Fixed bug #2159521: Polyobjs completely missing under *nix. Yet again, this is due to the fact that public symbols are shared between engine and game libraries. As both the engine and jHexen had a PO_InitForMap, the game was actually calling the engine's copy and not it's own. We should try to do something about this as it is a recurring problem. Also did some cleaning up.
Fixed bug #2159521: Polyobjs completely missing under *nix. Yet again, this is due to the fact that public symbols are shared between engine and game libraries. As both the engine and jHexen had a PO_InitForMap, the game was actually calling the engine's copy and not it's own. We should try to do something about this as it is a recurring problem.
Also did some cleaning up.