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From 2003-10-21 to 2003-11-03

2003-11-03

11:19 Bug #152: Increased disk activity
Logged In: YES
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There is also sometime increased disk activity (causing
momentary frame rate drops ...
aemitchell

2003-11-02

14:18 Feature #1309 (Closed): EAX Advanced HD Support
Could it be supported? Especially occlusions and morphing.
*Labels:* Sound
ton80

2003-11-01

12:56 Feature #1201: Dynamic shadows
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user_id=675595
Uhhh.... shadowlimit?
chilvence
12:55 Feature #1303: Weapon Recoil
Logged In: YES
user_id=763563
None have any in the vanilla doom exe files
chrisdragon
12:50 Feature #1308 (Progressed): Splitscreen multiplayer
Splitscreen coops in legacy are great.
(better that LANcoop games)
Let´s add splitscreen to Doomsday!!!
jaquboss
12:47 Feature #1145: ATI TRUFORM for models
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=857779
I made a couple of screenshots of wha...
skyjake

2003-10-31

04:16 Bug #154 (Closed): Masked texture lines
Have as an option (or default) clamping of masked
textures to get rid of those ugly black lines in some
custom pw...
robinpalmer

2003-10-26

13:39 Feature #1146: Ducking
_(originally posted by anonymous SF.net user)_
Logged In: NO
a true warrior does not crouch, he stands tall and ki...
skyjake
13:38 Feature #1141: Third-person view
_(originally posted by anonymous SF.net user)_
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user_id=615983
i think it's a good idea...i myself o...
skyjake
13:33 Feature #1143: Bots
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user_id=649259
Bots are starting to come in lots of the major ports, first
ZDOOM and Doom Legacy ju...
dark_pulse
04:46 Bug #148: Netplay refusing to fully work
_(originally posted by anonymous SF.net user)_
Logged In: YES
user_id=895034
Exact same scenario here - server sid...
skyjake

2003-10-25

08:10 Bug #153 (Closed): External window size on exit
Every time I exit jDoom, all my external program
windows (Firebird, mIRC, etc) are the size of the
resolution I pla...
chrisdragon

2003-10-24

16:17 Feature #1307 (Rejected): Melee damage
Is it possible to set melee damage done by monsters the
way it is done with their projectiles? (mainly imp,
demon, ...
chrisdragon

2003-10-22

20:47 Bug #152: Increased disk activity
Logged In: YES
user_id=763563
I forgot to say, this NEVER happened with the 1.7.13-x
snapshots or lower.
chrisdragon
20:46 Bug #152 (Closed): Increased disk activity
I've noticed with the new version using 1 or 50 PK3
files at load occasionally causes sudden disk thrashing
ingame,...
chrisdragon
20:44 Feature #1306 (Closed): High-res skin toggle option
There should be a cvar that would check if Doomsday
should load/use skins larger than 256x256 (IE Dani's
high res ...
chrisdragon
03:41 Feature #1303: Weapon Recoil
Logged In: YES
user_id=763563
None have any in the vanilla doom exe files
chrisdragon
02:46 Feature #1303: Weapon Recoil
Logged In: YES
user_id=763563
None have any in the vanilla doom exe files
chrisdragon
01:28 Feature #1303: Weapon Recoil
Logged In: YES
user_id=763563
I think he was referring to Boom/PrBoom which has a weapon
recoil option to turn on/...
chrisdragon

2003-10-21

20:08 Feature #1303: Weapon Recoil
Logged In: YES
user_id=657311
UPS! Sorry for refering to the original. I appearently have a
bad memory of Doom.
...
darmuss
19:20 Bug #151: Dynamic lights and thin one sided walls
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user_id=717323
That is what's supposed to happen. The dynlight code
doesn't clip the lights, just d...
skyjake
15:12 Bug #151 (Closed): Dynamic lights and thin one sided walls
I took two screenshots of dynamic lights STILL leaking,
but not through 2 sided walls, but single sided walls.
Take...
chrisdragon
 

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