Activity
From 2007-05-05 to 2007-05-18
2007-05-18
- 04:29 Feature #1429: Support for Freedoom
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FreeDoom is Boom compatible. It will work once all Boom features are ...
2007-05-17
- 20:57 Bug #415: 1.9.5.1 has a very odd behaviour in loading Pwad levels
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I really do need more info on this in order to investigate. - 20:45 Feature #1177: Autohide + Floating statusbar options
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Sort of under this heading - I would like an additional setting
for the status bar ... - 20:44 Feature #1182: Titlescreen demo sequences using InFine
- _(originally posted by anonymous SF.net user)_
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I presume this functionality would include determinat... - 20:43 Feature #1200: Non-Rectangular Resolutions
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Yes, the sprites are currently not correctly scaled compared
to the display aspect r... - 20:41 Feature #1223: 16:9 widescreen mode
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A 16:9 wide-screen mode is not a bad idea in itself. - 20:40 Feature #1228: Damage from nukage splats
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I believe this brings us back to the damaging particles topic. - 20:37 Feature #1268: Individual sounds for Creatures.
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You can do that with .deds I believe.
I dont think the weapon firing sounds can b... - 20:35 Feature #1301: Redesigned DED Reader
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I don't intend to update the DED Manager any more. Editing DEDs in a
text editor is ... - 20:28 Bug #154: Masked texture lines
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Moving to bugs (although, not so in the strictest sense). - 20:23 Feature #1367: Ambient Light Level
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hmm, the old gamma correction (F11) still works in Doomsday,
surely, set to 1 is da... - 20:20 Feature #1421: Heretic: Save state of inventory in saved games
- _(originally posted by anonymous SF.net user)_
This Tracker item was closed automatically by the system. It was
prev... - 20:19 Feature #1427: Support for HACX
- - **status**: open --> closed
- **milestone**: --> Version 1.9
- 20:13 Feature #1427: Support for HACX
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Issues I've found so far:
-Messages and some menus revert to the Doom font instead ... - 20:07 Feature #1434: No vsync option anywhere
- - **status**: open --> closed
- **milestone**: --> Version 1.9
- 20:06 Feature #1435: Old-style sound queing
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It is possible to make this optional if it is not already. - 20:04 Feature #1437: OpenAL support
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openal is supported - oddly not working for me right now - but we hav... - 19:47 Bug #445: WAD Loading/using problem
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All issues resulting in fatal errors with this PWAD have been resolved... - 10:43 Revision d788e81d (github): Numerous improvements to the map loading code in order to handle common map structure errors (e.g. no longer crashes when trying to load STARGATE.wad). In practice this means that we don't rely on the subsector seg relationship read directly from a map when building the subsectors in sector tables. Instead we determine the relationships manually.
- Linedef->Vertex indices are no longer read from the LINEDEFS lump(s). Instead, we determine the segs used for each si...
- 10:42 Revision 4b309ce4 (github): Numerous improvements to the map loading code in order to handle common map structure errors (e.g. no longer crashes when trying to load STARGATE.wad). In practice this means that we don't rely on the subsector seg relationship read directly from a map when building the subsectors in sector tables. Instead we determine the relationships manually.
- Linedef->Vertex indices are no longer read from the LINEDEFS lump(s). Instead, we determine the segs used for each si...
2007-05-14
- 19:10 Bug #445: WAD Loading/using problem
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I've had a quick look at this and the problems are caused by the WAD i... - 19:05 Bug #446: Can not walk along walls - gets stuck - beta5
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Please leave it for the deng team to assign priority to tracker items.
2007-05-13
- 21:22 Bug #446 (Closed): Can not walk along walls - gets stuck - beta5
- When upgrading to to doomsday1.9 beta5, I can not walk along walls anymore. the player just stops, until I angle away...
- 20:09 Revision 0a2dd97d (github): Made GL node data a requirement, removed cvar "bsp-build" and all code relating to manual polygonization from the standard node structure.
- 16:32 Revision 91ddd656 (github): Adjusted the map data object structures to remove some redundancies.
- When the automap "show subsectors" cheat is enabled; draw "minisegs" too (note, these are only present in GL node dat...
2007-05-07
- 21:53 Bug #445 (Closed): WAD Loading/using problem
- I got this WAD file and it works perfectly fine with doom95 and every thing loads right, but when ever I load/use it ...
2007-05-06
- 05:17 Revision 4636e79b (github): Revised seg vertex order used during render, now uses a [bl, tl, br, tr] order and I've changed the render primitive to DGL_TRIANGLE_STRIP. Changes were made in preparation for planned changes to optimize wall seg rendering.
- Added a "process without render" mode for fakeradio. Set cvar "rend-fakeradio" =2
TODO: All the texture coord transf... - 00:15 Revision 3638e9e4 (github): Fixed: camera players would block the movement of polyobjects.
2007-05-05
- 17:16 Feature #1445 (Closed): Player Max Ammo Values in Heretic
- Enable player values such as max health, max armour, max mana, item pickup amounts specifiable via Values.ded file li...
- 01:01 Revision 9ae033c2 (github): Fixed missing mana icons in the jHexen fullscreen HUD.
- Fixed missing automap background texture in jHexen.
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