Activity
From 2006-08-23 to 2006-09-05
2006-09-05
- 22:05 Revision 981dd352 (github): Ensure license text is acurate and updated.
- 18:14 Revision 7c346e65 (github): Changed some unnecessary callocs to mallocs.
- 18:13 Revision 6f67c8a5 (github): Do some back face culling of fakeradio plane shadows. Based on surface normal and not plane height (thus future slope compatible).
- 17:40 Revision d9c07b18 (github): Copy license text to each module
- 17:38 Revision 43af0e06 (github): Remove unused directories
- 17:37 Revision 95da64ad (github): Ensure license text is acurate and updated.
- 16:59 Revision 293cd836 (github): Copy license text to each module
- 16:57 Revision 67dbb57b (github): Remove unused directories
- 16:55 Revision 9d164578 (github): Ensure license text is acurate and updated.
- 16:47 Revision 79c77d7a (github): Move license to correct location
- 16:45 Revision 85b5e335 (github): Copy license text to each module
- 16:40 Revision 5e31cf69 (github): Ensure license text is acurate and updated.
- 16:35 Revision c314d3ec (github): Ensure license text is acurate and updated.
- 15:49 Revision 814727e6 (github): Add correct license text to docs
- 15:45 Revision 25b07623 (github): Ensure license text is acurate and updated. Remove obsolete license text
- 15:44 Revision 801467d8 (github): We have no code left under this license in jDoom
- 15:42 Revision b01ff4a6 (github): Ensure license text is acurate and updated
- 15:13 Revision 1e5375ff (github): Ensure license text is acurate and updated
- 15:01 Revision f3756228 (github): Ensure license text is acurate and updated
- 11:37 Bug #335: in *nix MIDI hangs Doomsday
- _(originally posted by anonymous SF.net user)_
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Same problem here. I'm using an Audig... - 00:25 Revision 670941ad (github): Don't render object shadows if they are above the player's view height.
2006-09-04
- 18:44 Revision d31a4ef2 (github): Ensure license text is acurate and updated
- 17:03 Revision 01bbba09 (github): Hooray for Copy/Paste Errors (I wish I noticed them before commiting)
- 16:57 Revision e3a9965e (github): Add missing credits
- 16:51 Revision 46b85340 (github): Fix Copy/Paste errors, add missing credits
- 16:35 Revision 58e363b1 (github): Fix Copy/Paste errors
- 16:20 Revision 0643a764 (github): Ensure license text is acurate and updated
- 15:25 Revision 6fcd4261 (github): Ensure license text is acurate and updated
- 15:21 Revision 8d83af8d (github): Fixed up missing control panel help info. Added new info for some settings. Re jigged things slightly under Texture options.
- 15:07 Revision 4053d6a0 (github): Ensure license text is acurate and updated
- 15:02 Revision 105b6ee3 (github): Ensure license text is acurate and updated
- 13:29 Revision 7ac14e94 (github): Use the new on cvar change callback facility to remove the need to manually do a texreset when changing cvars affecting texture quality either via the console or the Doomsday Control Panel.
- 12:05 Revision 3068e0c4 (github): Fixed event responder in InFine. InFine was responding to non-key down events and the last event pump was broken. Due to recent changes in the handling input events.
- 09:08 Bug #357: Doomsday hangs at the end screen of games/episodes
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This wasn't the only problem in InFine. The event responder
was reacting to non keyb... - 03:51 Bug #357: Doomsday hangs at the end screen of games/episodes
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Change 1304 of common/src/f_infine.c from:
> last = FI_ExecuteNextCommand(... - 04:55 Revision 04bc4603 (github): Fixed bug where setting con-flat 0 resulted in Doomsday attempting to load F1_START as a flat for the console background. Instead we set no texture and return *width = *height = 0.
- 04:51 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I don't have 1.9.0beta4 or earlier around to check if
they're broken, but as of rec... - 02:53 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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I can demonstrate a difference between DKoDC (original
version) and JHEXEN version... - 04:37 Revision ed7ef4c6 (github): Fix BUG #1542979 Mummy creatures hurt themselves with own skull attack. Well spotted zachkeene.
