Activity
From 2006-08-14 to 2006-08-27
2006-08-27
- 21:31 Revision 76a9a371 (github): Broke down doom64tc.wad as well. Updated script.
- 20:35 Revision e85a3b0b (github): Ubuntu - deng-iwad-hexen-installer 1.1ubuntu3 import
- 20:28 Revision a0fab597 (github): Ubuntu - deng-iwad-heretic-installer 1.1ubuntu3 import
- 20:25 Revision aa367f20 (github): Ubuntu - deng-iwad-doomu-installer 1.1ubuntu4 import
- 20:23 Revision dcc53abe (github): Ubuntu - deng-iwad-doom2-installer 1.1ubuntu4 import
- 20:20 Revision 3b53dae1 (github): Ubuntu - deng 1.8.9+1.9.0beta4-1ubuntu2 import
- 20:15 Revision cc94bf1c (github): Main Ubuntu package directories
- 20:10 Revision f43d6eb5 (github): Remove unused files.
- 20:10 Revision 61c88155 (github): Prepare to commit my Ubuntu packaging scripts. *Not to be released in the source tarball*
- 20:04 Revision 46b9ae30 (github): Move Win32 distribution files part 2. Win32 packagers, please check to confirm this still works after the move
- 20:03 Revision 35e1d68b (github): Broke down wolftc.wad.
- 20:02 Revision d359b3fc (github): Extract using lowercase file names.
- 19:58 Revision d93f33c6 (github): Implemented a skyfloor fix similar to that used for sky ceilings. However, we do not attempt to modify the height of the floor fix dynamically.
- 19:58 Revision 2eacc101 (github): Move Win32 distribution files part 1. Win32 packagers, please check to confirm this still works after the move
- 19:54 Revision 4687954a (github): jheretic.wad and jhexen.wad got the breakdown treatment. Updated packres.py.
- 19:33 Revision ffe5b00f (github): Added command to compile directly as an IWAD. Fixed a null character handling issue. Better version info.
- 19:28 Revision 3b8cb30f (github): Doom64tc.pk3 updates
- 19:25 Revision 55de57ee (github): Cmake - Doom64tc build updates
- 19:23 Revision a7087fc9 (github): Mark doom64.wad as an IWAD.
- 19:08 Revision e96e1da1 (github): Broke down jdoom.wad into separate lumps. In jdoom.pk3, they are in "#.basedata", which is a lump assembly. Thanks to the dot, it gets loaded before normal named auto subdirs.
- 19:03 Revision ece9f1a3 (github): Slight change to file load order. The first autoload round occurs after PK3s and the IWAD have been loaded.
- 18:22 Revision b157ad56 (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:21 Revision 45d0db47 (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:19 Revision ce1ac70d (github): Rename packs/doom64tc/IWAD/ (all lower case).
- 18:14 Revision ebc172be (github): Simple, slightly hurriedly written WAD compiler (portable).
- 18:12 Revision 28d574a2 (github): Added missing [state].
- 18:00 Revision 05edc082 (github): Cleaned up excess bytes left behind by XWE in doom64.wad. Gained 23mb!
- 17:30 Revision a10bd702 (github): Added the Doom64TC IWAD to the repository.
- 17:27 Revision dc75f228 (github): Move the doom64tc resource packs to the root level /packs folder into subdir /doom64tc.
- 17:20 Revision a22f8edd (github): Added /packs/doom64tc
- 16:28 Revision f0c5a35b (github): fix typo that prevented loading of dp* plugins on *nix. Not build tested
- 14:51 Revision 22b18a02 (github): Stage one of the Doom64TC update work completed, is once again a Doomsday plugin.
- The original WAD resources have been used to create a Doom64 IWAD which is included in the repository.
TODO: port the... - 14:34 Revision f6bb692b (github): Improved emulation of DOOM.EXE rendering hack: "mid texture doors". We'll support this in a similar way to the original bug by "copying" the middle texture onto the upper wall section where it behaves similarly to middle textures on two sided lines.
- 14:24 Revision c64d6438 (github): Fixed byte/boolen discrepancy (which does not work on big endian cpus) and added missing min/max values.
