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From 2008-12-05 to 2008-12-18

2008-12-18

17:59 Revision 0974d3b6 (github): Changed jDoom: Enhanced 'give' ccmd - "give h" to give health (amount given is the normal maxHealth amount i.e., 100 by default).
danij
17:29 Revision bf9f5aff (github): Changed jHeretic: Enhanced 'give' ccmd. Now works similarly to that of jDoom/jHexen.
* Multiple items can be given at once (e.g., "give wak" for weapons, ammo and keys).
* New paramaters; 'a' - ammo, 'p...
danij
15:59 Feature #1453: Lack of plain Give Health command line option
I figure this should go here.
A suggestion by Dani.
Extend the Give ammo console command to allow the giving of ind...
vermil
15:54 Bug #579 (Closed): [OpenAL] No sound after startup (sometimes)
When both 16bit sound effects and 3D sound is enabled, sometimes there will be no sound at all after start up. Occasi... danij

2008-12-17

16:58 Revision 100a1dd5 (github): Added some basic paramater checking to the console database interfaces.
danij
15:45 Revision d7c87426 (github): Fixed: SIGSEGV when attempting to use the add/sub ccmds without all needed paramaters.
danij
14:47 Bug #578 (Closed): line_type act sound
In Beta5, when line_type is called to change an xg line def to another, that has a player use activation requirement,... vermil
14:14 Revision a9bfef2d (github): Removed the "Controls" tab from the Doomsday Control Panel. For 1.9.0-beta6 we are doing this via the game menu instead.
danij
12:58 Revision 730dcb3c (github): Deleted unused local variables in dsopenal::DS_play()
danij
12:54 Revision 7de82947 (github): Removed numerous console messages obviously used for debug purposes during development in driver_openal.c
danij

2008-12-15

21:34 Bug #577: Idiosyncrasy of pickup code
Might as well add, I was also talking about Heretic and HeXen above, not just Doom. vermil
21:32 Bug #577 (Closed): Idiosyncrasy of pickup code
In Doom.exe, running over a mobj defined as a pickup that uses an unknown/undefined sprite tells the game to exit wit... vermil
02:24 Revision d385c39b (github): Fixed missing bounding boxes when "rend-dev-mobj-bbox" = 1. constructBBox() was not returning the name of the display list used.
danij
01:43 Revision bf08d8a2 (github): Fixed problem of texture gamma adjustments not working correctly on model skins with an alpha channel, or at all with hi-res TEXTUREs.
danij
01:40 Revision 9007ee36 (github): Fixed crash when attempting to use the dsOpenAL plugin if built in Release mode via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
danij

2008-12-14

23:57 Bug #576 (Closed): Automap colours
As discussed with DaniJ:
1.The colours of the player arrow and the triangles that represent things when you have t...
vermil
22:38 Revision f3e05c98 (github): Fixed overflow of the fixed point sine and cosine tables in jHexen when a Minotaur charges.
danij
19:34 Revision cb630e4b (github): Fixed crash when attempting to use the dsOpenAL plugin if built via VC. Due to incorrect calling convention specified in dsopenal.vcproj.
Also added a stub for DS_Getv. danij

2008-12-13

16:00 Bug #547: Tiny flats thrashing the materials/texture systems
I think that the flat preparation should be changed so that it loads the small flats as well. Or instead of just abor... skyjake
13:38 Bug #547: Tiny flats thrashing the materials/texture systems
Any thoughts skyjake? danij

2008-12-10

08:52 Revision c3b8ecac (github): Added a couple of simple debugging aids for world vertexes.
Added cvar: "rend-dev-vertex-show-indices" 1=Enable drawing of vertex indices, for debug.
Added cvar: "rend-dev-verte...
danij
08:45 Revision ad890153 (github): Added cvar: "rend-dev-surface-normals" 1=Enable drawing of world surface normals, for debug.
Fixed a couple of problems with the debug draw of world surface normals and then made available in non-debug builds. danij
08:14 Revision a672d1e6 (github): Added polyobj_t->subsector = ptr to the subsector in which the polyobj origin resides.
danij
08:09 Revision f74e482e (github): Renamed ccmd "menucancel" to "menuback".
danij

