Activity
From 2009-02-14 to 2009-02-27
2009-02-27
- 23:37 Bug #631 (Closed): Lift texture does not scroll down / up
- If a lift is coming down, with a texture which is aligned to the upper, it should "scroll" down (same if it goes up)
... - 23:34 Bug #630 (Closed): jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
- In the room with the emerald key sometimes some walls aren't lifting. That happened to me once, but I couldn't reprod...
- 21:21 Bug #629 (Closed): A couple of broken XG classes
- A couple of broken XG classes:
It seems that the plane_move xg class crashes 1.9 Beta6 with a "SetValue: DDVT_PTR ... - 21:17 Bug #628 (Closed): Failing to read more than one loose ded
- The summary says all.
I've attached my Doomsday.out file which shows that Snowberry is passing the command line co... - 21:17 Bug #628: Failing to read more than one loose ded
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50d89ca5/2cf6/attachment/doomsday.out
- 20:49 Bug #627 (Closed): Mousewheel-down doesn't bind
- I am using Doomsday beta-6 with a fresh installation and no addons. The Mousewheel-down does not bind in the control...
- 19:33 Bug #626 (Closed): jHexen: Savegame bug (e.g. seven portals)
- After loading a game after using a switch that is necessary to go on with the story (e.g. guardian of steel) and ente...
- 17:29 Bug #625 (Closed): Doomsday captures all keypresses
- What I mean is that Doomsday stops other programs from receiving keypresses. So it's impossible to change the system ...
2009-02-26
- 18:02 Bug #347: getting stuck in walls (doom1)
- I get this quite a lot in Hexen killing monsters with melee weapons. Using beta6.
- 17:56 Bug #624 (Closed): Armour pickup gives nothing
- Picking up armour does not give any armour. Armourtype is changed (at least the green armour hud icon change to blue,...
- 17:56 Bug #623 (Closed): Inventory display wrong item
- The inventory displays wrong item. I have some 10 flechettes and 5 quartz flasks. The inventory could show that I hav...
- 17:14 Feature #1479: Savegame: autosuggest name for savegames
- - **status**: open --> closed
- **milestone**: Version 2.0 --> Version 1.9
- 16:48 Bug #610: Heretic E3M8 repeat loading crash
- Fixed in rev #6426.
- 16:22 Bug #611: HeXen Korax bug and crash
- Fixed in rev #6424
- 16:05 Bug #622 (Closed): jHexen: Dark Crucible: Bridge motionless and dark on respawn
- When respawning on the Dark Crucible map in jHexen, the bridge at the start stays motionless and the lighting does no...
- 16:01 Bug #621 (Closed): Alpha Masked walls on Intel 950 and some notes
- Alpha masked walls (a quick one to see is in Doom 2's first map where you start, back by the chainsaw) flicker betwee...
- 15:19 Bug #620: Crash when launching with Shareware Doom
- Fixed in rev #6422
- 10:33 Bug #620 (Closed): Crash when launching with Shareware Doom
- I'm getting a crash during startup when using the Shareware Doom WAD on Windows. I haven't tried other platforms yet....
- 10:33 Bug #620: Crash when launching with Shareware Doom
- Console Output
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c3c6ece/c3f1/attachment/doomsday... - 10:24 Bug #619: Snowberry: Misaligned text in lists
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/4557/attachment/listbug.png
- 10:24 Bug #619: Snowberry: Misaligned text in lists
- Also, the issue is with the settings categories (screenshot 2).
- 10:21 Bug #619 (Closed): Snowberry: Misaligned text in lists
- The profile names are not aligned properly in the profile list. See attached screenshot (beta5.1 on the left, beta6 o...
- 10:21 Bug #619: Snowberry: Misaligned text in lists
- Snowberry screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/62a8/attachment/al... - 02:55 Bug #618 (Closed): Snowberry: Hardcoded paths to user documents
- It would seem that in places, Snowberry has hardcoded paths to the user's "My Documents" folder, which obviously may ...
- 01:48 Bug #617 (Closed): Full Map Code Works Incorrectly After Switching Resolutions
- After switching resolutions, the full map code has a weird behavior. When I try to use IDDT a second time to reveal t...
- 01:42 Bug #616 (Closed): Map Cheat Resets from Map to Map
- In the original Doom behavior, when using IDDT to reveal the entire map/objects, the map will remain entirely reveale...
2009-02-25
- 22:48 Bug #615 (Closed): Left Ctrl and "[" are treated as the same key
- Left Ctrl and "[" are treated as the same key in all games. This isn't a huge issue in Doom where the later isn't bou...
- 22:45 Feature #1484 (Rejected): [MP] Bindings for group chat
- JHeXen has no control menu options for changing the chat to x mp player button's.
Minor commands, but JDoom and JH... - 22:44 Bug #614 (Closed): Chat controls interfere with cheats
- The chat to x mp player control binds can interfere with cheat code entering. If you press a chat button while enteri...
- 22:42 Bug #613 (New): [InFine] Inadvertent background animation
- The background flats used for the background of the EP2 and 3 ending text animate when the menu isn't open. Open the ...
- 22:40 Bug #612 (Closed): jHexen: Door sounds mixed up
- All doors in HeXen, both normal and poly based have sound issues.
Normal doors don't play their opening sound, whi... - 21:34 Bug #611 (Closed): HeXen Korax bug and crash
- In the second stage of the battle with Korax, he can't teleport beyond the second spot. Everytime he goes to teleport...
- 21:31 Bug #610 (Closed): Heretic E3M8 repeat loading crash
- It seems that E3M8 of Heretic crashes with "Z_GetTag: Block without ZONEID" during loading if you try to load it more...
- 13:45 Bug #609: Warp command commonalities
- On top of that, the "warp" console command doesn't work in JHeretic outside of a game. In JDoom you can enter it outs...
- 13:42 Bug #609 (Closed): Warp command commonalities
- Not really a bug, but it's closer to one than an RFE.
In JDoom, the "warp xx" console command skips any "before" m...
2009-02-24
- 16:16 Bug #546: Spider Boss shoots too high
- Fixed in svn rev #6419
2009-02-21
- 16:10 Bug #602: Changed chainsaw behaviour
- The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::...
- 12:12 Bug #605: Fog vs Fakeradio plane shadow primitives
- Fixed as of svn rev #6391.
- 11:44 Bug #605: Fog vs Fakeradio plane shadow primitives
- The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing.
- 11:15 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Fixed as of svn #6388
2009-02-20
- 15:58 Bug #605: Fog vs Fakeradio plane shadow primitives
- OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates?
- 15:46 Bug #605: Fog vs Fakeradio plane shadow primitives
- I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga...
- 15:16 Bug #605: Fog vs Fakeradio plane shadow primitives
- I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place?
- 15:21 Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
- Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob... - 15:19 Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
- I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu...
2009-02-19
- 15:20 Bug #603: snowberry version column problem
- It depends slightly on the platform, but the default window size is around 750 x 550.
- 13:30 Bug #603: snowberry version column problem
- what is the default window size for snowberry?
800x600? - 13:26 Bug #549: Sound causes Deng to freeze on linux
- Fixed, as does not crash anymore
2009-02-18
- 16:42 Bug #538: FPS counter stops working.
- Fixed in svn rev #6364.
2009-02-16
- 17:04 Bug #424: Cannot get past new game screen
- It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ...
2009-02-15
- 22:51 Bug #578: line_type act sound
- Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic... - 17:45 Bug #577: Idiosyncrasy of pickup code
- Fixed in svn for 1.9.0-beta6
- 17:44 Bug #596: Armour bug
- Fixed in svn for 1.9.0-beta6
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