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From 2003-07-25 to 2003-08-07

2003-08-07

23:27 Feature #1163: Blended/faded texture animation
_(originally posted by anonymous SF.net user)_
Logged In: NO
How about model skin changes? Any blending there?
skyjake
23:23 Feature #1164: Animation sequences defined using DEDs
_(originally posted by anonymous SF.net user)_
Logged In: NO
Will there be random timing for the animation sequenc...
skyjake
23:15 Bug #66: Dynlights leak through walls
Logged In: YES
user_id=717323
Ah, I have finally fixed this! No more leakage in 1.7.12.
skyjake
23:14 Bug #64: White gaps where walls meet on TNT2
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user_id=717323
1.7.12 takes special care to use the same polygon
geometry for pretty much all pass...
skyjake
23:12 Bug #53: Glowing textures+flats not effected by fog
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user_id=717323
This should be fixed in 1.7.12. I don't really see the
problem, though (any more...).
skyjake
23:11 Bug #51: Sky rendering glitch
Logged In: YES
user_id=717323
I believe this will be fixed in 1.7.12. There were some
holes in the skymask.
skyjake

2003-08-06

22:53 Feature #1260 (Closed): Disable highres patches but not highres textures
It would be nice if it was possible to disable highres
patches but not highres textures and vica versa from
the c...
skyjake
14:24 Bug #118: TNT: Texture anim glitches
_(originally posted by anonymous SF.net user)_
Logged In: NO
Plz ignore the solution included with the TNT texture...
skyjake
02:36 Feature #1259 (Rejected): Divide 3D models into hitzones
That way it would be possible to detect headshots and
make them do more damage. I think that this would be a
very...
skyjake

2003-08-05

14:17 Bug #118 (Closed): TNT: Texture anim glitches
I Don't know wheter this is a bug or not, as there might
be a console option to enable it normally, but I can't
j...
skyjake
12:15 Feature #1258 (Closed): sounds, patches in pwads should override external files
Textures in pwads override external textures.
Sounds and patches in pwads should likewise override
their external...
skyjake

2003-08-03

16:04 Feature #1142: Cheating in netgames
_(originally posted by anonymous SF.net user)_
Logged In: NO
And when clients send cheat command to server, server...
skyjake

2003-08-02

06:43 Feature #1257 (Closed): Level Shadows and Zombie blood
Could there be a way to create blurry shadows in the
corners of brushes that connect to eachother? That
would mak...
skyjake

2003-08-01

20:36 Feature #1256 (Closed): Maximum number of visible models
Make parameter that controls maximum number of visible
3D Models. Make that nearest models is always visible
and ...
skyjake
18:05 Feature #1254: Portal based rendering
Logged In: YES
user_id=717323
This is interesting. I will first have to study how exactly
the portals work, though...
skyjake
08:34 Feature #1254 (Rejected): Portal based rendering
I think if the renderer was changed so that a bsp
structure is not needed at runtime in favour of Portal
renderin...
skyjake
18:02 Feature #1252: Integrate Hexen features into libcommon
Logged In: YES
user_id=811377
I don't know how i missed ACS i even have it written when i
press back, must have su...
bluelegs
10:20 Feature #1252: Integrate Hexen features into libcommon
_(originally posted by anonymous SF.net user)_
Logged In: NO
Yeah, there are a lot of neat things that could be ad...
skyjake
17:58 Feature #1250: Improved flying suggestions for Hexen/Heretic
Logged In: YES
user_id=675595
Theyre both good ideas, because they both come from quake :)
chilvence
17:57 Feature #1249: Level Selecting Support
Logged In: YES
user_id=717323
Ways to get to arbitrary levels:
- command line option "-warp (episode) (map)&q...
skyjake
14:18 Feature #1255 (Closed): Support for DirectX Texture Compression
Support for DirectX Texture Compression would be great.
Typically an image using DXTC is 50% smaller than the
sa...
skyjake
10:30 Feature #1253: Menus use fonts for unmodified games
Logged In: YES
user_id=717323
In 1.7.12, jDoom will have a feature called "Patch
Replacement". You can ...
skyjake

2003-07-31

23:04 Feature #1253 (Closed): Menus use fonts for unmodified games
I just made a set of souper-hi-res fonts for jdoom, but
when I loaded them into the patches dir I see lots of
place...
chilvence

2003-07-29

10:55 Bug #117: Skull on main menu out of control
Logged In: YES
user_id=717323
Check that you have DirectX 8 or newer installed.
What is printed in your Run\jDoo...
skyjake
09:14 Bug #117 (Closed): Skull on main menu out of control
The main menu when I launch JDoom (using Kicks.exe)
flickers and the damn skull just flickers up and down
the menu ...
skyjake
08:26 Feature #1252: Integrate Hexen features into libcommon
Logged In: YES
user_id=675595
ACS
chilvence
06:11 Feature #1252 (Progressed): Integrate Hexen features into libcommon
Heretic and Hexen features in Doom would be really cool
and seeing as you're combining them all for your 2.0
releas...
bluelegs
07:34 Feature #1251: Integrated Boom support
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user_id=849456
Duplicate
danij

2003-07-26

15:12 Bug #116: High resolution flats and -pwadtex
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user_id=717323
Bug: High-res flats are loaded regardless of -pwadtex.
skyjake
08:16 Feature #1251 (Closed): Integrated Boom support
I havn't seen an update on Boomsday in a long time, so
why not slap the boom extended lines into doomsday so
boom...
chrisdragon

2003-07-25

13:09 Bug #116 (Closed): High resolution flats and -pwadtex
I can't see high resolution textures in walls. Only in flats.
I have the wall textures in the same place as the fla...
skyjake
13:03 Feature #1250 (Rejected): Improved flying suggestions for Hexen/Heretic
This is an annoying problem when playing hexen/heretic;
There are too many keys to bind and use on top of the
stand...
chilvence
 

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