Activity
From 2018-11-30 to 2018-12-13
2018-12-13
- 22:22 Revision 06a366d3 (github): DGL: Enforce a minimum value for line width
- 21:08 Revision 1c8ead8d (github): Bumped version number to 2.1.1 Candidate
- 20:57 Revision 92ba4ff0 (github): Homepage: Updated link to stable Linux release
- 20:31 Revision 9179108f (github): Moved obsolete website files to the attic
- 20:29 Revision e202f747 (github): Bumped version number to 2.2
- 16:29 Bug #2302: Crosshair not showing (line width < 1)
- In your config you have @view-cross-width 0@, which means the crosshair lines are 0 pixels thick, and thus invisible....
- 14:13 Bug #2302: Crosshair not showing (line width < 1)
- Do you mean *view-cross-size*? It's *0.2*.
I've uploaded my config file to help you debug.
- 11:54 Bug #2302: Crosshair not showing (line width < 1)
- What is the value of your crosshair thickness setting, cvar "view-cross-width"?
For me, setting a thickness of les... - 09:17 Bug #2302: Crosshair not showing (line width < 1)
- May be a late regression, I'll take a look.
- 09:04 Bug #2302 (Closed): Crosshair not showing (line width < 1)
- I get no cross-hair displayed on 2.1 (tested in Hexen and Heretic).
The same settings work fine on 2.0.3 and give... - 11:57 Bug #2305 (Closed): Options menu layout shifts horizontally while changing crosshair shape setting
- At least when using the Doom menu fonts, the crosshair shape value changes width significantly between different sett...
- 10:08 Feature #2304 (New): OGG/FLAC custom loop tags
- Support for custom loop tags enabling the playback of music files designed to be looped in a specific way.
See "fo... - 09:07 Bug #2303 (Closed): Plutonia 2: Incorrect music; "unknown" map author (with embedded DEHACKED lump)
- While playing through Plutonia 2 there are some parts of the game that play the incorrect music. For example, the tit...
2018-12-11
- 21:13 Bug #2301 (New): Restart playing MIDI music using new soundfont after changing soundfont in Settings
- *Windows 10 Pro x64 build 1803, Doomsday x64 for Windows unstable build 2897:*
I had to re-setup my external MIDI ... - 19:55 Feature #1575 (Closed): Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- 19:55 Bug #2299 (Closed): Incorrect game tag assigned to data file
- 08:30 Revision efc39416 (github): Changed release type to "Stable"
2018-12-10
- 07:07 Bug #2300 (Closed): [Doom] Secret exit switch in E3M6 placed too low
- I remember this being an issue in an earlier version of Doomsday (1.9.10 I believe), where the secret exit switch in ...
2018-12-08
- 09:09 Revision 51212f73 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
- 09:09 Revision 8c35d537 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
- 09:09 Revision 71626f86 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
- 09:09 Revision 2564e925 (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
- 09:09 Revision fbee83bf (github): Windows|Debug: Cleanup
- 09:09 Revision 8c911ad0 (github): libcore: Choose a more unique random seed
- 09:09 Revision 7e348c22 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
- 09:09 Revision 2bdeeb10 (github): Cleanup
- 09:09 Revision ffa1eb6f (github): Fixed: Accidentally deleted line
2018-12-07
- 09:22 Revision 5ce5ed3f (github): Fixed: Accidentally deleted line
- 09:18 Revision 127d2e2e (github): Cleanup
- 08:36 Revision 262fb142 (github): Fixed|Resources: Some data file search folders are ignored
- Avoid conflicts when indexing search folders. It was possible that some of the user's configured data file search fol...
- 07:23 Revision 0bdad53f (github): libcore: Choose a more unique random seed
2018-12-06
- 17:33 Revision 0e66ddd5 (github): Windows|Debug: Cleanup
- 17:33 Revision 92da805c (github): Windows|Audio: Deploy 32-bit FluidSynth dependencies
- IssueID #1676
- 16:19 Revision 8ed2c4b8 (github): Fixed|Resources: Improved metadata and version parsing
- IssueID #2299
- 16:19 Bug #2299 (Closed): Incorrect game tag assigned to data file
- A bug "discovered by deus-ex":https://talk.dengine.net/discussion/comment/17187/#Comment_17187, presence of the word ...
- 12:58 Revision 9ca00762 (github): Fixed|Doom: Title animation in Ultimate Doom (BFG Edition)
- There is no HELP2.
- 12:28 Revision aa8893a7 (github): Fixed|Audio|UI: Changing the sound font
- The widget was not updating the value of the “music-soundfont” cvar.
