Project

General

Profile

Activity

From 2009-02-14 to 2009-02-27

2009-02-27

23:37 Doomsday Engine Bug #631 (Closed): Lift texture does not scroll down / up
If a lift is coming down, with a texture which is aligned to the upper, it should "scroll" down (same if it goes up)
...
xxmiltenxx
23:34 Doomsday Engine Bug #630 (Closed): jHexen: Winnowing Hall (Emerald Key Room): Walls don't rise
In the room with the emerald key sometimes some walls aren't lifting. That happened to me once, but I couldn't reprod... xxmiltenxx
21:21 Doomsday Engine Bug #629 (Closed): A couple of broken XG classes
A couple of broken XG classes:
It seems that the plane_move xg class crashes 1.9 Beta6 with a "SetValue: DDVT_PTR ...
vermil
21:17 Doomsday Engine Bug #628 (Closed): Failing to read more than one loose ded
The summary says all.
I've attached my Doomsday.out file which shows that Snowberry is passing the command line co...
vermil
21:17 Doomsday Engine Bug #628: Failing to read more than one loose ded

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/50d89ca5/2cf6/attachment/doomsday.out
vermil
20:49 Doomsday Engine Bug #627 (Closed): Mousewheel-down doesn't bind
I am using Doomsday beta-6 with a fresh installation and no addons. The Mousewheel-down does not bind in the control... lightninghunter
19:33 Doomsday Engine Bug #626 (Closed): jHexen: Savegame bug (e.g. seven portals)
After loading a game after using a switch that is necessary to go on with the story (e.g. guardian of steel) and ente... xxmiltenxx
17:29 Doomsday Engine Bug #625 (Closed): Doomsday captures all keypresses
What I mean is that Doomsday stops other programs from receiving keypresses. So it's impossible to change the system ... g6672d

2009-02-26

18:02 Doomsday Engine Bug #347: getting stuck in walls (doom1)
I get this quite a lot in Hexen killing monsters with melee weapons. Using beta6. jimigrey
17:56 Doomsday Engine Bug #624 (Closed): Armour pickup gives nothing
Picking up armour does not give any armour. Armourtype is changed (at least the green armour hud icon change to blue,... jimigrey
17:56 Doomsday Engine Bug #623 (Closed): Inventory display wrong item
The inventory displays wrong item. I have some 10 flechettes and 5 quartz flasks. The inventory could show that I hav... jimigrey
17:14 Doomsday Engine Feature #1479: Savegame: autosuggest name for savegames
- **status**: open --> closed
- **milestone**: Version 2.0 --> Version 1.9
danij
16:48 Doomsday Engine Bug #610: Heretic E3M8 repeat loading crash
Fixed in rev #6426. danij
16:22 Doomsday Engine Bug #611: HeXen Korax bug and crash
Fixed in rev #6424 danij
16:05 Doomsday Engine Bug #622 (Closed): jHexen: Dark Crucible: Bridge motionless and dark on respawn
When respawning on the Dark Crucible map in jHexen, the bridge at the start stays motionless and the lighting does no... danij
16:01 Doomsday Engine Bug #621 (Closed): Alpha Masked walls on Intel 950 and some notes
Alpha masked walls (a quick one to see is in Doom 2's first map where you start, back by the chainsaw) flicker betwee... jenge
15:19 Doomsday Engine Bug #620: Crash when launching with Shareware Doom
Fixed in rev #6422 danij
10:33 Doomsday Engine Bug #620 (Closed): Crash when launching with Shareware Doom
I'm getting a crash during startup when using the Shareware Doom WAD on Windows. I haven't tried other platforms yet.... skyjake
10:33 Doomsday Engine Bug #620: Crash when launching with Shareware Doom
Console Output
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/4c3c6ece/c3f1/attachment/doomsday...
skyjake
10:24 Doomsday Engine Bug #619: Snowberry: Misaligned text in lists

*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/4557/attachment/listbug.png
skyjake
10:24 Doomsday Engine Bug #619: Snowberry: Misaligned text in lists
Also, the issue is with the settings categories (screenshot 2). skyjake
10:21 Doomsday Engine Bug #619 (Closed): Snowberry: Misaligned text in lists
The profile names are not aligned properly in the profile list. See attached screenshot (beta5.1 on the left, beta6 o... skyjake
10:21 Doomsday Engine Bug #619: Snowberry: Misaligned text in lists
Snowberry screenshot
*Attachments:*
* http://sourceforge.net/p/deng/bugs/_discuss/thread/6cb2d3e8/62a8/attachment/al...
skyjake
02:55 Doomsday Engine Bug #618 (Closed): Snowberry: Hardcoded paths to user documents
It would seem that in places, Snowberry has hardcoded paths to the user's "My Documents" folder, which obviously may ... danij
01:48 Doomsday Engine Bug #617 (Closed): Full Map Code Works Incorrectly After Switching Resolutions
After switching resolutions, the full map code has a weird behavior. When I try to use IDDT a second time to reveal t... sonicdoommario
01:42 Doomsday Engine Bug #616 (Closed): Map Cheat Resets from Map to Map
In the original Doom behavior, when using IDDT to reveal the entire map/objects, the map will remain entirely reveale... sonicdoommario

