Activity
From 2003-11-01 to 2003-11-14
2003-11-10
- 19:30 Bug #153: External window size on exit
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Erf, never mind the above comment. It DOES happen in DX - 19:26 Bug #153: External window size on exit
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I just tested Direct 3d, it doesn't appear to happen. It's
just a minor annoyance wh... - 11:11 Bug #153: External window size on exit
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Does this happen with the Direct3D renderer, too? Or just
OpenGL?
This is a bit o... - 13:02 Bug #154: Masked texture lines
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Here are some examples :-
1.Arctic_se (wolfendoom) map 09 - at very start look up 4... - 11:18 Bug #154: Masked texture lines
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Could you give some examples of PWADs where this occurs? - 11:20 Feature #1305: Particle generator flag: instantly kill generator
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Yes I'm refering to monsters where the generator is still activ
on the corpse. - 11:15 Feature #1308: Splitscreen multiplayer
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Ok some of this is done in 1.8 Alpha , But you can still control
only one player at ... - 11:09 Bug #152: Increased disk activity
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I haven't experienced this problem myself. - 11:05 Bug #148: Netplay refusing to fully work
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I have seen this a few times. There must be a set of
circumstances that lead to the ...
2003-11-09
- 01:51 Feature #1309: EAX Advanced HD Support
- Out of date.
2003-11-07
- 20:28 Feature #1310 (Closed): Specular maps
- For more realistic water models walls etc.
*Labels:* Graphics
2003-11-05
- 20:56 Bug #152: Increased disk activity
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There is a long disscussion concerning this problem in
newdoom forums under Technic... - 03:45 Bug #156 (Closed): Kicks window is shown at the bottom of windows Z-Order.
- I.e. when I start kiks, its window shows under all other
windows on desktop (I mean, I need to click Kiks title on ... - 03:39 Bug #155 (Closed): Loading a savegame after erasing client.id leads to crash.
- Found it after 'refreshing' installation of Doomsday, i.e.
installing a new copy of engine to a new folder, copying...
2003-11-03
- 11:19 Bug #152: Increased disk activity
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There is also sometime increased disk activity (causing
momentary frame rate drops ...
2003-11-02
- 14:18 Feature #1309 (Closed): EAX Advanced HD Support
- Could it be supported? Especially occlusions and morphing.
*Labels:* Sound
2003-11-01
- 12:56 Feature #1201: Dynamic shadows
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Uhhh.... shadowlimit? - 12:55 Feature #1303: Weapon Recoil
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None have any in the vanilla doom exe files - 12:50 Feature #1308 (Progressed): Splitscreen multiplayer
- Splitscreen coops in legacy are great.
(better that LANcoop games)
Let´s add splitscreen to Doomsday!!!
- 12:47 Feature #1145: ATI TRUFORM for models
- _(originally posted by anonymous SF.net user)_
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I made a couple of screenshots of wha...
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