- 14:23 Revision 2e312fbf (github): Removed extra newlines.
- 13:34 Revision d950a199 (github): fix filename so help actually loads
- 11:52 Revision c58da428 (github): Fix script to make sure it generates .pk3's with the right layout
2006-08-26
- 17:21 Revision 46e8517a (github): Cmake - Build-dep on python to run skyjakes pk3 generation at build time
- 17:17 Revision fcba2ae5 (github): Add support for WolTC
- 15:38 Revision b658af83 (github): Cmake - installation directory updates
- 15:32 Revision da177dc6 (github): Load GAMENAME.pk3
- 15:30 Revision 3bd1c5c5 (github): Define GAMENAME.pk3
- 13:34 Bug #341: Case sensitive resource loading
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Obviously this can be avoided by sticking the files in pk3/wad. - 05:21 Feature #1419: Map Rotates with player
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I see your point with this specific case.
The only options that are implemented in... - 05:07 Feature #1418: Melting Screen effect
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Maybe one day. This kind of thing is very low priority as it
has no negative impact ... - 01:32 Revision 8bdec88e (github): Fixed dynlight bug I caused in my recent changes. I mistakenly thought SEG_MIDDLE et al where integers (0-2) and had been using them as indexes into the light list arrays.
2006-08-25
- 19:44 Revision a0a6acc7 (github): Always disable texture compression on sky textures.
- 19:20 Revision 58e98333 (github): Updated to accommodate an unlimited number of planes per sector.
- 16:36 Revision 862db1e3 (github): Cmake - Implement limited auotools compatiblity for *NIX distro package maintainers. *NIX specifc portions should be ready for release in 1.9.0beta5. Win32/OSX not for 1.9.0beta5 release.
- 14:10 Revision 1c2423be (github): Don't set a default build type to allow for more flexible choice of CFLAGS. Of course the standard build types may be set if desired eg a release
2006-08-24
- 14:34 Revision cf8ebdf4 (github): Added missing music definitions for jHexen.
- 13:36 Revision 80959579 (github): Fixed bug #1545655 it was possible to save the game when the player was dead. The global variable usergame is no longer being manipulated as expected so instead actually check the player's state.
- 10:36 Bug #344: Saving while dead
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Fixed in SVN for 1.9.0-beta5. - 02:19 Bug #344 (Closed): Saving while dead
- In the original Doom, it used to tell you "You can't
save when you're dead!"
I accidentally saved over my Hell Re... - 10:08 Bug #345 (Closed): Crash with 3D models on Mac OSX
- I'm posting this on behalf of jarida from the forums.
Details and crash report can be found here:
http://forums.new... - 09:50 Feature #1419: Map Rotates with player
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Not all console commands are intended to be used by players,
and if you really want... - 02:39 Feature #1419 (Closed): Map Rotates with player
- I was hoping this would be in the options menu under
"Automap..."
Unfortunately I had to bother to go to the sour... - 09:45 Feature #1417: Reserved characters in filenames and hires patches.
- - **status**: open --> closed
- 02:55 Feature #1418: Melting Screen effect
- Implemented for 1.9.0-Beta6.9
- 02:27 Feature #1418 (Closed): Melting Screen effect
- In the original doom, it had a little effect when you
started a new game, the screen would kinda wash away to
the n... - 02:22 Bug #343: Cyberdemon infights
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I tested and it does in fact do the same for the Spider
Mastermind as well.
2006-08-23
- 21:54 Revision 3171757e (github): Disable fog console command in dedicated mode. Fog is a clientside command.
- 18:58 Bug #337: Problem with dedicated host
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Same symptoms, but different route to the gl.Fog() calls. The original report was
a... - 14:28 Bug #337: Problem with dedicated host
- doomsday.out
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/fcf4/attachment/doomsday.out
- 14:26 Bug #337: Problem with dedicated host
- SVN 3691 Backtrace
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/b2ff61fc/e816/attachment/gdb.... - 14:26 Bug #337: Problem with dedicated host
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This bug is still present it seems in svn. Attaching
backtrace and doomsday.out. - 12:57 Feature #1417 (Closed): Reserved characters in filenames and hires patches.