2009-02-25

22:48 Doomsday Engine Bug #615 (Closed): Left Ctrl and "[" are treated as the same key
Left Ctrl and "[" are treated as the same key in all games. This isn't a huge issue in Doom where the later isn't bou... vermil
22:45 Doomsday Engine Feature #1484 (Rejected): [MP] Bindings for group chat
JHeXen has no control menu options for changing the chat to x mp player button's.
Minor commands, but JDoom and JH...
vermil
22:44 Doomsday Engine Bug #614 (Closed): Chat controls interfere with cheats
The chat to x mp player control binds can interfere with cheat code entering. If you press a chat button while enteri... vermil
22:42 Doomsday Engine Bug #613 (New): [InFine] Inadvertent background animation
The background flats used for the background of the EP2 and 3 ending text animate when the menu isn't open. Open the ... vermil
22:40 Doomsday Engine Bug #612 (Closed): jHexen: Door sounds mixed up
All doors in HeXen, both normal and poly based have sound issues.
Normal doors don't play their opening sound, whi...
vermil
21:34 Doomsday Engine Bug #611 (Closed): HeXen Korax bug and crash
In the second stage of the battle with Korax, he can't teleport beyond the second spot. Everytime he goes to teleport... vermil
21:31 Doomsday Engine Bug #610 (Closed): Heretic E3M8 repeat loading crash
It seems that E3M8 of Heretic crashes with "Z_GetTag: Block without ZONEID" during loading if you try to load it more... vermil
13:45 Doomsday Engine Bug #609: Warp command commonalities
On top of that, the "warp" console command doesn't work in JHeretic outside of a game. In JDoom you can enter it outs... vermil
13:42 Doomsday Engine Bug #609 (Closed): Warp command commonalities
Not really a bug, but it's closer to one than an RFE.
In JDoom, the "warp xx" console command skips any "before" m...
vermil

2009-02-24

16:16 Doomsday Engine Bug #546: Spider Boss shoots too high
Fixed in svn rev #6419 danij

2009-02-21

16:10 Doomsday Engine Bug #602: Changed chainsaw behaviour
The cause of this is that P_PlayerThinkAttackLunge is still updating ddplayer_t::cmd directly, rather than player_t::... danij
12:12 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
Fixed as of svn rev #6391. danij
11:44 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
The edge shadows don't use texture coordinates, they are drawn untextured using the vertex colours for shadowing. danij
11:15 Doomsday Engine Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Fixed as of svn #6388 danij

2009-02-20

15:58 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
OK, I see it now. Looks somewhat random? Maybe something with the texture coordinates? skyjake
15:46 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
I think it has something to do with the dynamic lights. Load up DOOM E1M1. Enable fog. Fire the DOOM plasma rifle aga... danij
15:16 Doomsday Engine Bug #605: Fog vs Fakeradio plane shadow primitives
I'm not seeing any Fakeradio flickering with fog. Does it happen everywhere or can you specify some example of a place? skyjake
15:21 Doomsday Engine Bug #608: jHexen: DDVT Inconsistency (Fatal Error)
Oh yeah, the second set of
convertMap: Successful.
R_InitLinks: Initializing
PO_InitForMap: Initializing polyob...
skyjake
15:19 Doomsday Engine Bug #608 (Closed): jHexen: DDVT Inconsistency (Fatal Error)
I'm getting the following output when I start a new game in jHexen and immediately do "warp 8". The map loads fine bu... skyjake

2009-02-19

15:20 Doomsday Engine Bug #603: snowberry version column problem
It depends slightly on the platform, but the default window size is around 750 x 550. skyjake
13:30 Doomsday Engine Bug #603: snowberry version column problem
what is the default window size for snowberry?
800x600?
eunbolt
13:26 Doomsday Engine Bug #549: Sound causes Deng to freeze on linux
Fixed, as does not crash anymore eunbolt

2009-02-18

16:42 Doomsday Engine Bug #538: FPS counter stops working.
Fixed in svn rev #6364. danij

2009-02-16

17:04 Doomsday Engine Bug #424: Cannot get past new game screen
It would seem my assertion in the previous comment was correct. We now have a tracker item for that specific problem ... danij

2009-02-15

22:51 Doomsday Engine Bug #578: line_type act sound
Seems to work just fine for me.
Try this:
Create a new jDoom test map with a few sectors and a player start.
Pic...
danij
17:45 Doomsday Engine Bug #577: Idiosyncrasy of pickup code
Fixed in svn for 1.9.0-beta6 danij
17:44 Doomsday Engine Bug #596: Armour bug
Fixed in svn for 1.9.0-beta6 danij
 

Also available in: Atom