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From 2013-09-15 to 2013-09-28

2013-09-23

17:19 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
- **labels**: --> OpenAL
- **assigned_to**: Jaakko Keränen
- **priority**: 1 --> 5
skyjake
17:07 Doomsday Engine Bug #1118: [OpenAL] patch #27 revisited
The first part is a bit odd though - fluidsynth doesn't need such markings to work... galt_gendo
17:07 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Also, for another example, here's Map30 of AV. In Chocolate Doom, you can see the explosions cover much of the Icon o... sonicdoommario

2013-09-22

07:34 Doomsday Engine Bug #1036: Automatic game selection failed. No Registered Games.
I just tried the Doomsday Engine 1.9.8 [#493] (Candidate 32-bit) for Windows, with Wine, no problem. legluondunet
05:45 Doomsday Engine Bug #1108: Infine corruption during first tic
Further analysis reveals two small separate issues.
1. Sound effects set to play in the first tic of an infine def...
vermil
05:02 Doomsday Engine Bug #1041: [Windows] Pressing Alt/AltGr key confuses turning
Just adding that it's whenever the player presses the alt key while turning; repeatedly tapping just causes it repeat... vermil
05:02 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.7 --> v1.12
danij
04:35 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Fixed for the upcoming 1.12 release. danij
04:11 Doomsday Engine Bug #1040: [Hexen] Singleplayer starts on Deathkings MP map 35 broken
Turns out that P_CheckSpot() is to blame -- it specifically removes the MF2_PASSMOBJ flag from the dummy mobj. Why th... danij
03:35 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Doomsday:
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/31a9a329/902f/attachment/pl30.png
sonicdoommario
03:34 Doomsday Engine Bug #1117: [Plutonia] Missing explosion sprites of Icon of Sin
Just wanted to revisit this. I did test this out with build #993, but if you compare where the explosion appears in D... sonicdoommario

2013-09-21

19:23 Doomsday Engine Bug #939: [Doom] Barrels are not turning into gib piles if crushed
Added the compatibility option "game-objects-gibcrushednonbleeders" (default: disabled) for the upcoming 1.12 release... danij
19:23 Doomsday Engine Bug #940: [Doom] Exit switches play the wrong sound
Another instance where the source says one thing but does another due to a bug. The original P_ChangeSwitchTexture ha... danij
18:22 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
Fixed for the upcoming 1.12 release. danij
18:22 Doomsday Engine Bug #52: [Render hack] Fake/see-through bridges
- **status**: open --> fixed
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Doomsday Engine Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:20 Doomsday Engine Bug #587: [Render hack] Plutonia 2 map11: 3D bridge does not construct
Fixed for the upcoming 1.12 release. danij
18:19 Doomsday Engine Bug #747: warnings require fixes
build log
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/69e81653/c3af/attachment/doomsday.log....
sergepavlovsky
18:19 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
Fixed for the upcoming 1.12 release. danij
18:19 Doomsday Engine Bug #745: [Render hack] Deep water tricks not supported
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.9.0-beta6 --> v1.12
danij
18:16 Doomsday Engine Bug #949: [Hexen] Crash on returning to Heresiarch's Seminary
For reference: the Heresiarch's Seminary is map 13 (map27), and the main map/name of Hub3.
The Wolf Chapel is map ...
vermil
18:16 Doomsday Engine Bug #948: Dynamic Lights: Use the non-transferred plane height
- **status**: open --> fixed
- **assigned_to**: Daniel Swanson
- **Milestone**: v1.8.6 --> v1.12
danij
18:10 Doomsday Engine Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Executable: Doomsday Engine 1.11.2 (Stable 32-bit #971) Aug 29 2013 07:27:56.
OpenGL information:
Version: 4.3.0
...
tarabs
18:10 Doomsday Engine Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
Check that vid-fsaa is set to 0 (zero). Antialiasing often has a big negative impact on framerate.
Also, could you...
skyjake
15:31 Doomsday Engine Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **labels**: Hexen, Data --> Hexen, Renderer
- **summary**: Hexen exits at map Heresiarch's Seminary --> [Hexen] Unc...
skyjake
15:31 Doomsday Engine Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
I'm seeing the same error in other maps, e.g., map 8. skyjake
11:05 Doomsday Engine Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **status**: open --> fixed
danij
11:05 Doomsday Engine Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
Fixed for the next 1.12 candidate build.
See: [fa7d1f]
danij

2013-09-20

18:51 Doomsday Engine Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- **assigned_to**: Daniel Swanson
danij
18:01 Doomsday Engine Bug #1134 (Closed): [Hexen] Uncaught exception in Heresiarch's Seminary
Since commit 4a17186db0e22a8a02494ea5d9c7ac492817254d ("Cleanup|World|Sector: Determine missing materials when classi... arus-2

2013-09-17

09:32 Doomsday Engine Bug #1131: 'server-game-skill' doesn't function
I verified that 'server-game-skill' is working on OS X. This could be a Windows-only issue? (Hopefully not another /O... skyjake
 

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