- In DOOM2.WAD there are eight archvile sprites named
VILE\1-8 and because of the backslash character '\' it
is not p... - 04:46 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
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In all likelihood these problems have been fixed for beta5. Unfortunately, there
is... - 01:29 Bug #342 (Closed): Crashes to Desktop/"Segmentation Violation" in Multiplayer
- I open Doomsday ver. 1.9.0 beta 4
and launch Ultimate Doom and begin to host a server on port 50000
I am running a ... - 01:29 Bug #342: Crashes to Desktop/"Segmentation Violation" in Multiplayer
- Friends .out file
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/17336665/4ca2/attachment/Dooms... - 02:50 Bug #343 (Closed): Cyberdemon infights
- In the latest version of Doomsday, monsters are unale
to fight cyberdemons. This hasn't been tested with the
Spider...
2006-08-22
- 06:36 Revision b8a09a9a (github): Cmake - *.pk3 generation updates
- 05:40 Revision 40d1ddd0 (github): Cmake - conhelp updates
- 05:32 Revision 5ae991b5 (github): Doxygen cleanups.
- 04:00 Revision e096d489 (github): Updated dynlight code, now handles an unlimited number of planes per subsector. Tweaked style.
- 00:47 Revision 37814e6c (github): Removed redundant members of player_t in jHexen relating to player messages.
- 00:39 Revision cabd54ed (github): Fixed FTBFS errors in the other games and a missing macro.
- 00:26 Revision 6ea82af7 (github): Moved all common map playsim function declarations to p_map.h.
- Reworked the player message handling. Messages are now sent immediately to the player's message buffer instead of bei...
- 00:19 Revision 27bf4d99 (github): State->frame is no longer used to OR-in the fullbright flag. Instead State->flags is now used for this purpose. Implemented new state->flag statef_noautolight (not the abbreviation stf_ is already in use as Sector Type Flag), this new flag can be used to prevent Doomsday from rendering a light for frames of a state when the light values have not been manually specified in DED (Doomsday would normally auto-calculate light values and render both light and halo for fullbright sprites).
2006-08-21
- 20:23 Revision 0d27c4c2 (github): Always load PK3s before loading other types of data files.
- 20:22 Revision a3266b68 (github): Fixed bug with finding by ID. Eg., rend-model matched against rend-model-distance.
- 20:21 Revision 079a15f5 (github): Don't load help until PK3 files are loaded.
- 19:51 Revision 5def3705 (github): Reduce redundancy in file names.
- 19:45 Revision 043132ce (github): Ensure portability.
- 19:44 Revision 36a6d5d2 (github): Remove unnecessary import time.
- 19:32 Revision d2d9318a (github): Added a Python script for creating PK3s from files in their source locations.
- 16:38 Revision cdcb05ee (github): The view border was not being rendered when the render lists were frozen. Disabled wire frame rendering of psprites.
- 12:42 Revision e3ab6f42 (github): Doxygenated. Easy job, code was well documented.
- 11:33 Revision dff5a3b1 (github): Added S_StartSoundEX to exports.
- 06:13 Revision 1fcd6be6 (github): Cmake - Fix Doxygen Toggle.
2006-08-20
- 23:58 Revision efc56102 (github): Player thinking tweaks. On clientside, attempt to use as much of the same thinking routines as locally.
- Added S_StartSoundEx, which excludes the player who owns the origin mobj. This should be used to play sounds that the...
- 23:52 Revision d8f664b4 (github): Removed extra indentation.
- 23:51 Revision b798a10e (github): Player action requests. In order for serverside gameplay events to accurately reflect what is really done by clients on clientside, do action requests instead of relying on the ticcmd action flags.
- An action request is sent by the player when the player fires a weapon or tries to use a line. The request records th...
- 23:35 Revision fbddcb17 (github): Do heap checks in debug builds only.
- 23:35 Revision f2ba1104 (github): Fixed problems with TCP. Since every message was sent using two calls, it was possible for the recipient to start reading a message until the second part was finished transmitting. This caused the recipient to panic as it couldn't read the entire message in one go. Now the recipient is more patient, and the sender uses a single send call.