2008-12-09

21:38 Bug #536: Escape key has no effect.
After running through newer SVNs I think it may have just been a misunderstanding of a feature that I wasn't immediat... mochtroid-x
09:03 Bug #536: Escape key has no effect.
Perhaps you are using cfg files with old/broken control bindings? Try removing them and see if the problem is resolved. danij
16:42 Revision 80cde069 (github): Fixed bug #2159521: Polyobjs completely missing under *nix. Yet again, this is due to the fact that public symbols are shared between engine and game libraries. As both the engine and jHexen had a PO_InitForMap, the game was actually calling the engine's copy and not it's own. We should try to do something about this as it is a recurring problem.
Also did some cleaning up. danij
15:19 Bug #567: Resolution always resets to 640x480
The main window is now created early due to the new graphical start up mode, however this happens well before the cfg... danij
15:10 Bug #543: Polyobjs completely missing
Yes, that fixed it. At least we should be more careful as to which function name prefixes are used, so that the same ... skyjake
14:44 Bug #543: Polyobjs completely missing
This problem should now be fixed as of SVN rev#6141.
This was due to the fact that public symbols are shared between...
danij
15:04 Bug #575 (Closed): "Upscale and Sharpen" vs texreset
When the font patches are first cached during Hu_LoadData, "Upscale and Sharpen" mode is enabled. However, if a "texr... danij
13:58 Bug #574: Duplicate key hud messages
Fixed in SVN for Doomsday 1.9.0-beta6 danij

2008-12-08

21:05 Bug #543: Polyobjs completely missing
Ok, I'll see if I can find the problem. Most likely its something small. danij
16:30 Bug #543: Polyobjs completely missing
Yeah it's still a problem. The svn head is behaving as before - polyobjs are not present at all. skyjake

2008-12-06

07:17 Revision fe9f3a14 (github): Added jHexen: Random class selection via the menu when starting a new game.
Enhanced menu initialization to build the player class and episode selection menus dynamically.
Created text definiti...
danij
07:03 Revision a145c110 (github): Fixed incorrect quit message in jHeretic and jHexen.
danij
07:00 Revision 1c9f9891 (github): Fixed problem of non-animating water flat in jHeretic due to a typo.
danij
06:59 Revision c2a9230b (github): Removed fixed limit on max message length in hu_msg.c::drawMessage, now that we take a copy of the message, we don't need to do this. Also fixed a problem with multi-line messages.
danij
01:12 Revision 550b5a3b (github): Changed jHeretic: When the "extended" version of the IWAD is player, allow the sixth episode to be loaded in singleplayer mode via the menu. However, also display a warning message that this episode isn't designed for that game mode. I didn't even about know these maps until I "bumped into them" while doing other stuff.
Added Text definitions for a bunch more HUD/UI strings that shouldn't be hard-coded.
Fixed problem of missing "Quit G...
danij

2008-12-05

23:10 Revision 82f486f1 (github): Added a couple of missing semicolons in jheretic's maps.ded
danij
22:51 Bug #574: Duplicate key hud messages
Vermil informs me that he is in fact referring to the case of e.g., picking up a red skullkey after a red keycard and... danij
21:51 Bug #574: Duplicate key hud messages
Is there really any need to inform the player about picking up a duplicate key? danij
21:20 Bug #574 (Closed): Duplicate key hud messages
A little oversight bug in the original Doom that is carried over to Doomsday.
If you pick up a duplicate of a key ...
vermil
22:44 Feature #1474: Customization options for object shadows
There already exist a flag to disable the shadow for a particular mobj state and the size can be adjusted also.
I ...
danij
22:12 Revision 7dbed689 (github): Changed jDoom/jHeretic: Moved the definitions for which music track to play on each map into the external (default) Map Info definitions.
Changed jDoom: Removed hardcoded limit on track numbers playable via the IDMUS cheat. Now all music tracks can be pla... danij
22:06 Revision 88c06411 (github): Clean up of the audio header files, all games.
danij
16:08 Revision 144c11ce (github): Made the default Decoration definitions for glowing materials usable with external textures/flats.
danij
15:20 Bug #572: IDMUSxx cheat ded oversights
Not a bug. This cheat plays a music track, without any care to what map(s) it might be used on by selecting the music... danij
03:42 Revision 659bd9b5 (github): Fixed: Hires textures, flats, patches and model skins were not affected by rend-tex-gamma.
danij
03:12 Revision 70f17b13 (github): Fixed blending problem with HUD fog effect #4.
danij
03:10 Revision e67a35a7 (github): Fixed rendlist state problem with multi-textured dynamic lights. Multi-textured for dynamic lights is now working once again.
danij
02:20 Revision eb4b43f1 (github): Reinstated the fading of the HUD fog effect and fixed a problem with the menu not being closed after starting a new game in Nightmare! difficulty.
danij
01:06 Revision 55e3e8f0 (github): Utilize the HUD type-in effect with messages.
danij
00:46 Revision cca94f86 (github): Clean up.
danij
00:32 Revision 28f7bdcc (github): Take a copy of the message to be displayed in Hu_MsgStart().
danij
 

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