Activity
From 2008-12-08 to 2008-12-21
2008-12-21
- 22:19 Bug #580: menu-fog off doesn't work
- It is not possible to change the value of a cvar using commands like "on" and "off".
The menu fog effect can be di...
2008-12-19
- 23:58 Bug #580 (Closed): menu-fog off doesn't work
- As the summary states. Entering "Menu fog off" in the console simply changes the menu fog to type 0 rather than turni...
2008-12-18
- 17:59 Revision 0974d3b6 (github): Changed jDoom: Enhanced 'give' ccmd - "give h" to give health (amount given is the normal maxHealth amount i.e., 100 by default).
- 17:29 Revision bf9f5aff (github): Changed jHeretic: Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen.
- * Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys).
* New paramaters; 'a' - ammo, 'p... - 15:59 Feature #1453: Lack of plain Give Health command line option
- I figure this should go here.
A suggestion by Dani.
Extend the Give ammo console command to allow the giving of ind... - 15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes)
- When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi...
2008-12-17
- 16:58 Revision 100a1dd5 (github): Added some basic paramater checking to the console database interfaces.
- 15:45 Revision d7c87426 (github): Fixed: SIGSEGV when attempting to use the add/sub ccmds without all needed paramaters.
- 14:47 Bug #578 (Closed): line_type act sound
- In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,...
- 14:14 Revision a9bfef2d (github): Removed the "Controls" tab from the Doomsday Control Panel. For 1.9.0-beta6 we are doing this via the game menu instead.
- 12:58 Revision 730dcb3c (github): Deleted unused local variables in dsopenal::DS_play()
- 12:54 Revision 7de82947 (github): Removed numerous console messages obviously used for debug purposes during development in driver_openal.c
2008-12-15
- 21:34 Bug #577: Idiosyncrasy of pickup code
- Might as well add, I was also talking about Heretic and HeXen above, not just Doom.
- 21:32 Bug #577 (Closed): Idiosyncrasy of pickup code
- In Doom.exe, running over a mobj defined as a pickup that uses an unknown/undefined sprite tells the game to exit wit...
- 02:24 Revision d385c39b (github): Fixed missing bounding boxes when "rend-dev-mobj-bbox" = 1. constructBBox() was not returning the name of the display list used.
- 01:43 Revision bf08d8a2 (github): Fixed problem of texture gamma adjustments not working correctly on model skins with an alpha channel, or at all with hi-res TEXTUREs.
- 01:40 Revision 9007ee36 (github): Fixed crash when attempting to use the dsOpenAL plugin if built in Release mode via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
2008-12-14
- 23:57 Bug #576 (Closed): Automap colours
- As discussed with DaniJ:
1.The colours of the player arrow and the triangles that represent things when you have t... - 22:38 Revision f3e05c98 (github): Fixed overflow of the fixed point sine and cosine tables in jHexen when a Minotaur charges.
- 19:34 Revision cb630e4b (github): Fixed crash when attempting to use the dsOpenAL plugin if built via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
- Also added a stub for DS_Getv.
2008-12-13
- 16:00 Bug #547: Tiny flats thrashing the materials/texture systems
- I think that the flat preparation should be changed so that it loads the small flats as well. Or instead of just abor...
- 13:38 Bug #547: Tiny flats thrashing the materials/texture systems
- Any thoughts skyjake?
2008-12-10
- 08:52 Revision c3b8ecac (github): Added a couple of simple debugging aids for world vertexes.
- Added cvar: "rend-dev-vertex-show-indices" 1=Enable drawing of vertex indices, for debug.
Added cvar: "rend-dev-verte... - 08:45 Revision ad890153 (github): Added cvar: "rend-dev-surface-normals" 1=Enable drawing of world surface normals, for debug.
- Fixed a couple of problems with the debug draw of world surface normals and then made available in non-debug builds.
- 08:14 Revision a672d1e6 (github): Added polyobj_t->subsector = ptr to the subsector in which the polyobj origin resides.
- 08:09 Revision f74e482e (github): Renamed ccmd "menucancel" to "menuback".
2008-12-09
- 21:38 Bug #536: Escape key has no effect.
- After running through newer SVNs I think it may have just been a misunderstanding of a feature that I wasn't immediat...
- 09:03 Bug #536: Escape key has no effect.
- Perhaps you are using cfg files with old/broken control bindings? Try removing them and see if the problem is resolved.
- 16:42 Revision 80cde069 (github): Fixed bug #2159521: Polyobjs completely missing under *nix. Yet again, this is due to the fact that public symbols are shared between engine and game libraries. As both the engine and jHexen had a PO_InitForMap, the game was actually calling the engine's copy and not it's own. We should try to do something about this as it is a recurring problem.
- Also did some cleaning up.
- 15:19 Bug #567: Resolution always resets to 640x480
- The main window is now created early due to the new graphical start up mode, however this happens well before the cfg...
- 15:10 Bug #543: Polyobjs completely missing
- Yes, that fixed it. At least we should be more careful as to which function name prefixes are used, so that the same ...
- 14:44 Bug #543: Polyobjs completely missing
- This problem should now be fixed as of SVN rev#6141.
This was due to the fact that public symbols are shared between... - 15:04 Bug #575 (Closed): "Upscale and Sharpen" vs texreset
- When the font patches are first cached during Hu_LoadData, "Upscale and Sharpen" mode is enabled. However, if a "texr...
- 13:58 Bug #574: Duplicate key hud messages
- Fixed in SVN for Doomsday 1.9.0-beta6
2008-12-08
- 21:05 Bug #543: Polyobjs completely missing
- Ok, I'll see if I can find the problem. Most likely its something small.
- 16:30 Bug #543: Polyobjs completely missing
- Yeah it's still a problem. The svn head is behaving as before - polyobjs are not present at all.
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