- 23:32 Revision f82d13c6 (github): The "Z_CheckHeap" prints were making it difficult to track legitimate debug messages...
- 23:31 Revision f9c59f44 (github): Keep sending ticcmds more often, and over TCP. The resulting data stream is quite slow (approx. 35*8 bytes per second).
- 23:30 Revision cc945ecf (github): Keep sending ticcmds more often, and over TCP.
- 23:28 Revision 73312e53 (github): Added missing _DEBUG preprocessor definitions.
- 23:02 Revision bb9ca60b (github): Fixed problem where client was able to walk through mobjs that were close to each other. For example, Doom E1M1 coop barrels around shotgun.
- 15:41 Revision 68a2e67b (github): Cmake - Revert OSX hack.
- 15:38 Revision 4d34858b (github): Cmake - Revert OSX hack.
- 15:36 Revision 78cee93a (github): Cmake - Revert OSX hack.
- 15:34 Revision a715970f (github): Cmake - Revert OSX hack.
- 15:32 Revision 8d6bbe7d (github): Cmake - Revert OSX hack.
- 15:28 Revision bcff5f75 (github): Cmake - Revert OSX hack.
- 15:25 Revision d78df271 (github): Cmake - Revert OSX hack.
- 15:23 Revision 13de30d6 (github): Cmake - Revert OSX hack.
- 14:40 Revision 39d7bea2 (github): Cmake - OSX Universal Binaries. Take 2
- 13:36 Revision 7db6267f (github): Added parameter to comment.
- 13:34 Revision 17566d03 (github): Cmake - As per the howls of protest :P make doxygen docs optional, and off by default
- 13:29 Revision 5909e0ea (github): Adjust doxygen to use new output directory
- 13:27 Revision ee887f5a (github): rename doxygen output directory
- 12:38 Revision 42d53ab1 (github): Moved texc documentation into the module's doc folder.
- 12:31 Revision e1eab782 (github): Deleted ancient docs from the plugins' doc folders.
- 09:59 Revision 4e71cac1 (github): Cmake - doxygenate timings & typos
- 08:38 Feature #1147: Windows NT4?
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The most important feature lacking in NT4 support:
DirectInput 3, or some other NT4-... - 08:30 Revision 9eb67939 (github): Minor fixes for changes left behind during debug.
- 08:02 Revision 4be8bd3c (github): Reorganised the control/event bindings structures in light of issues raised by BUG #1526697 (which is now fixed).
- There are no longer multiple bindings for different states of an event. All states for a control are stored in one bi...
- 07:43 Revision 9dc57b56 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 9/9
- 07:42 Revision ac04563c (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 8/9
- 07:40 Revision 2c5cd775 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 7/9
- 07:34 Revision 607287ca (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 6/9
- 07:31 Revision 4db59d79 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 5/9
- 07:27 Revision 8a0becc8 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 4/9
- 07:26 Revision 21858ea2 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 3/9
- 07:23 Revision 7ccdf529 (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 2/9
- 07:21 Revision 8d0c197e (github): Cmake - .dylib/.bundle fixes on OSX for skyjake 1/9
- 05:33 Revision f7a4a987 (github): Cmake - fix a typo that bothers me
- 05:09 Bug #308: [HERETIC/HEXEN] Automap zoom affect screensize
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Fixed in SVN for Doomsday 1.9.0-beta5 - 05:06 Feature #1414: Generate particles when touching a plane
- _(originally posted by anonymous SF.net user)_
This is in my wishlist as well. Maybe you could port some code from R... - 05:00 Revision 5a373888 (github): Cmake/Doxygenate updates for DaniJ 9/9
- 04:58 Revision a1633181 (github): Cmake/Doxygenate updates for DaniJ 8/9
- 04:56 Revision a10eca37 (github): Cmake/Doxygenate updates for DaniJ 7/9
- 04:54 Revision fb12fc6b (github): Cmake/Doxygenate updates for DaniJ 6/9
- 04:52 Revision 87691b11 (github): Cmake/Doxygenate updates for DaniJ 5/9
- 04:51 Revision 2e10eb61 (github): Cmake/Doxygenate updates for DaniJ 4/9
- 04:49 Revision 715cf44d (github): Cmake/Doxygenate updates for DaniJ 3/9
- 04:48 Revision 764067cc (github): Cmake/Doxygenate updates for DaniJ 2/9
- 04:46 Revision 717e678a (github): Cmake/Doxygenate updates for DaniJ 1/9
- 02:55 Revision e3ff8b4d (github): Cmake - Ensure custom targets are always built
- 02:34 Revision 2385de78 (github): Cmake - Generate doomsday.pk3 as a seperate build target
- 01:17 Feature #1416 (New): [Doom] Invisible "fuzz" effect
- I thought the Fuzz effect in the original doom was
quite interesting, and resembled a "cloaking" type
thing. Unfort...