- 04:34 Revision 886e9fe0 (github): Allocate planes dynamically and preliminary work for sectors having an arbitrary number of planes. TODO: Implement mechanisms for creating/destroying planes at any time (this will require an overhaul of the sector net deltas as currently we are tied due to the fact that plane deltas are not sent in their own packet type).
- 01:40 Bug #340: Mummy creatures hurt themselves with own skull attack
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You ARE on a bit of a roll arn't you zachkeene :)
Fixed in SVN for 1.9.0-beta5
2006-09-03
- 22:45 Bug #340: Mummy creatures hurt themselves with own skull attack
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Changing line 1110 of jHeretic/src/p_enemy.c from:
> mo->target = actor-... - 17:29 Revision 0c7c2fdd (github): Fix for bug 1551300: no warning of expiring invincibility.
- Thanks for the patch xachkeene.
- 17:14 Revision 47775c58 (github): Fixed default for respawnMonstersNightmare in jHeretic (should be false).
- Fixed superfluous nightmare skill confirmation message.
Thanks for the patch zachkeene. - 17:11 Bug #351: Snowberry svn (3803) issues a traceback on startup
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The current devel version of Snowberry is still undergoing updates. - 14:49 Bug #357 (Closed): Doomsday hangs at the end screen of games/episodes
- After finishing the game, at the last end screen of
Doom/Heretic/Hexen, doomsday hangs.
In DOOM II, it switches to... - 14:33 Bug #355: Heretic - invincibility does not flash on wearing off
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:54 Bug #355: Heretic - invincibility does not flash on wearing off
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Confirmed with DOS Heretic v1.3. Patch 1551330 submitted.
- 02:55 Bug #355 (Closed): Heretic - invincibility does not flash on wearing off
- Longstanding Doomsday Engine bug.
If you compare Doom and Heretic, original engines, it
is such that on using th... - 14:16 Bug #352: Heretic - most difficult mode - monsters respawn
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Thanks for the patch zachkeene.
Fixed in SVN for 1.9.0-beta5. - 05:01 Bug #352: Heretic - most difficult mode - monsters respawn
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OK, I've submitted patch 1551321 to fix this.
For anyone who doesn't want to fid... - 04:07 Bug #352: Heretic - most difficult mode - monsters respawn
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Confirmed with DOS Heretic v1.3. I've been on a roll today
so I'll see if I can get... - 02:14 Bug #352 (Closed): Heretic - most difficult mode - monsters respawn
- Using 1.9.0 - beta4
Notice two things on selecting "black plague
possessth thee"
(i) On doing so you get the ... - 06:02 Bug #356: HEXEN - DKODC - Mage - Segment Violation in MAP08
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Works for me on Linux/SVN 3814.
- 03:17 Bug #356 (Closed): HEXEN - DKODC - Mage - Segment Violation in MAP08
- Hi
Hexen add on - Death Kings of Dark Citadel
This is a tricky bug and I believe may be caused by a
node buil... - 04:21 Revision 402d5f81 (github): Fixed BUG #1550285. Well spotted zachkeene.
- 03:55 Bug #353: Heretic - E2M8 - portals do not lower on death of bosses
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Same issue as the E1M8 and E3M8 bugs. It's been fixed in SVN.
- 02:29 Bug #353 (Closed): Heretic - E2M8 - portals do not lower on death of bosses
- Hi
This is for "Shadow of the Serpent Riders" WAD
1. Start Heretic on v.1.9.0- beta4
2. Play on "Smite-meiste... - 03:52 Bug #354: Heretic E1M8 & E3M8 are messed up
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This is a known bug that has been fixed in SVN for beta5.
- 02:49 Bug #354 (Closed): Heretic E1M8 & E3M8 are messed up
- Hi
In different ways, the boss levels E1M8 & E3M8 are
messed up (for Shadow of Sepent Riders WAD)
E1M8: Is su... - 01:24 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Well spotted.
Fixed in SVN for 1.9.0-beta5. - 00:45 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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SImple fix: at line 371 in jHeretic's p_spec.c, change:
> xline = &xlines[P_T...
