Activity
From 2005-02-05 to 2005-02-18
2005-02-17
-
18:33 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=904336
Just a word: Thanks ! (You are a real... -
16:08 Bug #218: non-auto weapon select doesn't work in coopartive doom
- Logged In: YES
user_id=684411
I've done some further testing. Auto select can only be
disabled in singleplayer and... -
12:30 Bug #218 (Closed): non-auto weapon select doesn't work in coopartive doom
- I'm not sure in which category this goes, but this one
seems most likely.
There is a configfile option player-aut... -
12:37 Bug #190: Client crashes when another client joins.
- Logged In: YES
user_id=684411
This bug remains on version 1.8.6.
2005-02-16
-
14:42 Bug #217 (Closed): Default server password
- Not really a bug but I think its important enough to be
treated as such.
Currently Doomsday is setup with a defau... -
09:22 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=1103163
The C standard actually leaves the choice of whether or not
enum types are signed u... -
07:07 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=717323
I've now changed tdir to int in both jHeretic and jHexen.
dirtype_t is an enum ... -
02:48 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=1103163
OK, I finally managed to track down the bug using my l33t
hax0ring skillz... all ri... -
09:18 Revision 5366bf46 (github): Fix for disappearing monsters with gcc
-
05:13 Bug #201: Multiple Flechette bug
- Logged In: YES
user_id=1103163
I'm getting this too with latest CVS on Linux. But yes, it
only seems to happen whe...
2005-02-15
-
19:05 Bug #216 (Closed): Wrong model rendered (Model Selector/DED reader)
- I encountered this while creating the jDRP Demon &
Spectre models.
When using the selector mechanism - If the mod...
2005-02-14
-
21:36 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- Logged In: YES
user_id=1103163
Glad to hear it's not just me. :)
I don't know if skyjake was ever able to reprod... -
01:20 Bug #188: jHeretic/jHexen enemy clipping errors on Linux
- _(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=904336
I have the exact same problem playing...
2005-02-11
-
22:52 Feature #1366: Hires Patches & the fullscreen HUD
- Logged In: YES
user_id=849456
Ah good. I couln't find mention of this anywhere in any of
the documentation though,...
2005-02-10
-
22:31 Revision 70f9cf85 (github): Added cvar for controlling default fog algorithm (used to hardcoded to GL_LINEAR)
-
11:35 Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=849456
Oh well, your the boss :-) -
08:09 Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=717323
Demos are not affected at all, because the current demo format is
just a recorded d...
2005-02-09
-
18:20 Bug #169: Corpses squished under ceilings
- Logged In: YES
user_id=849456
The way prBoom deals with this is by adding compatibility
options so that a user can...
2005-02-08
-
18:38 Bug #215: Player Melee attacks are infinetly tall
- Logged In: YES
user_id=717323
In the function that deals the punch damage a simple test was
added that discards t... -
02:16 Bug #215 (Closed): Player Melee attacks are infinetly tall
- In jHexen, player melee attacks (such as the fighters
punch) are infinetly tall. Meaning that monsters on a
ledge f...
2005-02-07
-
19:03 Bug #213: x86_64 Compiling Issues
- Logged In: YES
user_id=1192077
If you need someone to test compile on a 64bit cpu I'm on Fedora Core 3
X86_64. I ...
2005-02-06
-
22:27 Bug #177: Reqieum WAD no longer works
- Logged In: YES
user_id=849456
The valid sector loop count added to FakeRadio in Doomsday
1.8.6 fixes this. -
19:58 Bug #214 (Closed): Models not rendered if the sector they are in isn't vissible
- Atm if a large model is close to the edge of a sector
and that sector isn't vissible the model isn't
renderered unt...
2005-02-05
-
09:54 Bug #198: Tex Alpha ignored when model rendered using subtract blend
- Logged In: YES
user_id=849456
Correction: I meant fade out to dest colour as src alpha
decreases. -
09:50 Bug #198: Tex Alpha ignored when model rendered using subtract blend
- Logged In: YES
user_id=849456
Unfortunetly the new sub2 blending mode doesn't fix the problem.
Download the Invi... -
06:55 Bug #213: x86_64 Compiling Issues
- Logged In: YES
user_id=849456
A lot of these issues are to do with the menu code assuming
a void pointer is the sa...
Also available in: Atom