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# Project Tracker Status Priority Subject Assignee Updated % Done
2295 Doomsday Engine Feature New Normal Support XBOX version of Doom 2018-11-18 07:45

2279 Doomsday Engine Feature In Progress Low Detect uncensored WADs of BFG edition (including No Rest for the Living) skyjake 2018-11-18 06:24

2267 Doomsday Engine Feature New Normal Detect a known data file with a programmatically chosen version number skyjake 2018-10-27 15:58

2209 Doomsday Engine Bug New High Materials do not get correctly reset when loading/unloading data files while a game is loaded skyjake 2018-10-27 15:00

2192 Doomsday Engine Feature New Low Procedural images generated based on a text file (.deimage) skyjake 2017-03-04 09:25

2185 Doomsday Engine Feature In Progress High Package repositories skyjake 2018-10-27 14:55

2170 Doomsday Engine Feature Progressed Normal Improved sequence-based model animation mechanism skyjake 2016-08-07 09:01

2017 Doomsday Engine Bug Progressed Normal Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding skyjake 2018-11-19 15:18

1992 Doomsday Engine Bug Feedback Normal Load console command segfaults (needs retesting) vermil 2017-04-03 13:57

1929 Doomsday Engine Bug Progressed Normal Sprite priority handling danij 2016-10-15 22:03

1923 Doomsday Engine Bug New Normal PNG textures render as solid black (embedded in WAD) 2016-10-27 12:51

1874 Doomsday Engine Feature New Low Defer creation of savegame folders until needed 2014-10-10 21:26

1869 Doomsday Engine Feature New Normal Support 'shadowed' texture resources in animated textures 2017-04-03 18:40

1867 Doomsday Engine Feature New Normal Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom) 2014-10-04 22:44

1865 Doomsday Engine Feature New Normal Align 3D model's head with the target's direction 2014-09-15 08:48

1840 Doomsday Engine Feature Progressed Normal Support ZDoom-extended MAPINFO format danij 2016-07-05 23:57

1768 Doomsday Engine Feature Progressed High Boom compatibility 2016-07-06 00:01

1762 Doomsday Engine Feature New Normal Game hierarchy 2014-04-18 08:12

1749 Doomsday Engine Feature New High Built-in effects should come in resource packs 2014-04-16 20:01

1738 Doomsday Engine Feature New Low xBR for graphics upscaling 2014-03-19 09:16

1726 Doomsday Engine Feature New Normal Remapping the colours on a texture via material def 2014-02-10 10:41

1711 Doomsday Engine Feature New Normal Automatically switching external music 2014-01-12 11:29

1686 Doomsday Engine Feature New Normal Derived resource packs 2015-11-25 22:26

1666 Doomsday Engine Feature Progressed Normal [Dehacked] Support for sprite renaming danij 2016-10-15 21:44

1649 Doomsday Engine Feature New Normal Option to disable HUD/menu font upscaling 2014-04-22 07:38

1647 Doomsday Engine Feature Progressed High Replace FS1 with FS2-based resource management skyjake 2016-07-22 09:11

1646 Doomsday Engine Feature New Normal Stereo 3D enhancements 2013-12-23 12:27

1640 Doomsday Engine Feature Progressed Normal Support for id Tech 1 audio/graphic resource hacks danij 2017-04-03 18:39

1606 Doomsday Engine Bug Progressed Normal M_THERMM and HUD message font replacement 2017-04-03 14:40

1601 Doomsday Engine Feature In Progress Urgent Package management skyjake 2018-10-27 14:35

1570 Doomsday Engine Feature New Normal [Heretic] Use IWAD original episode end graphics (E2PAL) 2013-10-22 12:45

1502 Doomsday Engine Feature New High Load any supported image format from WAD lump 2016-03-27 08:06

1501 Doomsday Engine Feature Feedback Normal Non-64-pixel flats danij 2013-10-23 12:58

1500 Doomsday Engine Feature New Normal Support for ZDoom ZIP-as-WAD feature 2018-11-05 10:16

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