2006-09-02
- 22:27 Bug #347: getting stuck in walls (doom1)
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it is in beta4 (and i guess a lot of version before that
one, but i'll have to chec... - 13:08 Bug #347: getting stuck in walls (doom1)
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Is this problem in the current SVN version or does it exist
in beta4? - 19:13 Bug #309: [HEXEN] Fighters Hammer unselectable without mana
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I've submitted a patch (1551123) to fix this and the similar
Axe bug.
- 18:37 Revision d80917e0 (github): Began unravelling R_SetupLevel now that map load is handled engine-side there is no need to use setup flags internally.
- Fixed issue with HOMs appearing after loading a saved game.
- 18:34 Revision 6cbd348c (github): Fixed mid tex upper hack handling in DMU.
- 16:58 Revision cf67a9b4 (github): Use P_GetMapLumpName() in InFine, rather than it's own version of this routine.
- 16:23 Revision d4c21013 (github): Fixed BUG #1538841 : Dsparil teleporting to the wrong location [0,0].
- 16:02 Revision 16d156f0 (github): Fixed BUG #1548165 - when a par time is not specified via a MapInfo definition the time would be displayed as 00:05. As this is a rather unrealistic goal, par time is now hidden completely if not specified.
- 15:33 Revision e42c0107 (github): Fixed seg fault in TNT MAP01, BUG #1550854.
- 15:20 Revision f923000a (github): Fixed persistent Wings of Wraith power across hubs.
- 15:18 Revision 2f216dc2 (github): For some reason XWE decided it would change this back to a PWAD.
- 14:25 Bug #336: D'sparil teleporting to incorrect location
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Fixed in SVN for 1.9.0-beta5 - 13:10 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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Yep, it's working now. Thanks.
- 12:35 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
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This should now be fixed in SVN. Please give it a whirl and
see what happens. - 01:09 Bug #350 (Closed): [Linux/Recent SVN] Segfault on TNT 02
- I don't know if this goes back further than SVN 3799,
but I'm getting a segfault when I hit the skull switch
next t... - 01:09 Bug #350: [Linux/Recent SVN] Segfault on TNT 02
- GDB Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/a7d3ccc3/005a/attachment/gdb.txt
- 13:07 Bug #346: Overriding Map Info in addons (level par time; jdep)
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This has been semi fixed in SVN for 1.9.0-beta5.
The problem is that jDEP is missi... - 12:22 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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Fixed in SVN for 1.9.0-beta5.
Thanks for the patch. - 03:58 Bug #348: Hexen: Wings of Wrath activation persists after hub change
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I've submitted Patch 1550881 to fix this bug. - 07:39 Bug #351 (Closed): Snowberry svn (3803) issues a traceback on startup
- jamie@doomguy:/tmp/snowberry$ python snowberry.py
entered confdb.py
entered conf.py
confdb init
addon paths: []
...
2006-09-01
- 21:08 Bug #349: Heretic E1M8: Killing boss(es) raises lava (or does nothing)
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Or, on occasion, nothing seems to happen at all. - 03:36 Bug #349 (Closed): Heretic E1M8: Killing boss(es) raises lava (or does nothing)
- Dunno if this is another 666 bug, or something left
over from the previous Heretic map bugs...
Eliminating the ir... - 20:15 Revision d4e5be2a (github): Use ~/.deng on *NIX to store runtime created data files. Inspired by a patch seen the the pld distribution
- 19:48 Revision bcdf2844 (github): Added forward declaration of biasaffection_s to stop gcc whining.
- 19:28 Revision 782ab536 (github): Fixed compilation warning.
- 17:36 Revision bb5bc76d (github): No release number at all in the SVN trunk release name.
- 17:35 Revision a05d7d01 (github): Keeping in mind that future releases will be made from release-specific branches, we can keep the "svn-trunk-devel" release name indefinitely in the trunk. In the release branch, the name should be changed.
- 14:28 Revision 344b720d (github): Change the version number to reflect that this is not yet 1.9.0-beta5. We have far too many idiots using some random svn checkout claiming that they use beta5 and it is broken. Please only change this back right before release.
- 03:33 Revision 972b277c (github): rend-light-blend is now 0-2 rather than 0,1,3.
