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# Tracker Status Priority Subject Assignee Updated % Done
2450 Bug New Normal weapon stretched Deng Team 2021-02-22 04:19

2379 Feature Closed Normal HUD Weapon FOV 4:3 adaptation skyjake 2020-02-01 17:05

2373 Bug Closed Normal Avoid near-clipping player weapon models skyjake 2020-02-01 17:05

2358 Feature Closed Normal Fixed FOV for rendering weapon models skyjake 2019-12-17 11:17

2321 Bug Closed High [Heretic] Helstaff rain doesn't spawn while shooting close to the target skyjake 2019-11-30 07:59

2314 Feature Closed Normal [Heretic] Gameplay option for allowing powered-up staff to damage ghosts skyjake 2019-01-22 11:28

2234 Bug Closed Normal Fov 160 + near clip plane issues with MD2 and FBX HUD Models skyjake 2019-12-23 19:19

2194 Bug New Normal Enhanced player weapon 3D model animations (VR compatible) 2017-01-19 10:34

1994 Feature Closed High Model asset for player weapons (model.weapon.*) skyjake 2017-02-05 10:19

1597 Bug New Low [HUD] Psprite positioning too low 2017-04-03 15:04

1592 Bug New Low [HUD] Weapon lower animation briefly restarts 2017-04-03 15:04

1171 Feature Rejected High Center HUD weapon position when firing 2019-11-29 16:10

1008 Bug New Normal HUD weapon discrepancy (in release build?) 2017-04-03 19:00

882 Bug New Normal Fullbright psprites and colored lighting 2017-04-03 14:59

729 Bug New Low Models cut off in 16:10 view ratio 2017-04-03 14:56

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