Activity
From 2006-09-02 to 2006-09-15
2006-09-15
- 04:40 Feature #1421 (Closed): Heretic: Save state of inventory in saved games
- When you save a game, it saves everything, except which
inventory item you have selected. For example, you
select ...
2006-09-14
- 07:34 Bug #358: Hexen segfault in recent SVN
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Yep, that fixed it. Thanks.
- 07:13 Bug #358: Hexen segfault in recent SVN
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Ah I see what the problem is.
I've commited changes to SVN. Let me know if this fi... - 03:53 Bug #358: Hexen segfault in recent SVN
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Well, part of the problem is this: at several points in
sv_save.c, there's a check ... - 02:56 Bug #358: Hexen segfault in recent SVN
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I'm personally not loading any save; that's the automatic
save Hexen makes when I l... - 02:02 Bug #358: Hexen segfault in recent SVN
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I noticed from your backtrace that you had just loaded a
save game. Can you try this...
2006-09-13
- 23:35 Bug #358: Hexen segfault in recent SVN
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It's still happening for me in 3914, and I don't think it's
me this time. - 22:47 Feature #1420 (Closed): Method to control Run+Use behaviour in Heretic/Hexen
- Currently the only way to do so is via the
-(no)artiskip commandline options. See:
http://forums.newdoom.com/show...
2006-09-08
- 15:18 Bug #358: Hexen segfault in recent SVN
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Fixed in SVN.
2006-09-06
- 20:21 Bug #361: Possible fix for bug 1504116: Mac screenshot issues
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Crap, this should have went to the Patches section. Sorry.
- 20:19 Bug #361 (Closed): Possible fix for bug 1504116: Mac screenshot issues
- I haven't had a chance to test this on the Mac yet, but
it should work (famous last words.) I can confirm that
it w... - 16:42 Bug #330: Crash bug in jdoom with 3d models enabled
- _(originally posted by anonymous SF.net user)_
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I get similar segfaults, those times ... - 15:50 Bug #360 (Closed): weapon autoswitch when ammo-pickup
- After you run out of ammo for a gun (lets call it gun
A), it gets autoswitched to another one. Fine so far,
but whe... - 04:40 Bug #359: Recent LICENSE move broke cmake
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Thanks - will fix later tonight as I'm in the middle of an
audit - that's why it br... - 03:23 Bug #359: Recent LICENSE move broke cmake
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Er.. that should have all been one line. - 03:22 Bug #359 (Closed): Recent LICENSE move broke cmake
- Please update line 314 of CMakeLists.txt to:
SET(CPACK_RESOURCE_FILE_LICENSE
"${CMAKE_CURRENT_SOURCE_DIR}/engine/... - 03:17 Bug #358: Hexen segfault in recent SVN
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/aa67/attachment/doomsday.out
- 03:17 Bug #358 (Closed): Hexen segfault in recent SVN
- Not sure when this crept in but it's still happening as
of 3854.
Start a game, VISIT02 (or play through normally ... - 03:17 Bug #358: Hexen segfault in recent SVN
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/5dc6d0f5/1bdc/attachment/hexen-bt....
2006-09-05
- 11:37 Bug #335: in *nix MIDI hangs Doomsday
- _(originally posted by anonymous SF.net user)_
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Same problem here. I'm using an Audig...
2006-09-04
- 09:08 Bug #357: Doomsday hangs at the end screen of games/episodes
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb... - 03:51 Bug #357: Doomsday hangs at the end screen of games/episodes
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Change 1304 of common/src/f_infine.c from:
> last = FI_ExecuteNextCommand(... - 04:51 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I don't have 1.9.0beta4 or earlier around to check if
they're broken, but as of rec... - 02:53 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I can demonstrate a difference between DKoDC (original
version) and JHEXEN version... - 01:40 Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
2006-09-03
- 22:45 Bug #340: Mummy creatures hurt themselves with own skull attack
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Changing line 1110 of jHeretic/src/p_enemy.c from:
> mo->target = actor-... - 17:11 Bug #351: Snowberry svn (3803) issues a traceback on startup
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The current devel version of Snowberry is still undergoing updates. - 14:49 Bug #357 (Closed): Doomsday hangs at the end screen of games/episodes
- After finishing the game, at the last end screen of
Doom/Heretic/Hexen, doomsday hangs.