- 03:31 Revision 10ae4197 (github): Fixed dlBlend mode for processing without rendering. Note: When enabled we never choose the multitexturing render paths.
- 00:35 Bug #348 (Closed): Hexen: Wings of Wrath activation persists after hub change
- For example, activate the Wings of Wrath before
entering the portal from Seven Portals to Shadowwood.
While you'll ... - 00:12 Revision 729d2d2a (github): Don't render mobj shadows on sky floors. TODO: Why are shadows _always_ bellow the object?
2006-08-31
- 20:54 Revision 10bde9be (github): Moved things around in DL_ProcessSubsector to remove unnecessary weight being shovelled around (subsecitervars_t). Due to the recent organization tweaks it is no longer needed.
- 19:30 Revision 50c49290 (github): Fixed bug in UIEdit_Responder which led to it registering multiple key presses.
- 18:18 Revision 1a7f0a47 (github): Add a plugin directory for future bot development
- 17:11 Revision 85a44f9a (github): Fixed various mistakes in doom64.wad re flat errors and incorrect patches on a couple of textures.
2006-08-30
- 15:06 Bug #347 (Closed): getting stuck in walls (doom1)
- in E2M4, you are able to get stuck in the walls in the
part where there are a group of lost souls crammed
into a ... - 15:06 Bug #347: getting stuck in walls (doom1)
- demo
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/ea1f49a9/2ee6/attachment/ghostbug.lmp
- 14:40 Revision b6bbd840 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license
- 14:24 Revision 05041214 (github): Accidentally removed a vital assignation in last update.
- 14:21 Revision 3774e7be (github): As surface normals in DOOM never change we might as well store them in surface_t rather than recalculate them each time they are needed.
- 13:55 Revision 985abdf6 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license
- 13:50 Revision 7a1dadb0 (github): Cmake - remove typo
- 13:47 Revision a9fd2b31 (github): Cmake - Dual GPLv2 (or later versions) and BSD 3 clause license CMakeLists.txt
- 09:55 Revision fb0279f4 (github): Cmake - remove (gprof) profiling options from all but the main executable. Gprof seems to be unable to profile dlopen'd libs, and in that case is utterly useless for profiling most of deng.
- 01:21 Revision a9bf3c3b (github): Now that we fully support flats on walls and textures on planes we'll be needing averaged colour data for wall textures too.
2006-08-29
- 19:38 Revision b826bdbf (github): Fixed scrolling texture angle in XG.
- 19:22 Revision 03a9eb21 (github): Updated texture movement code in XG in light of per-surface texture offsets. Note: The current tex move/angle/speed are now considered "group" properties as each surface of the side receives the same offset when these values are used.
- TODO: Implement per-surface side texture movement properties in XG.
- 19:19 Revision b7c1804d (github): Removed unused /packs folder.
- 19:06 Revision 22d03c26 (github): Modified the jHexen save game code to include an easier to use global save version. Added sector and line version bytes. Added new per-surface texture offsets to save games.
- 19:04 Revision 70a83119 (github): Added conversion of fixed to float in the archived save game reader.
- 17:23 Revision 8af66b69 (github): Cmake - Rework profiling options.
- 14:38 Revision 09b5b851 (github): Moved save game description handling out of the menu and into the save code with jHexen.
- 14:03 Revision 4dc59cd3 (github): Updated jDoom, jHeretic, WolfTC and Doom64TC in light of the changes to DMU with texture offsets.
- TODO: Update jHexen and XG.
- 13:20 Revision c4fc7a71 (github): Moved wall and plane texture offset properties into surface_t. This now means that each wall section has its own texture offsets. Updated DMU and DAM accordingly. Made surface_t->offx and surface_t->offy floats.
- 13:13 Revision 59ae77b6 (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
- 13:11 Revision de3f5d4e (github): We do not support the original Wolfenstein nor Doom64 save game formats (for obvious reasons).
- Updated common save code with per-surface texture offsets.
- 13:04 Revision 5c134c97 (github): Removed unused src files from wolftc and doom64tc.
- 13:03 Revision 663905ae (github): Removed as unused.
- 13:02 Revision 63192d81 (github): Removed as unused.
