Activity
From 2020-01-21 to 2020-02-03
2020-02-03
- 11:58 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
- thesourcehim wrote:
> How is this supposed to work? I tried latest git version today and there's no confirmation if ... - 09:33 Feature #2409: [Heretic] Menu confirmation about Nightmare skill level
- How is this supposed to work? I tried latest git version today and there's no confirmation if I select black plague d...
- 11:52 Bug #2412 (Closed): doomsday package won't install on ubuntu ("libassimp" not found)
- in the control file in the debian package you have it depending on "libassimp" though it should be "libassimp4"
... - 07:22 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Just tested the latest fix, the Plutonia Map07 issue is now resolved, in addition to the Chaingunner floor not being ...
2020-02-02
- 11:45 Revision 1f9e0dc0 (github): Fixed|Map Importer: Detecting self-referencing loops
- A self-referencing loop that is fully contained inside the same sector should not be considered for render hacks.
Fo...
2020-02-01
- 20:52 Bug #2411 (Closed): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- The gamma correction, brightness, and contrast color adjustment should be applied via a shader into the game view. Th...
- 17:05 Bug #2397 (Closed): Setting "no monsters" in custom profile is not saved
- 17:05 Bug #2154 (Closed): [HeXen] Mage character color is always blue
- 17:05 Bug #2372 (Closed): [macOS] Monospaced font text lines are clipped at line ends
- 17:05 Bug #2373 (Closed): Avoid near-clipping player weapon models
- 17:05 Bug #2384 (Closed): [FluidSynth] Music volume setting has no effect
- 17:05 Bug #2400 (Closed): Some models are not rendered (invisible) or rendered only partially
- 17:05 Bug #2402 (Closed): [macOS] Doomsday.app notarization failed
- 17:05 Feature #2379 (Closed): HUD Weapon FOV 4:3 adaptation
- 17:05 Bug #2401 (Closed): "cubeshot" does not render views for all directions
- 17:02 Revision f44a6b40 (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
- 17:02 Revision c691fccc (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
- 17:01 Revision ac2e992e (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
- 17:01 Revision 84e7b95b (github): Definitions: Warn if the next state of a state is not found
- 11:29 Revision 18f42654 (github): Bumped version number to 2.2.3 (RC)
2020-01-31
- 19:06 Revision 22aa6a9e (github): Scripting: Added player methods
- - App.Player.shotAmmo()
Heretic only:
- App.Player.setFlameCount(tics)
IssueID #2375 - 19:04 Revision bb2a4d75 (github): Definitions: Warn if the next state of a state is not found
- 15:23 Revision ca686ea1 (github): Heretic: Dimmer Phoenix Rod flame
- IssueID #2410
- 15:23 Bug #2410 (Closed): [Heretic] Phoenix Rod flame effect is too bright
- Add some Light definitions to make the Phoenix Rod flame states a bit dimmer.
- 10:25 Revision 966da089 (github): Fixed|InFine: Newlines in finale texts
- IssueID #2408
- 10:11 Revision 31416cab (github): Fixed|Definitions: Newlines in Text strings
- IssueID #2408
- 10:11 Revision 13bafd81 (github): Heretic|Menu: Confirming the Nightmare skill level
- Only shown if the NIGHTMARE text string is non-empty.
IssueID #2409 - 10:10 Feature #2409 (Closed): [Heretic] Menu confirmation about Nightmare skill level
- In Doom, user must confirm with Y/N to use the Nightmare skill level. In vanilla Heretic, this confirmation is missin...
- 10:06 Bug #2408 (Closed): Newline characters in Text string definitions
- If a newline @\n@ is used in a Text DED definition, it is not escaped and when drawn, one can see it as "\n".
The ...
2020-01-28
- 15:39 Revision 5eee4d39 (github): UI: Update copyright year
- 15:27 Revision 5509b612 (github): Freedesktop: Added version 2.2.2 to the metainfo
- 09:39 Revision 648c6bb2 (github): Changed release type to "Stable" for 2.2.2
- 01:23 Feature #2407 (New): "follow / no follow" in the automap settings
- Add the option "follow / no follow" to the automap settings
2020-01-26
- 09:20 Bug #2406 (Closed): [Windows] Color adjustments are not being applied
- The color adjustment settings (gamma, brightness, contrast) have no effect.
2020-01-22
- 20:32 Feature #2405 (Closed): Per-model FOV for rendering psprite models
- Instead of the default fixed FOV for psprites, there should be an option for the model asset definition to override t...
- 06:48 Bug #2370: [2.3 Unstable] Render Hack Regressions
- sonicdoommario wrote:
> Looking at the map, the areas where the Chaingunners are enclosed with block monster lines a... - 06:41 Bug #2370: [2.3 Unstable] Render Hack Regressions
- Encountered this one in Map12 in Plutonia, diagonally across from the exit (at 800, -3200). The area that the Chaingu...
- 06:32 Bug #2404 (New): REKKR compatibility issues
- There is a number of problems with "REKKR.":https://www.doomworld.com/idgames/levels/doom/megawads/rekkr
* Some ma... - 06:20 Revision 6c9ff26e (github): Fixed|libgui: Recognizing TGA image data
- Zero-area images are invalid.
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