In DOOM II, it switches to... - 14:33 Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:54 Bug #355: Heretic - invincibility does not flash on wearing off
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Confirmed with DOS Heretic v1.3. Patch 1551330 submitted.
- 02:55 Bug #355 (Closed): Heretic - invincibility does not flash on wearing off
- Longstanding Doomsday Engine bug.
If you compare Doom and Heretic, original engines, it
is such that on using th... - 14:16 Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:01 Bug #352: Heretic - most difficult mode - monsters respawn
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OK, I've submitted patch 1551321 to fix this.
For anyone who doesn't want to fid... - 04:07 Bug #352: Heretic - most difficult mode - monsters respawn
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Confirmed with DOS Heretic v1.3. I've been on a roll today
so I'll see if I can get... - 02:14 Bug #352 (Closed): Heretic - most difficult mode - monsters respawn
- Using 1.9.0 - beta4
Notice two things on selecting "black plague
possessth thee"
(i) On doing so you get the ... - 06:02 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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Works for me on Linux/SVN 3814.
- 03:17 Bug #356 (Closed): HEXEN - DKODC - Mage - Segment Violation in MAP08
- Hi
Hexen add on - Death Kings of Dark Citadel
This is a tricky bug and I believe may be caused by a
node buil... - 03:55 Bug #353: Heretic - E2M8 - portals do not lower on death of bosses
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Same issue as the E1M8 and E3M8 bugs. It's been fixed in SVN.
- 02:29 Bug #353 (Closed): Heretic - E2M8 - portals do not lower on death of bosses
- Hi
This is for "Shadow of the Serpent Riders" WAD
1. Start Heretic on v.1.9.0- beta4
2. Play on "Smite-meiste... - 03:52 Bug #354: Heretic E1M8 & E3M8 are messed up
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This is a known bug that has been fixed in SVN for beta5.
- 02:49 Bug #354 (Closed): Heretic E1M8 & E3M8 are messed up
- Hi
In different ways, the boss levels E1M8 & E3M8 are
messed up (for Shadow of Sepent Riders WAD)
E1M8: Is su... - 01:24 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5. - 00:45 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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SImple fix: at line 371 in jHeretic's p_spec.c, change:
> xline = &xlines[P_T...
2006-09-02
- 22:27 Bug #347: getting stuck in walls (doom1)
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it is in beta4 (and i guess a lot of version before that
one, but i'll have to chec... - 13:08 Bug #347: getting stuck in walls (doom1)
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Is this problem in the current SVN version or does it exist
in beta4? - 19:13 Bug #309: [HEXEN] Fighters Hammer unselectable without mana
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I've submitted a patch (1551123) to fix this and the similar
Axe bug.
- 14:25 Bug #336: D'sparil teleporting to incorrect location
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Fixed in SVN for 1.9.0-beta5 - 13:10 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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Yep, it's working now. Thanks.
- 12:35 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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This should now be fixed in SVN. Please give it a whirl and
see what happens. - 01:09 Bug #350 (Closed): [Linux/Recent SVN] Segfault on TNT 02
- I don't know if this goes back further than SVN 3799,
but I'm getting a segfault when I hit the skull switch
next t... - 01:09 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a7d3ccc3/005a/attachment/gdb.txt
- 13:07 Bug #346: Overriding Map Info in addons (level par time; jdep)
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This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi... - 12:22 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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Fixed in SVN for 1.9.0-beta5.
Thanks for the patch. - 03:58 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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I've submitted Patch 1550881 to fix this bug. - 07:39 Bug #351 (Closed): Snowberry svn (3803) issues a traceback on startup
- jamie@doomguy:/tmp/snowberry$ python snowberry.py
entered confdb.py
entered conf.py
confdb init
addon paths: []
...
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