Activity
From 2018-11-30 to 2018-12-13
2018-12-13
- 16:29 Bug #2302: Crosshair not showing (line width < 1)
- In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible....
- 14:13 Bug #2302: Crosshair not showing (line width < 1)
- Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
- 11:54 Bug #2302: Crosshair not showing (line width < 1)
- What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les... - 09:17 Bug #2302: Crosshair not showing (line width < 1)
- May be a late regression, I'll take a look.
- 09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give... - 11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
- At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett...
- 10:08 Feature #2304 (New): OGG/FLAC custom loop tags
- Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo... - 09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit...
2018-12-11
- 21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
- *Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ... - 19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- 19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
2018-12-10
- 07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
- I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ...
2018-12-06
- 16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
- A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ...
- 12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
- 12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- 12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- 12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- 12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
2018-12-01
- 11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks!
- 07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I have just created a pull request to fix the above.
2018-11-30
- 05:38 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear...
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