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From 2020-01-30 to 2020-02-12

2020-02-12

20:41 Doomsday Engine Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
skyjake
20:40 Doomsday Engine Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
Store information about a plane movement when it begins. Added a World audience for observing plane movements. skyjake
20:37 Doomsday Engine Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
The plane movements are only updated to the GPU buffer when new movements begin. skyjake

2020-02-11

20:57 Doomsday Engine Revision 3b8bdebf (github): Renderer|Gloom: Brute force plane heights update
To see if this works at all, update all plane heights every frame.
Next up: only update what is changing.
skyjake
20:56 Doomsday Engine Revision af2c3dca (github): libgloom|Map: Updating plane heights
skyjake

2020-02-10

23:13 Doomsday Engine Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
skyjake
22:20 Doomsday Engine Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
Renamed methods for accessing the client's subsystems. skyjake
22:19 Doomsday Engine Revision f08ac144 (github): Renderer: Loading a Gloom map
skyjake
22:18 Doomsday Engine Revision 10daa429 (github): Renderer: Setting up the world renderers
skyjake
22:15 Doomsday Engine Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
skyjake
22:14 Doomsday Engine Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
The version number must be specified on the first line. skyjake
22:14 Doomsday Engine Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
skyjake

2020-02-09

06:20 Doomsday Engine Revision 3af3fe3c (github): Cleanup
skyjake
05:56 Doomsday Engine Revision b1ebea56 (github): Setting up GloomWorld for use
Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ... skyjake

2020-02-08

14:18 Doomsday Engine Bug #2414 (New): Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
svl1
13:10 Doomsday Engine Revision 3e3f49ed (github): Cleanup
skyjake
13:01 Doomsday Engine Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas...
skyjake
07:25 Doomsday Engine Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
skyjake

2020-02-06

21:35 Doomsday Engine Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
Work in progress. skyjake
21:34 Doomsday Engine Revision 6560435a (github): Client: Show version in splash window
skyjake
21:33 Doomsday Engine Revision f47a1ebb (github): libgui: Added a built-in font
Font that is available immediately at startup without having to load any external files. skyjake
08:35 Doomsday Engine Revision 48534aab (github): Fixed|World: Crash during map destruction
Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every... skyjake
08:23 Doomsday Engine Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
# Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
skyjake

2020-02-05

07:54 Doomsday Engine Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
skyjake
07:54 Doomsday Engine Feature #2374 (Resolved): "On death" script to run when a thing is killed
skyjake
07:19 Doomsday Engine Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
After all players have left a server, it would be good to reset game state after a timeout. New players joining later... skyjake

2020-02-04

21:52 Doomsday Engine Feature #2142 (Resolved): Color adjustment should only apply to game view
The color adjustments are now done via a shader, and only apply to the game view. skyjake
21:49 Doomsday Engine Feature #2160 (Progressed): Custom screenshader support and profiles
skyjake
21:47 Doomsday Engine Bug #2406: [Windows] Color adjustments are not being applied
#2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable. skyjake
17:09 Doomsday Engine Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
skyjake
17:09 Doomsday Engine Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th... skyjake

2020-02-03

11:58 Doomsday Engine Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ...
skyjake
09:33 Doomsday Engine Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d... thesourcehim
11:52 Doomsday Engine Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
...
eunbolt
07:22 Doomsday Engine Bug #2370: [2.3 Unstable] Render Hack Regressions
Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ... sonicdoommario

2020-02-02

11:45 Doomsday Engine Revision 1f9e0dc0 (github): Fixed|Map Importer: Detecting self-referencing loops
A self-referencing loop that is fully contained inside the same sector should not be considered for render hacks.
Fo...
skyjake

2020-02-01

20:52 Doomsday Engine Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th... skyjake
17:05 Doomsday Engine Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
skyjake
17:05 Doomsday Engine Bug #2154 (Closed): [HeXen] Mage character color is always blue
skyjake
17:05 Doomsday Engine Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
skyjake
17:05 Doomsday Engine Bug #2373 (Closed): Avoid near-clipping player weapon models
skyjake
17:05 Doomsday Engine Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
skyjake
17:05 Doomsday Engine Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
skyjake
17:05 Doomsday Engine Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
skyjake
17:05 Doomsday Engine Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
skyjake
17:05 Doomsday Engine Bug #2401 (Closed): "cubeshot" does not render views for all directions
skyjake
17:02 Doomsday Engine Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
17:02 Doomsday Engine Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
17:01 Doomsday Engine Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
17:01 Doomsday Engine Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
skyjake
11:29 Doomsday Engine Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
skyjake

2020-01-31

19:06 Doomsday Engine Revision 22aa6a9e (github): Scripting: Added player methods
- App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375
skyjake
19:04 Doomsday Engine Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
skyjake
15:23 Doomsday Engine Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
IssueID #2410 skyjake
15:23 Doomsday Engine Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
Add some Light definitions to make the Phoenix Rod flame states a bit dimmer. skyjake
10:25 Doomsday Engine Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
IssueID #2408 skyjake
10:11 Doomsday Engine Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
IssueID #2408 skyjake
10:11 Doomsday Engine Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409
skyjake
10:10 Doomsday Engine Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin... skyjake
10:06 Doomsday Engine Bug #2408 (Closed): Newline characters in Text string definitions
If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
skyjake
 

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