Bug #155
Loading a savegame after erasing client.id leads to crash.
Description
Found it after 'refreshing' installation of Doomsday, i.e.
installing a new copy of engine to a new folder, copying
there configuration files and savegames from Run
subfolder, installing all the modern texture- and model-
packs, e.t.c.
Found that if a new installition doesn't include client.id
from older one, an attempt to load a savegame leads to
an excetion - "FSOUND CD Driver. An instruction
at "0x08d49798" attempted to access memory
at "0x00000001". The memory can not be "written".
OK - Terminate, Cancel - Debug".
This also happens if the file client.id is removed (and
then regenerated at run).
Proved to happen on WinXP SP1 English with MUI, and
on Win98SE Russian with all bugs and security fixes from
M$ site.
Labels: Gameplay