2006-08-19
- 21:10 Revision 31486c46 (github): Maneuvering to unify single player and client-side player thinking. Broke P_PlayerThink() into smaller functions that can be called selectively on client-side. Psprites will be fully client-controlled.
- 15:58 Revision 7c68a35f (github): Doxygenate deng 3/3. Doxygen control file.
- 15:56 Revision 011bd7a9 (github): Doxygenate deng 2/3. Documentation output directory.
- 15:50 Revision f0f90aa5 (github): Doxygenate deng 1/3. If doxygen and Graphviz are installed, cmake will generate documentation at build time.
- 13:44 Bug #341 (Closed): Case sensitive resource loading
- When loading Hexen ogg's with -musdir, names have to be
exactly HEXEN.ogg (for title music) and Winnowr.ogg
(for MA... - 07:51 Revision 6f738a2f (github): Fixed FTBFS with jHexen and remove unused locals in the -turbo handling.
- 05:02 Bug #340: Mummy creatures hurt themselves with own skull attack
- demo of mummies injuring themselves.
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/28447a25/4a... - 05:01 Bug #340 (Closed): Mummy creatures hurt themselves with own skull attack
- In heretic, the skulls released by mummy creatures
collide with the hitbox of the mummy that launches it
immediat... - 05:01 Bug #340: Mummy creatures hurt themselves with own skull attack
- jheretic config
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/28447a25/0958/attachment/jhereti... - 01:11 Revision 8f0b31bc (github): Made expected file names lower-case.
- 01:07 Revision 3b118572 (github): Fix file name (case).
- 01:06 Revision 459d242b (github): Fix file name (case).
- 00:38 Revision 1b493c83 (github): Added cvar "rend-dev-tex-showfix" - render surfaces with a missing texture that we fix automatically using the "missing" texture (for debug).
- Changed the usage of "missing" texture (see above) use the "unknown" texture for surfaces whose texture is unknown (m...
- 00:00 Revision 441a60bb (github): Removed unused ticcmd_t->speed member (left behind after an experiment).
2006-08-18
- 23:58 Revision 5e280af7 (github): Fixed -turbo movement speed modifier. Plus now implemented in jheretic and jHexen.
- Fixed joystick turn issues (the delta was being applied twice).
- 23:03 Bug #298: Map bug in jHeretic E1M5
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Error ID10T: User forgot about the switch. :)
Sorry for the false alarm. - 22:14 Bug #298: Map bug in jHeretic E1M5
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The original poster's description is missleading, the stairs
do NOT raise when you c... - 22:03 Bug #298: Map bug in jHeretic E1M5
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I have just checked this personally and my testers confirmed
it too that this bug IS... - 19:39 Bug #298: Map bug in jHeretic E1M5
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This bug still persists for me in SVN 3612 on Linux. - 14:38 Bug #298: Map bug in jHeretic E1M5
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Fixed in SVN for 1.9.0-beta5. - 18:39 Revision 5816cffa (github): Fixed BUG #1374907 Respawn command-line flag (-respawn) is broken.
- 18:37 Revision 83a1b875 (github): Implemented "where" ccmd in WolfTC.
- 17:55 Revision 46abde3d (github): Fixed "where" ccmd in jHeretic. Plus implemented it in jDoom.
- 17:17 Revision 6ebb9a64 (github): Fixed line special bugs that crept in the DMU update.