- 12:14 Bug #974 (Closed): [Heretic] No map def for E4M1
- 12:14 Feature #1766 (Closed): Server-supplied (i.e., remote) resource files
- 12:14 Feature #1878 (Closed): [MP] Hosted files/pwads etc need client download and auto load/unload files
- 12:14 Bug #2082 (Closed): External music (WAV and MP3 formats) are not played; custom music definitions vs. "MAPnn_music"
- 12:14 Bug #2297 (Closed): UI confused when window moved between screens that have different pixel density
- 12:14 Bug #849 (Closed): Sound effects lower pitch and longer at higher frequencies
- 08:37 Revision b81475a9 (github): Builder|CI: Windows CI environment update
- # Conflicts:
# appveyor.yml - 08:27 Revision 019412d2 (github): Builder|CI: Windows CI environment update
- 08:21 Revision 644ebc6a (github): Readme|Documentation: Further updates for 2.1
- 08:21 Revision e8daaeee (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
- 08:21 Revision 555678ce (github): Fixed|Doom: IDMUS cheat not working correctly
- 08:21 Revision 82656b8c (github): Cleanup
- 08:21 Revision f9569416 (github): Fixed|UI: Check for and show icons in PK3s as well
- 08:21 Revision 60f79615 (github): Readme|Documentation: Explain audio backend a bit
- 08:21 Revision 548750c2 (github): Fixed|libgui: Typo in config variable name
- 08:21 Revision bb770a9c (github): Cleanup: POD correctness; default initializers
- 08:21 Revision ee8ad6b8 (github): Cleanup
- 08:21 Revision 465de090 (github): Cleanup
2018-12-04
- 22:19 Revision 76bdd173 (github): Cleanup
- 22:08 Revision b5320d1d (github): Cleanup
- 21:39 Revision 5b4d0527 (github): Cleanup: POD correctness; default initializers
- 20:21 Revision 4df18747 (github): Fixed|libgui: Typo in config variable name
- 08:54 Revision d256cf72 (github): Readme|Documentation: Explain audio backend a bit
- 08:47 Revision 4b2230cd (github): Fixed|UI: Check for and show icons in PK3s as well
- 08:37 Revision becd98ac (github): Cleanup
- 08:37 Revision a977ef34 (github): Fixed|Doom: IDMUS cheat not working correctly
- 08:23 Revision 30dc42f3 (github): Fixed|libgui: Font scaling issue
- On Windows, fonts are automatically scaled by the operating system according to the display scaling factor (pixel rat...
- 08:22 Revision 25702920 (github): Readme|Documentation: Further updates for 2.1
2018-12-03
- 09:39 Revision e793b294 (github): Fixed|All Games: Switching weapons
- The weapon switch controls were always triggering the weapon cycling action.
- 09:39 Revision fbef9ad5 (github): Fixed|UI|libgui: Loading package icons
- The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages.
- 09:39 Revision 61ef8cd8 (github): Fixed|Shell: Updated text in About dialog
- 09:39 Revision d208ac2f (github): Installer|CMake: Component names and descriptions
- 09:39 Revision f65e4199 (github): Model Renderer: Added animation sequence “mustFinish”
- When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override...
- 09:39 Revision 425207ea (github): Readme|Documentation: Updated for the 2.1 release
- 09:39 Revision 4b4dcba1 (github): Readme|Documentation: Updates related to server files
- 09:39 Revision 5848191e (github): Cleanup
- 09:39 Revision 467418c7 (github): Gameplay|All Games: Compatibility option for pushable momentum
- When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc...
- 09:39 Revision 4b8bf810 (github): Readme|Documentation: Updated the “See also” section
2018-12-02
- 20:42 Revision 82a5a28f (github): Readme|Documentation: Updated the “See also” section
- 20:37 Revision e581e991 (github): Gameplay|All Games: Compatibility option for pushable momentum
- When pushing objects with the MF2_PUSHABLE flag, the previous (vanillla?) behavior is that the pushed objects may acc...
- 20:07 Revision b6969b4c (github): Cleanup
- 15:54 Revision aaecf036 (github): Readme|Documentation: Updates related to server files
- 13:55 Revision 205c8c77 (github): Readme|Documentation: Updated for the 2.1 release
- 09:20 Revision 00197933 (github): Model Renderer: Added animation sequence “mustFinish”
- When an animation sequence has the “mustFinish” parameter set to True, a new same-priority sequence will not override...
- 07:29 Revision 38fb6f04 (github): Installer|CMake: Component names and descriptions
- 07:26 Revision c4063b4f (github): Fixed|Shell: Updated text in About dialog
2018-12-01
- 21:08 Revision 7b4dcbb1 (github): Fixed|UI|libgui: Loading package icons
- The UI attempted to load icons from packages that didn’t have a custom icon. This caused some error messages.
- 20:23 Revision 4e48a6a4 (github): Fixed|All Games: Switching weapons
- The weapon switch controls were always triggering the weapon cycling action.
- 13:21 Revision 9e117b6b (github): Before Map07 finale doom2-nerve fix
- 11:36 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- Thanks!
- 07:07 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- I have just created a pull request to fix the above.
- 11:33 Revision 9a84ee89 (github): Merge pull request #21 from DrakoPensulo/master
- Fixed|Doom: Before Map07 finale doom2-nerve fix
- 11:12 Revision e6e9ac26 (github): Fixed|Builder: Python indentation
- 06:29 Revision 852b6033 (github): Before Map07 finale doom2-nerve fix
2018-11-30
- 05:38 Feature #1575: Support Doom 2 IWAD in "Doom 3 BFG Edition" (including "No Rest for the Living")
- In No Rest for the Living before map07 text C1TEXT (see file defs\jdoom\doom2\finales.ded line 95) from Doom 2 appear...
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