- 10:43 Bug #330: Crash bug in jdoom with 3d models enabled
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I have had further users confirm this problem. One was under
windows.
It looks li... - 02:20 Revision 60d54394 (github): Further restructuring of the renderer-internal data structures with the concept of surfaces in mind. Fixed glowing planes.
- 02:18 Revision d2d387b8 (github): Numerous micro optimizations that the compiler probably does anyway. Done since using post rather than pre increment operations in for loops bugs me.
2006-08-28
- 20:21 Bug #346 (Closed): Overriding Map Info in addons (level par time; jdep)
- when playing with the jdep-20060601-1.pk3 addon when i
finish every level the par time is set at :05 seconds
just... - 20:07 Revision d6479af1 (github): Cmake - add initial profiling options. NOT build tested
- 19:06 Revision d31a26d9 (github): Fixed seg fault in Doom64tc and propagated the fix to the other games.
- 18:54 Revision 22c3afda (github): Cmake - logic updates and indentation updates
- 17:46 Revision bb9d9216 (github): Fixed seg fault with the level intermissions in Doom64TC. Also, use the common routines for retrieving map name/number.
- 17:17 Revision abc82890 (github): Patch up holes in the skymask for completeness.
- 16:13 Revision b6247ebd (github): Fixed numerous mapping errors in E1M31 which resulted in visual glitches. Previously this was not a problem as there was no sky floor fix.
- 16:00 Revision cd2b6853 (github): Added missing text.ded to doom64tc.
- 15:59 Revision 20c1b4fa (github): Fix seg fault when missing TXT_RENDER_GLOWTEXTURES/TXT_RENDER_GLOWFLATS text strings.
- 15:27 Revision 6ad47d26 (github): Fixed crash in Doom64tc when activating the automap. Does not have the patches currently used for the marked points. FIXME: use a different set of patches.
- 14:56 Revision 21258fa1 (github): Updated the sky fix code. Streamlined and cleaned it up. Also, made sure it is only run just as often as needed. TODO: we need to run R_SkyFix() again when a plane changes its surface texture to/from the skyflat and after plane moves.
- 13:48 Revision f8926e00 (github): Ubuntu - icarus and eternal import
- 13:34 Revision 9e76c517 (github): Ubuntu - darkening and darkening2 import
- 13:30 Revision b5413b5d (github): Ubuntu - hr and hr2 import
- 13:25 Revision 2026eca8 (github): Ubuntu - mm and mm2 import
- 13:23 Revision c1785e40 (github): Ubuntu - vilecore and demonfear import
- 13:18 Revision c8b0d94f (github): Ubuntu - 2002ado and av import
- 13:13 Revision c35d54cc (github): Minor Ubuntu package directories
- 07:08 Revision d021c7a7 (github): Ubuntu - deng-jhexen-addons 20051128-ubuntu2 import
- 06:32 Revision 7eebe5c7 (github): Ubuntu - deng-jheretic-addons 20051129-ubuntu2 import
- 06:28 Revision 99c737bb (github): Ubuntu - deng-jdoom-addons 20051128-ubuntu2 import
- 06:25 Revision e65ef40c (github): Ubuntu - deng-iwad-tnt-installer 1.1ubuntu3 import
- 06:23 Revision d5ee1e93 (github): Ubuntu - deng-iwad-plutonia-installer 1.1ubuntu4 import
- 06:04 Revision 7c757f49 (github): Ubuntu - deng-iwad-hexendd-installer 1.1ubuntu3 import
- 00:16 Revision 69589f54 (github): Fixed extraction issues related to file extensions, case sensitivity, substitution.
- 00:07 Revision 3370aeda (github): Removed cases to trap rendering glitches in ICARUS.WAD. This method no longer works due to a higher level of handling of a related DOOM.EXE rendering hack. TODO: implement support for this trick alongside that used for fixing missing upper/lower textures.
- 00:02 Revision 610be016 (github): Added scripts to project.
- 00:01 Revision 2c09a948 (github): Aligned numbers in wad contents list.
2006-08-27
- 21:31 Revision 76a9a371 (github): Broke down doom64tc.wad as well. Updated script.
