Activity
From 2020-02-04 to 2020-02-17
2020-02-17
2020-02-16
2020-02-14
- 21:32 Revision 5a7768b5 (github): Fixed|Gloom: Apply VGA aspect correction
- Corrected the correction. The modelview matrix applies it, so don't use the metersPerUnit Y value to apply it again.
- 20:51 Revision 94681fe3 (github): Cleanup
- 20:48 Revision 67f07f69 (github): Fixed|GL: Visual artifact when using color adjustments
- IssueID #2411
# Conflicts:
# doomsday/libs/gui/src/graphics/glinfo.cpp
# doomsday/sdk/libgui/include/de/... - 20:28 Revision 60f2875e (github): Fixed|GL: Visual artifact when using color adjustments
- IssueID #2411
- 18:48 Revision 8ef666f9 (github): Client: Disable old Bloom filter with Gloom
- Gloom has its own HDR bloom pass.
- 18:47 Revision 8d787622 (github): Gloom|Renderer: Script function to set debug mode
- 09:18 Revision a2363e8d (github): Fixed|ClientApp: Crash during shutdown
- The world must be destroyed before DD_Shutdown(). The latter shuts down the memory zone, and the world destructor nee...
- 09:00 Revision 410b6e94 (github): Gloom: Adapting old view matrices
- The coordinate axes are different for Gloom.
2020-02-13
- 19:09 Revision 8961d89c (github): Gloom: Disable the rotating test sky light
- 19:08 Revision ce298c0e (github): Fixed|Gloom: Inverted normals since world is mirrored
2020-02-12
- 20:41 Revision e2491dcb (github): Renderer|Gloom: Update plane movement animations
- 20:40 Revision bbc67cfe (github): World|libdoomsday: Plane movement as animations
- Store information about a plane movement when it begins. Added a World audience for observing plane movements.
- 20:37 Revision 593fb192 (github): Gloom: Animate plane Y positions using the vertex shader
- The plane movements are only updated to the GPU buffer when new movements begin.
2020-02-11
- 20:57 Revision 3b8bdebf (github): Renderer|Gloom: Brute force plane heights update
- To see if this works at all, update all plane heights every frame.
Next up: only update what is changing. - 20:56 Revision af2c3dca (github): libgloom|Map: Updating plane heights
2020-02-10
- 23:13 Revision 8452f09e (github): Fixed|Renderer: Gloom coordinates and triangle winding
- 22:20 Revision f28c818c (github): Cleanup|Client: Accessing the client subsystems
- Renamed methods for accessing the client's subsystems.
- 22:19 Revision f08ac144 (github): Renderer: Loading a Gloom map
- 22:18 Revision 10daa429 (github): Renderer: Setting up the world renderers
- 22:15 Revision 5894b9f8 (github): Cleanup: DMU functions available in libdoomsday
- 22:14 Revision 424fb3e1 (github): Fixed|GL: Handling the shader version number
- The version number must be specified on the first line.
- 22:14 Revision 361ce6d9 (github): Cleanup|Gloom: Updates to work better with Doomsday
2020-02-09
- 06:20 Revision 3af3fe3c (github): Cleanup
- 05:56 Revision b1ebea56 (github): Setting up GloomWorld for use
- Removing direct access to ClientWorld and other client-side classes. Added WorldRenderer to control how rendering is ...
2020-02-08
- 14:18 Bug #2414 (New): Doomsday parses subfolders regardless of the position of the "Subdirs" switch in the "Data Files" window
- 13:10 Revision 3e3f49ed (github): Cleanup
- 13:01 Revision 7500ea52 (github): Refactor: Removed Map API; added Audio system base
- The functions of the Map API are now the C API for world/map in libdoomsday.
It was necessary to add a new base clas... - 07:25 Revision be6e9d13 (github): Moved s_environ; uncoupling client's World
- The audio environment belongs in libdoomsday as it is not client-specific.
Preparing for GloomWorld by removing dire...
2020-02-06
- 21:35 Revision 0b4c912e (github): GloomWorld as a replacement for ClientWorld
- Work in progress.
- 21:34 Revision 6560435a (github): Client: Show version in splash window
- 21:33 Revision f47a1ebb (github): libgui: Added a built-in font
- Font that is available immediately at startup without having to load any external files.
- 08:35 Revision 48534aab (github): Fixed|World: Crash during map destruction
- Subsector deletion only occurs when the map is being destroyed, so there is no need to be fancy about unlinking every...
- 08:23 Revision 3f559032 (github): Merge branch 'master' of skyjake.fi:doomsday/engine into work/omega
- # Conflicts:
# doomsday/apps/client/net.dengine.client.pack/renderer.pack/shaders.dei
# doomsday/apps/cli...
2020-02-05
- 07:54 Feature #1666 (Resolved): [Dehacked] Support for sprite renaming
- 07:54 Feature #2374 (Resolved): "On death" script to run when a thing is killed
- 07:19 Feature #2413 (New): [MP] Configure what the server does after a timeout when no clients connected
- After all players have left a server, it would be good to reset game state after a timeout. New players joining later...
2020-02-04
- 21:52 Feature #2142 (Resolved): Color adjustment should only apply to game view
- The color adjustments are now done via a shader, and only apply to the game view.
- 21:49 Feature #2160 (Progressed): Custom screenshader support and profiles
- 21:47 Bug #2406: [Windows] Color adjustments are not being applied
- #2411 is the fix that is needed, although it may need a little bit of fine-tuning before pulling it into stable.
- 17:09 Bug #2411 (Resolved): Monitor color adjustment via platform-specific APIs is unreliable (e.g., Windows 10)
- 17:09 Revision aeccb498 (github): GL|FX: Apply color adjustments via a shader
- Gamma correction, brightness, and contrast color adjustments are applied using a frame post-processing shader, and th...
Also available in: Atom