- 15:39 Bug #265: Respawn command-line flag (-respawn) is broken
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Fixed in SVN for Doomsday1.9.0-beta5 - 14:40 Bug #286: 666 tag on E4M6 of UD
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Fixed in SVN for 1.9.0-beta5. - 14:34 Bug #322: [HERETIC] Console command 'where' gives no output
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Fixed in SVN for 1.9.0-beta5
2006-08-17
- 17:42 Revision 01edc4b1 (github): Shuffled data structures in renderer to simplify usage and to allow for future enhancement (such as an unlimited number of planes per sector and eventually, slopes). RP_QUAD rendpolys and wall vissprites are now handled using four vertices, which now have a Z coordinate.
- RP_FLAT rendpolys (plane) vertices now also use a Z coordinate. All Planes of a subsector now share the same vertexes...
- 06:26 Bug #339 (Closed): Cannot load two pwads with same name.
- It seems not to be possible to use two different PWADs
as addon, that have the same name?
Example: I have two addon... - 03:56 Revision 492cefeb (github): Cmake - make install fixes - really this time
- 03:43 Revision 5cd3eed1 (github): Reorganised data structures in preparation for rendering an unlimited number of planes per sector. Improved the vertex lineowner initialization so that owners are sorted clockwise around a vertex. This enables us to walk around any given vertex (will be used in fakeradio in order to render side shadows on corners with twosided linedefs. And in DOOM.exe rendering hack emulation).
- 03:24 Revision 6a657ee3 (github): Cmake - make install fixes, win32 build updates
- 03:19 Revision 8b1f566e (github): Revert debugging info
- 03:11 Revision 8f1f8d81 (github): Revert switch to SDL Input on Win32. It fails to work at present, and needs further investigation to determine why no keyboard, mouse or joystick input is registered
2006-08-16
- 23:12 Revision ce9681fd (github): Debug messages - take 3
- 22:59 Revision 650045ea (github): Debug messages - take 2
- 22:43 Revision 97fb8a0b (github): Cmake updates. Try to work around linking issues on win32 - take 2 - opengl trial
- 22:40 Revision 8cca7062 (github): Cmake updates. Try to work around linking issues on win32 - take 2
- 22:38 Revision f2ff4d25 (github): Add some debugging messages to diagnose failure on Win32
2006-08-15
- 20:21 Revision 371892ed (github): Cmake updates. Try to work around linking issues on win32
- 19:19 Revision 25fcb82c (github): Portable SDL based input. (Needs testing on Win32)
- 19:17 Revision 13dbda1c (github): We should be portable
- 19:15 Revision 832d79c8 (github): Bye Bye Direct Input Only
- 15:43 Revision 44266908 (github): Fixed world texture alignment problems caused as a result of adding "rend-dev-sky".
- 15:16 Revision 74b4b90d (github): Actually debugSky is a byte, not int.
- 15:09 Revision a218e323 (github): Added cvar "rend-dev-sky": render the sky as a solid surface (for debug).
- Fixed: Fog should not be enabled when drawing the mobj bounding boxes.
- 12:26 Revision 945aff51 (github): Polished the fakeradio textures a little.
- 08:51 Revision dc9aaa6b (github): Camera tweaks.
- When spawning camera players - set the mobj's Z height to that of their base + cfg.eyeheight (fix for cameras spawnin...
- 07:43 Revision e31c96f2 (github): Camera players should not be affected by moving planes.
- Also, Doomsday should check for static cameras in sectors when a plane moves. If the result of the move leaves a came...
- 00:15 Revision 4c12bffc (github): Added some printfs for debugging event > binding > command execution.
2006-08-14
- 13:25 Revision b1c628a3 (github): Fixed issue which when executing bind commands on events in bindclass id 0 it would execute on all bind classes (left over since we changed to zero-index no doubt).
- 05:32 Revision 60d98b54 (github): Externalized help strings for cvars.
- 00:31 Revision 66eac97d (github): Fixed manifest loading.
- 00:15 Revision bde96080 (github): Fixed bug 1298375. The WAD was misdetected because of the MAPINFO lump was interpreted as Hexen-only.
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