- 20:35 Revision e85a3b0b (github): Ubuntu - deng-iwad-hexen-installer 1.1ubuntu3 import
- 20:28 Revision a0fab597 (github): Ubuntu - deng-iwad-heretic-installer 1.1ubuntu3 import
- 20:25 Revision aa367f20 (github): Ubuntu - deng-iwad-doomu-installer 1.1ubuntu4 import
- 20:23 Revision dcc53abe (github): Ubuntu - deng-iwad-doom2-installer 1.1ubuntu4 import
- 20:20 Revision 3b53dae1 (github): Ubuntu - deng 1.8.9+1.9.0beta4-1ubuntu2 import
- 20:15 Revision cc94bf1c (github): Main Ubuntu package directories
- 20:10 Revision f43d6eb5 (github): Remove unused files.
- 20:10 Revision 61c88155 (github): Prepare to commit my Ubuntu packaging scripts. *Not to be released in the source tarball*
- 20:04 Revision 46b9ae30 (github): Move Win32 distribution files part 2. Win32 packagers, please check to confirm this still works after the move
- 20:03 Revision 35e1d68b (github): Broke down wolftc.wad.
- 20:02 Revision d359b3fc (github): Extract using lowercase file names.
- 19:58 Revision d93f33c6 (github): Implemented a skyfloor fix similar to that used for sky ceilings. However, we do not attempt to modify the height of the floor fix dynamically.
- 19:58 Revision 2eacc101 (github): Move Win32 distribution files part 1. Win32 packagers, please check to confirm this still works after the move
- 19:54 Revision 4687954a (github): jheretic.wad and jhexen.wad got the breakdown treatment. Updated packres.py.
- 19:33 Revision ffe5b00f (github): Added command to compile directly as an IWAD. Fixed a null character handling issue. Better version info.
- 19:28 Revision 3b8cb30f (github): Doom64tc.pk3 updates
- 19:25 Revision 55de57ee (github): Cmake - Doom64tc build updates
- 19:23 Revision a7087fc9 (github): Mark doom64.wad as an IWAD.
- 19:08 Revision e96e1da1 (github): Broke down jdoom.wad into separate lumps. In jdoom.pk3, they are in "#.basedata", which is a lump assembly. Thanks to the dot, it gets loaded before normal named auto subdirs.
- 19:03 Revision ece9f1a3 (github): Slight change to file load order. The first autoload round occurs after PK3s and the IWAD have been loaded.
- 18:22 Revision b157ad56 (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:21 Revision 45d0db47 (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:19 Revision ce1ac70d (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:14 Revision ebc172be (github): Simple, slightly hurriedly written WAD compiler (portable).
- 18:12 Revision 28d574a2 (github): Added missing [state].
- 18:00 Revision 05edc082 (github): Cleaned up excess bytes left behind by XWE in doom64.wad. Gained 23mb!
- 17:30 Revision a10bd702 (github): Added the Doom64TC IWAD to the repository.
- 17:27 Revision dc75f228 (github): Move the doom64tc resource packs to the root level /packs folder into subdir /doom64tc.
- 17:20 Revision a22f8edd (github): Added /packs/doom64tc
- 16:28 Revision f0c5a35b (github): fix typo that prevented loading of dp* plugins on *nix. Not build tested
- 14:51 Revision 22b18a02 (github): Stage one of the Doom64TC update work completed, is once again a Doomsday plugin.
- The original WAD resources have been used to create a Doom64 IWAD which is included in the repository.
TODO: port the... - 14:34 Revision f6bb692b (github): Improved emulation of DOOM.EXE rendering hack: "mid texture doors". We'll support this in a similar way to the original bug by "copying" the middle texture onto the upper wall section where it behaves similarly to middle textures on two sided lines.
- 14:24 Revision c64d6438 (github): Fixed byte/boolen discrepancy (which does not work on big endian cpus) and added missing min/max values.
- 14:23 Revision 2e312fbf (github): Removed extra newlines.
