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From 2005-02-05 to 2005-02-18

2005-02-17

18:33 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
_(originally posted by anonymous SF.net user)_
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Just a word: Thanks ! (You are a real...
skyjake
16:08 Bug #218: non-auto weapon select doesn't work in coopartive doom
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I've done some further testing. Auto select can only be
disabled in singleplayer and...
halfgaar
12:30 Bug #218 (Closed): non-auto weapon select doesn't work in coopartive doom
I'm not sure in which category this goes, but this one
seems most likely.
There is a configfile option player-aut...
halfgaar
12:37 Bug #190: Client crashes when another client joins.
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This bug remains on version 1.8.6.
halfgaar

2005-02-16

14:42 Bug #217 (Closed): Default server password
Not really a bug but I think its important enough to be
treated as such.
Currently Doomsday is setup with a defau...
danij
09:22 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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The C standard actually leaves the choice of whether or not
enum types are signed u...
zachkeene
07:07 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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I've now changed tdir to int in both jHeretic and jHexen.

dirtype_t is an enum ...
skyjake
02:48 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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OK, I finally managed to track down the bug using my l33t
hax0ring skillz... all ri...
zachkeene
09:18 Revision 5366bf46 (github): Fix for disappearing monsters with gcc
skyjake
05:13 Bug #201: Multiple Flechette bug
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I'm getting this too with latest CVS on Linux. But yes, it
only seems to happen whe...
zachkeene

2005-02-15

19:05 Bug #216 (Closed): Wrong model rendered (Model Selector/DED reader)
I encountered this while creating the jDRP Demon &
Spectre models.
When using the selector mechanism - If the mod...
danij

2005-02-14

21:36 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
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Glad to hear it's not just me. :)
I don't know if skyjake was ever able to reprod...
zachkeene
01:20 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
_(originally posted by anonymous SF.net user)_
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I have the exact same problem playing...
skyjake

2005-02-11

22:52 Feature #1366: Hires Patches & the fullscreen HUD
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Ah good. I couln't find mention of this anywhere in any of
the documentation though,...
danij

2005-02-10

22:31 Revision 70f9cf85 (github): Added cvar for controlling default fog algorithm (used to hardcoded to GL_LINEAR)
skyjake
11:35 Bug #169: Corpses squished under ceilings
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Oh well, your the boss :-)
danij
08:09 Bug #169: Corpses squished under ceilings
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Demos are not affected at all, because the current demo format is
just a recorded d...
skyjake

2005-02-09

18:20 Bug #169: Corpses squished under ceilings
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The way prBoom deals with this is by adding compatibility
options so that a user can...
danij

2005-02-08

18:38 Bug #215: Player Melee attacks are infinetly tall
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In the function that deals the punch damage a simple test was
added that discards t...
skyjake
02:16 Bug #215 (Closed): Player Melee attacks are infinetly tall
In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge f...
danij

2005-02-07

19:03 Bug #213: x86_64 Compiling Issues
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If you need someone to test compile on a 64bit cpu I'm on Fedora Core 3
X86_64. I ...
axodious

2005-02-06

22:27 Bug #177: Reqieum WAD no longer works
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The valid sector loop count added to FakeRadio in Doomsday
1.8.6 fixes this.
danij
19:58 Bug #214 (Closed): Models not rendered if the sector they are in isn't vissible
Atm if a large model is close to the edge of a sector
and that sector isn't vissible the model isn't
renderered unt...
danij

2005-02-05

09:54 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Correction: I meant fade out to dest colour as src alpha
decreases.
danij
09:50 Bug #198: Tex Alpha ignored when model rendered using subtract blend
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Unfortunetly the new sub2 blending mode doesn't fix the problem.
Download the Invi...
danij
06:55 Bug #213: x86_64 Compiling Issues
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A lot of these issues are to do with the menu code assuming
a void pointer is the sa...
danij
 

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