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#
Project
Tracker
Status
Priority
Subject
Assignee
Updated
% Done
1502
Doomsday Engine
Feature
New
High
Load any supported image format from WAD lump
2016-03-27 08:06
2170
Doomsday Engine
Feature
Progressed
Normal
Improved sequence-based model animation mechanism
skyjake
2016-08-07 09:01
1923
Doomsday Engine
Bug
New
Normal
PNG textures render as solid black (embedded in WAD)
2016-10-27 12:51
2192
Doomsday Engine
Feature
New
Low
Procedural images generated based on a text file (.deimage)
skyjake
2017-03-04 09:25
1606
Doomsday Engine
Bug
Progressed
Normal
M_THERMM and HUD message font replacement
2017-04-03 14:40
1869
Doomsday Engine
Feature
New
Normal
Support 'shadowed' texture resources in animated textures
2017-04-03 18:40
1500
Doomsday Engine
Feature
New
Normal
Support for ZDoom ZIP-as-WAD feature
2018-11-05 10:16
2295
Doomsday Engine
Feature
New
Normal
Support XBOX version of Doom
2018-11-18 07:45
2017
Doomsday Engine
Bug
Progressed
Normal
Build .pack/PK3 packages using CMake, with dependency tracking and automatic rebuilding
skyjake
2018-11-19 15:18
2209
Doomsday Engine
Bug
New
High
Materials do not get correctly reset when loading/unloading data files while a game is loaded
skyjake
2019-10-14 10:31
2185
Doomsday Engine
Feature
In Progress
High
Package repositories
skyjake
2019-10-14 10:43
1601
Doomsday Engine
Feature
In Progress
Urgent
Package management
skyjake
2019-10-14 10:44
1389
Doomsday Engine
Feature
New
Normal
[InFine] Check if resource originates from an IWAD
2019-11-29 18:38
1646
Doomsday Engine
Feature
New
Normal
Stereo 3D enhancements
2019-11-29 19:22
1726
Doomsday Engine
Feature
New
Normal
Remapping the colours on a texture via material def
2019-11-29 19:26
1749
Doomsday Engine
Feature
New
High
Built-in effects should come in resource packs
skyjake
2019-11-29 20:15
1762
Doomsday Engine
Feature
New
Normal
Game hierarchy
2019-11-29 20:18
1649
Doomsday Engine
Feature
New
Low
Option to disable HUD/menu font upscaling
2019-11-29 20:26
1865
Doomsday Engine
Feature
New
Normal
Align 3D model's head with the target's direction
2019-11-29 21:06
1867
Doomsday Engine
Feature
New
Normal
Extract patch/sprite offsets from PNG 'grAb' chunk (ZDoom)
2019-11-29 21:07
1979
Doomsday Engine
Feature
Feedback
Normal
Additional sound formats
2019-11-29 21:15
1647
Doomsday Engine
Feature
Progressed
High
Replace FS1 with FS2-based resource management
skyjake
2019-11-29 21:33
2331
Doomsday Engine
Bug
New
Normal
Server doesn't check wads (connecting via command line)
2019-11-29 22:31
2324
Doomsday Engine
Bug
New
Normal
Sky texture issue upon MOD loading/unloading in game
2019-11-29 22:31
2333
Doomsday Engine
Feature
New
Normal
Extend info about server wads (filename, checksum)
2019-11-29 22:35
1640
Doomsday Engine
Feature
Progressed
Normal
Support for id Tech 1 audio/graphic resource hacks
2019-11-29 23:06
1840
Doomsday Engine
Feature
Progressed
Normal
Support ZDoom-extended MAPINFO format
2019-11-29 23:06
1929
Doomsday Engine
Bug
Progressed
Normal
Sprite priority handling
2019-11-29 23:06
1768
Doomsday Engine
Feature
Progressed
High
Boom compatibility
2019-11-29 23:29
2334
Doomsday Engine
Bug
New
High
Client should load server's data files when connecting via command line
skyjake
2019-12-01 22:34
2350
Doomsday Engine
Bug
New
Low
[Doom] Status bar drawing glitch in Doom Registered v1.1
skyjake
2020-01-03 06:48
2382
Doomsday Engine
Bug
New
High
Recognizing IWAD/PWAD files with more accuracy (using CRC-32)
skyjake
2020-12-08 08:26
2403
Doomsday Engine
Feature
New
Normal
User-provided particle texture flipbook (atlas)
skyjake
2020-12-08 08:27
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Doomsday
Engine
2.3
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