Activity
From 2016-07-28 to 2016-08-10
2016-08-09
- 11:52 Bug #2171 (Closed): Binding different commands to different joystick hat directions
- It appears bindings for the other hat directions are being overridden? See "forums comment":http://dengine.net/forums...
- 11:09 Feature #1578 (Rejected): "doom-all" folder
- Instead of folders, the planned solution for this kind of stuff is asset scoping (e.g., 3D model definitions in Dooms...
- 11:06 Feature #1396 (Rejected): Turbo
- 11:02 Feature #1393 (Rejected): "version" should print IWAD info/version
- 11:01 Feature #1349: IWAD version number instead of ID number
- Obsoleted by the new package management system that allows for reliable version checking.
- 11:00 Feature #1349 (Closed): IWAD version number instead of ID number
- 10:59 Feature #1329 (Closed): Improved specularity with shiny skins
- Obsoleted by the new 3D model renderer.
- 10:58 Feature #1317 (Rejected): Leaning
- 10:57 Feature #1313 (Rejected): Submodel rotation angles
- Obsoleted by newer model file formats.
- 10:56 Feature #1274 (Rejected): Projectiles meet sky
- 10:52 Feature #1281 (Closed): Random monster variations
- This is now possible with the new 3D models, where Doomsday Script can be used for random textures, for instance. Als...
- 10:49 Feature #1259 (Rejected): Divide 3D models into hitzones
- 10:49 Feature #1256 (Closed): Maximum number of visible models
- 10:49 Feature #1254 (Rejected): Portal based rendering
- 10:48 Feature #1245 (Rejected): Local models for viewpoint object
- 10:47 Feature #1208 (Rejected): Game extension plugins
- Doomsday Script is a better approach.
- 10:44 Feature #1195 (Rejected): Enable keyboard during Demo Playback
- 10:43 Feature #1322 (Rejected): Setting submodel scale independently
- 10:42 Feature #1185 (Rejected): Controls for moving camera up/down
- 10:41 Feature #1189 (Rejected): Music restart at respawn should be optional
- 10:36 Feature #1216 (Rejected): Using alternative resources alongside the originals
- 10:35 Feature #1210 (Rejected): Skins support
- 10:33 Feature #1165 (Rejected): Multipart 3D models
- Obsoleted by newer model file formats.
- 10:32 Feature #1545 (Rejected): Limit removal for MD2Tool
- Obsoleted by newer model file formats.
- 10:29 Bug #2141 (Closed): Use server IDs to detect which public/private entries belong to the same server in the Multiplayer list
- This has been handled as part of #2196.
- 10:29 Bug #1882 (Closed): 1.15.0 Build #1385 Multiplayer options game server list
- This will be handled as part of #2141.
2016-08-07
- 10:42 Feature #1794 (In Progress): Mobile apps and shared client/server code (more modular code structure)
- 10:41 Feature #1794: Mobile apps and shared client/server code (more modular code structure)
- Progress in resource management.
- 10:00 Bug #2077 (Closed): Odd lighting glitch in latest builds
- 08:59 Feature #2101 (In Progress): Select audio plugin using Audio Settings dialog
- The plan is to add a simple @ChoiceWidget@ in Audio Settings with instructions to restart Doomsday for the plugin cha...
- 08:52 Feature #1890 (Closed): New sequence-based model animation mechanism
- 08:51 Feature #2170 (Progressed): Improved sequence-based model animation mechanism
- Continuing work in #1890, skeletal animation enables doing more sophisticated animations:
* Animating parts of the s...
2016-07-29
- 20:56 Bug #2166 (Closed): Chat doesn't work when pressing "t" in unstable builds 2.0.0.2025
- 08:41 Bug #2169 (Closed): Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- commit:95e0660 should take care of the crash.
- 06:39 Bug #2169 (In Progress): Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- It could also be due to my recent refactoring of the DED ownership. I'll run a few tests.
2016-07-28
- 23:05 Bug #2169: Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- It seems i was a little too fast with my reply... Compilation ran fine but i didn't run the resulting binary afterwar...
- 22:23 Bug #2169 (Closed): Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- Great!
- 22:18 Bug #2169: Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- 6ac789da compiled fine with -DDENG_ENABLE_TURBO=NO, and b835690 with -DDENG_ENABLE_TURBO=ON too. Thanks for the fast ...
- 22:01 Bug #2169: Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- This does not occur on my system and build config (Ubuntu 16.04 LTS)... Could you please try a new build with commit:...
- 21:46 Bug #2169: Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- As a workaround, you should disable the DENG_ENABLE_TURBO build option. You can read about it here: http://wiki.dengi...
- 21:42 Bug #2169 (Closed): Revision 6ac789da : Linux compile error : Doomsday-Engine/doomsday/sdk/libcore/include/de/core/../data/numbervalue.h:45:9: error: expected identifier before numeric constant
- Here's the full output:...
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