: Melee attacks affected by looking up/down
- **summary**: Melee attacks not affected by looking up/down --> Melee attacks should be affected by looking up/down
...
danij
18:12 Bug #682 (Closed): Dying on Multiplayer Coop Problem
When you die on Multiplayer game, mode cooperative, and you try to respawn, you will get a video error and you have t... xrdvx
16:59 Feature #1492 (Closed): Ability for end level xg class to skip the intermission
As the summary suggests.
*Labels:* XG
vermil

2009-05-05

21:43 Bug #514: Light decoration placement on planes if origin is incident with a sector boundary
After discussion with vermil, the first issue mentioned in this report turns out to be a gl rendering, bilinear filte... danij
18:13 Bug #660: -warp parameter fails to start game
Fixed in svn for 1.9.0-beta6.2 danij
17:51 Bug #412: Using diffrent weapon ammo bug
Fixed in svn for 1.9.0-beta6.2 danij
10:25 Feature #1406: Record particles and other effects in demos
Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ?
yagisan
10:18 Feature #1460: Remember the playing music in save game
Logged In: YES
user_id=1420350
Originator: YES
I wasn't sure whether to file this as a feature request or a bug/ove...
vermil
10:12 Feature #1361: Rotation of objects away from walls during map load
Logged In: YES
user_id=717323
Originator: NO
What if we just turned all mobjs away from walls, if they are within a...
skyjake
10:10 Bug #364: SIGSEGV - Console "Reset" with Rain generator.
This issue has since been fixed (1.9.0-beta6.1). danij
10:09 Bug #366: SIGSEGV - Doom2 MAP12 with Rain generator.
This issue has since been fixed (1.9.0-beta6.1). danij
10:01 Feature #1314: Particle spawn rate affected by mobj visibility
Logged In: YES
user_id=1248824
Originator: NO
bump - whats happening here ?
yagisan
09:59 Feature #1484: [MP] Bindings for group chat
Not a bug. Don't forget that in Hexen, there are eight player colours/teams thats a lot of keys to lose.
Personall...
danij
09:44 Bug #609: Warp command commonalities
Fixed in svn for 1.9.0-beta6.2 danij
09:40 Bug #672: HeXen Class menu wrong colours
I've since asked various users to check this on various different systems but none have reported this problem.
Per...
danij
09:19 Bug #681: No MIDI or Music Pack playback
This issue should now be fixed in svn for 1.9.0-beta6.2 danij
06:42 Bug #670: Doom Armour Icon on full screen is squashed vertically
Fixed in svn for 1.9.0-beta6.2 danij
06:23 Bug #540: Alt+Tab disables mouse turning
This appears to be a long standing issue as it is present in a build 1.8.6 I made yesterday. When I replace the Direc... danij

2009-05-04

17:40 Bug #680: heretic load savestate crash
ok i have attached the savestate. reaperxtc
17:40 Bug #680: heretic load savestate crash
heretic savestate
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/2c7677e1/0c89/attachment/heret...
reaperxtc
15:28 Bug #680: heretic load savestate crash
Under Windows, the jHeretic save game data is written to *.hsg files and stored here (by default):
XP- C:\Program ...
danij
14:43 Bug #680: heretic load savestate crash
I beleive I have attached the savestates, if not please tellme where I can find them. reaperxtc
10:55 Bug #664: Heretic Maulotaur attack behaviour incorrect
The floor fire issue has now been resolved in svn for 1.9.0-beta6.2 (emulate original behaviour by default. Added com... danij
09:51 Bug #664: Heretic Maulotaur attack behaviour incorrect
Both of these issues are due to bugs in the original Heretic which have only now just come to light.
When an attem...
danij
00:29 Bug #652: Music volume and balance
Confirmed. In addition, the music volume control does not work at all under Vista, as we are trying to use the old Wi... danij
 

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