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From 2016-08-05 to 2016-08-18

2016-08-09

11:52 Bug #2171 (Closed): Binding different commands to different joystick hat directions
It appears bindings for the other hat directions are being overridden? See "forums comment":http://dengine.net/forums... skyjake
11:09 Feature #1578 (Rejected): "doom-all" folder
Instead of folders, the planned solution for this kind of stuff is asset scoping (e.g., 3D model definitions in Dooms... skyjake
11:06 Feature #1396 (Rejected): Turbo
skyjake
11:02 Feature #1393 (Rejected): "version" should print IWAD info/version
skyjake
11:01 Feature #1349: IWAD version number instead of ID number
Obsoleted by the new package management system that allows for reliable version checking. skyjake
11:00 Feature #1349 (Closed): IWAD version number instead of ID number
skyjake
10:59 Feature #1329 (Closed): Improved specularity with shiny skins
Obsoleted by the new 3D model renderer. skyjake
10:58 Feature #1317 (Rejected): Leaning
skyjake
10:57 Feature #1313 (Rejected): Submodel rotation angles
Obsoleted by newer model file formats. skyjake
10:56 Feature #1274 (Rejected): Projectiles meet sky
skyjake
10:52 Feature #1281 (Closed): Random monster variations
This is now possible with the new 3D models, where Doomsday Script can be used for random textures, for instance. Als... skyjake
10:49 Feature #1259 (Rejected): Divide 3D models into hitzones
skyjake
10:49 Feature #1256 (Closed): Maximum number of visible models
skyjake
10:49 Feature #1254 (Rejected): Portal based rendering
skyjake
10:48 Feature #1245 (Rejected): Local models for viewpoint object
skyjake
10:47 Feature #1208 (Rejected): Game extension plugins
Doomsday Script is a better approach. skyjake
10:44 Feature #1195 (Rejected): Enable keyboard during Demo Playback
skyjake
10:43 Feature #1322 (Rejected): Setting submodel scale independently
skyjake
10:42 Feature #1185 (Rejected): Controls for moving camera up/down
skyjake
10:41 Feature #1189 (Rejected): Music restart at respawn should be optional
skyjake
10:36 Feature #1216 (Rejected): Using alternative resources alongside the originals
skyjake
10:35 Feature #1210 (Rejected): Skins support
skyjake
10:33 Feature #1165 (Rejected): Multipart 3D models
Obsoleted by newer model file formats. skyjake
10:32 Feature #1545 (Rejected): Limit removal for MD2Tool
Obsoleted by newer model file formats. skyjake
10:29 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
This has been handled as part of #2196. skyjake
10:29 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
This will be handled as part of #2141. skyjake

2016-08-07

10:42 Feature #1794 (In Progress): Mobile apps and shared client/server code (more modular code structure)
skyjake
10:41 Feature #1794: Mobile apps and shared client/server code (more modular code structure)
Progress in resource management. skyjake
10:00 Bug #2077 (Closed): Odd lighting glitch in latest builds
skyjake
08:59 Feature #2101 (In Progress): Select audio plugin using Audio Settings dialog
The plan is to add a simple @ChoiceWidget@ in Audio Settings with instructions to restart Doomsday for the plugin cha... skyjake
08:52 Feature #1890 (Closed): New sequence-based model animation mechanism
skyjake
08:51 Feature #2170 (Progressed): Improved sequence-based model animation mechanism
Continuing work in #1890, skeletal animation enables doing more sophisticated animations:
* Animating parts of the s...
skyjake
 

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