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Updated
% Done
2450
Bug
New
Normal
weapon stretched
Deng Team
2021-02-22 04:19
2379
Feature
Closed
Normal
HUD Weapon FOV 4:3 adaptation
skyjake
2020-02-01 17:05
2373
Bug
Closed
Normal
Avoid near-clipping player weapon models
skyjake
2020-02-01 17:05
2358
Feature
Closed
Normal
Fixed FOV for rendering weapon models
skyjake
2019-12-17 11:17
2321
Bug
Closed
High
[Heretic] Helstaff rain doesn't spawn while shooting close to the target
skyjake
2019-11-30 07:59
2314
Feature
Closed
Normal
[Heretic] Gameplay option for allowing powered-up staff to damage ghosts
skyjake
2019-01-22 11:28
2234
Bug
Closed
Normal
Fov 160 + near clip plane issues with MD2 and FBX HUD Models
skyjake
2019-12-23 19:19
2194
Bug
New
Normal
Enhanced player weapon 3D model animations (VR compatible)
2017-01-19 10:34
1994
Feature
Closed
High
Model asset for player weapons (model.weapon.*)
skyjake
2017-02-05 10:19
1597
Bug
New
Low
[HUD] Psprite positioning too low
2017-04-03 15:04
1592
Bug
New
Low
[HUD] Weapon lower animation briefly restarts
2017-04-03 15:04
1171
Feature
Rejected
High
Center HUD weapon position when firing
2019-11-29 16:10
1008
Bug
New
Normal
HUD weapon discrepancy (in release build?)
2017-04-03 19:00
882
Bug
New
Normal
Fullbright psprites and colored lighting
2017-04-03 14:59
729
Bug
New
Low
Models cut off in 16:10 view ratio
2017-04-03 14:56
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Doomsday
Engine
2.3
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