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# Tracker Status Priority Subject Assignee Created
2325 Feature New High A way to vote for a specific map 2019-03-25 06:28
2413 Feature New High [MP] Configure what the server does after a timeout when no clients connected skyjake 2020-02-05 07:19
1416 Feature New Urgent [Doom] Invisible "fuzz" effect 2006-08-20 01:17
1449 Feature Progressed Urgent Setup bindings/controls via taskbar UI Deng Team 2007-06-07 09:48
7 Feature Progressed Urgent Next-gen renderer (codename "Gloom") skyjake 2013-10-11 09:46
1601 Feature In Progress Urgent Package management skyjake 2013-10-18 13:41
1603 Feature Progressed Urgent Support for id Tech 1 map hacks 2013-10-18 14:05
1622 Feature New Urgent Vanilla depth shading 2013-10-22 07:46
1623 Feature Progressed Urgent Shaders skyjake 2013-10-22 07:53
1625 Feature Progressed Urgent Per-pixel surface shading (bump/specular/reflection etc. mapping) Deng Team 2013-10-22 07:59
1630 Feature New Urgent Implement game menus with InFine (InfineWidget) Deng Team 2013-10-22 10:20
1648 Feature Progressed Urgent Complete vanilla DOOM emulation 2013-11-02 14:26
1886 Feature In Progress Urgent Use SDL 2 for window management, display modes, color correction, and keyboard/mouse/gamepad input skyjake 2014-10-20 15:17
1945 Feature Resolved Urgent Efficient reuse of world geometry across multiple frames/passes skyjake 2015-01-13 13:44
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