- 13:34 Revision d950a199 (github): fix filename so help actually loads
- 11:52 Revision c58da428 (github): Fix script to make sure it generates .pk3's with the right layout
2006-08-26
- 17:21 Revision 46e8517a (github): Cmake - Build-dep on python to run skyjakes pk3 generation at build time
- 17:17 Revision fcba2ae5 (github): Add support for WolTC
- 15:38 Revision b658af83 (github): Cmake - installation directory updates
- 15:32 Revision da177dc6 (github): Load GAMENAME.pk3
- 15:30 Revision 3bd1c5c5 (github): Define GAMENAME.pk3
- 13:34 Bug #341: Case sensitive resource loading
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Obviously this can be avoided by sticking the files in pk3/wad. - 05:21 Feature #1419: Map Rotates with player
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I see your point with this specific case.
The only options that are implemented in... - 05:07 Feature #1418: Melting Screen effect
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Maybe one day. This kind of thing is very low priority as it
has no negative impact ... - 01:32 Revision 8bdec88e (github): Fixed dynlight bug I caused in my recent changes. I mistakenly thought SEG_MIDDLE et al where integers (0-2) and had been using them as indexes into the light list arrays.
2006-08-25
- 19:44 Revision a0a6acc7 (github): Always disable texture compression on sky textures.
- 19:20 Revision 58e98333 (github): Updated to accommodate an unlimited number of planes per sector.
- 16:36 Revision 862db1e3 (github): Cmake - Implement limited auotools compatiblity for *NIX distro package maintainers. *NIX specifc portions should be ready for release in 1.9.0beta5. Win32/OSX not for 1.9.0beta5 release.
- 14:10 Revision 1c2423be (github): Don't set a default build type to allow for more flexible choice of CFLAGS. Of course the standard build types may be set if desired eg a release
2006-08-24
- 14:34 Revision cf8ebdf4 (github): Added missing music definitions for jHexen.
- 13:36 Revision 80959579 (github): Fixed bug #1545655 it was possible to save the game when the player was dead. The global variable usergame is no longer being manipulated as expected so instead actually check the player's state.
- 10:36 Bug #344: Saving while dead
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Fixed in SVN for 1.9.0-beta5. - 02:19 Bug #344 (Closed): Saving while dead
- In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re... - 10:08 Bug #345 (Closed): Crash with 3D models on Mac OSX
- I'm posting this on behalf of jarida from the forums.
Details and crash report can be found here:
http://forums.new... - 09:50 Feature #1419: Map Rotates with player
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Not all console commands are intended to be used by players,
and if you really want... - 02:39 Feature #1419 (Closed): Map Rotates with player
- I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour... - 09:45 Feature #1417: Reserved characters in filenames and hires patches.
- - **status**: open --> closed
- 02:55 Feature #1418: Melting Screen effect
- Implemented for 1.9.0-Beta6.9
- 02:27 Feature #1418 (Closed): Melting Screen effect
- In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n... - 02:22 Bug #343: Cyberdemon infights
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I tested and it does in fact do the same for the Spider
Mastermind as well.
2006-08-23
- 21:54 Revision 3171757e (github): Disable fog console command in dedicated mode. Fog is a clientside command.
- 18:58 Bug #337: Problem with dedicated host
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Same symptoms, but different route to the gl.Fog() calls. The original report was
a... - 14:28 Bug #337: Problem with dedicated host
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/fcf4/attachment/doomsday.out
- 14:26 Bug #337: Problem with dedicated host
- SVN 3691 Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/e816/attachment/gdb.... - 14:26 Bug #337: Problem with dedicated host
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This bug is still present it seems in svn. Attaching
backtrace and doomsday.out. - 12:57 Feature #1417 (Closed): Reserved characters in filenames and hires patches.
- In DOOM2.WAD there are eight archvile sprites named
VILE\1-8 and because of the backslash character '\' it
is not p... - 04:46 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
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In all likelihood these problems have been fixed for beta5. Unfortunately, there
is... - 01:29 Bug #342 (Closed): Crashes to Desktop/"Segmentation Violation" in Multiplayer
- I open Doomsday ver. 1.9.0 beta 4
and launch Ultimate Doom and begin to host a server on port 50000
I am running a ... - 01:29 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
- Friends .out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17336665/4ca2/attachment/Dooms... - 02:50 Bug #343 (Closed): Cyberdemon infights
- In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
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