Activity
From 2016-03-27 to 2016-04-09
2016-04-08
- 13:05 Bug #2158 (In Progress): [UI] Doesn't load when one unloads a game
- 13:04 Bug #2158 (Closed): [UI] Doesn't load when one unloads a game
- The new UI doesn't load when one unloads an in progress game, Windows 64bit. The taskbar appears accessible and fully...
2016-04-05
- 22:25 Bug #2157 (Closed): [Hexen] Rotating doors are only rotating once in Heresiarch Seminary (ACS gets stuck waiting for notification)
- Hexen: Rotating doors are only rotating once in Heresiarch Seminary, so it's impossible to get icon of the defender a...
- 19:57 Revision 9b3d342c (github): UI|Client: User interface settings can be reset to defaults
- 19:57 Revision 9023e03b (github): UI|Home: Added a widget for showing information about a package
- 12:16 Revision 1a78aa2e (github): Fixed|Windows: Possible header conflict (Direct2D)
- 10:47 Revision 2cfc69eb (github): UI|Client: Added a new dialog for User Interface settings
- 10:46 Revision d97d8512 (github): Fixed|libappfw: Apply UI scale factor; non-integer numbers in VariableChoiceWidget
- 10:08 Revision 46c309a6 (github): libgui|libappfw: Added a Config variable for scaling the UI as a whole
- Affects fonts and rules (via UNIT).
- 10:07 Revision a1431693 (github): Cleanup: libcore's app.h no longer includes a bunch of other classes
- Reducing the number of includes should help with compilation times.
2016-04-04
- 16:09 Revision 33e89ff6 (github): UI|Home: Added Home settings option for hiding game family descriptions
- 16:08 Revision d419564e (github): UI|Home|Default Style: Horizontal resolution of 1366 should use 3 column layout
2016-04-03
- 21:48 Bug #2102 (Resolved): [Windows] Updater does not launch installer (2.0)
- Starting with build 1920, Doomsday runs @msiexec@ on the .msi package to start the install.
- 21:19 Revision f9fe80ea (github): Windows|Updater: Added 64-bit Windows support, install via msiexec
- 21:19 Revision 3d0971af (github): Windows|Installer: Deploy OpenSSL libraries for SSL support
- 20:17 Revision 7758a162 (github): Homepage|Build Repository: Added the win-x64 and fedora-x86_64 platforms
- 11:04 Revision 7c6f539d (github): UI|Client: Packages can be tagged "hidden"
- Hidden packages are only shown if "hidden" is specified as
a search term. - 11:03 Revision 76a1abbd (github): UI|Home: "Task Bar" button appearance
- 11:02 Revision 5ac44cef (github): libcore|PackageLoader: Load required packages automatically
- The "requires" array specifies all the packages that must be loaded
before a package can be successfully loaded. - 10:02 Revision 2f4f4a89 (github): Fixed|UI|Home: Crash during the Tutorial; missing MP game icons
- The Tutorial was still trying to access the removed "background"
widget.
The MP game icons would appear blank white ...
2016-04-02
- 15:44 Revision 2130a1e3 (github): Fixed|UI|Home: Incorrect layout and initial column count
- The number of columns should be updated when the games have been
found. Also, save icons should be explicitly sized. - 13:20 Revision 58513823 (github): Model Renderer: Exclude player's own light when rendering weapon model
- When a player is flagged full-bright, this is usually because the
player sprite is showing a muzzle flash. However, w... - 13:19 Revision c87b69a5 (github): Renderer: Lumobjs and vector lights include a possible source mobj
- When rendering lights, it is something useful to know which mobj
(if any) is responsible for casting the light.
Not ... - 13:17 Revision 47fb73a5 (github): UI|Client: Sidebar closing X icon now uses the accent color
- Matching the title color.
- 13:16 Revision d96d2221 (github): Fixed|Renderer: Missing return value
- 12:50 Feature #2156 (New): [HeXen] Make map numbering more consistent (warp cheats vs. automap/UI)
- The level warping cheats use the mapinfo map numbers, but the Dday UI and HeXen's automap use the real map numbers.
- 12:28 Revision 9c772471 (github): Builder: RPM packages are mirrored on SF.net
- 09:39 Revision a02e0046 (github): UI|Home: Game icons for MP items; improved game icon appearance
- Cover the icon widget area with the game image.
- 09:38 Revision 2d7f1519 (github): Fixed|libappfw: Incorrect layout for some label image fitting modes
- 09:37 Revision f65e0356 (github): Tests|libappfw: Testing LabelWidget image fitting modes
- 01:34 Feature #2155 (New): BOOM support for sunlust.wad
- Right when the first map starts it's necessary to activate a block with a painted skull (can't miss it, no other path...
2016-04-01
- 19:05 Bug #2154 (Closed): [HeXen] Mage character color is always blue
- Dday 2.0 is incorrectly displaying the Mage on HeXen's class select screen in his blue colour, when it should be his ...
- 18:45 Revision 35d8f73b (github): Fixed|Client|libdoomsday: Load plugins only from the /bin folder
- LibraryFiles elsewhere in the file tree should be ignored for now.
Fixed the naming of the Library_ForAll() function. - 09:54 Revision 33f74502 (github): Default Style: Cleanup
- 09:47 Revision 5d09030f (github): Cleanup
- 09:47 Revision d84a542c (github): libgui|Image: Improved image colorization (adjust hue only)
2016-03-31
- 20:25 Revision 8a0f9c35 (github): UI|Home: Colorize game icons for a more consistent appearance
- 20:24 Revision 4aca181b (github): libgui|Image: Colorizing an image
- 11:21 Revision a36f2146 (github): CI|Windows: Disabled AppVeyor builds due to too many failures
- 10:11 Revision b374b23b (github): Fixed|UI|Home: Non-retina layout issues
- 09:17 Revision 22d7fb99 (github): Fixed|Client|World: Fatal error at launch (MapElement::setParent)
- Seemingly invalid logic in MapElement::setParent().
- 09:16 Revision d5c922ed (github): Fixed|Client: Warnings about visibility of struct declaration
- 08:42 Revision 01ba6f86 (github): Windows|Fixed: Missing exports
- Also adjusted /Zm to 300%, 500% is probably excessive.
- 08:05 Revision e76eb31f (github): Merge branch 'ui-home'
- # Conflicts:
# doomsday/cmake/Macros.cmake - 07:59 Revision 6db5d7e9 (github): Fixed|libgui: Incorrect alpha values when converting masked image data
- 07:59 Revision 2092a269 (github): UI|Home: Improve drawing performance by clipping widgets outside view
2016-03-30
- 19:46 Revision 88f3c2d6 (github): CI|Windows: Try caching build directory to avoid failed CI builds
- Doing partial builds is better than no builds.
- 18:19 Revision 242ea674 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 18:19 Revision 2e92429d (github): Refactor|Cleanup: Moved Contact, Generator and Sky components into the "world" namespace
- 18:06 Revision d6769ed6 (github): CI|Windows: Attempt to improve AppVeyor behavior (disable cotire)
- 17:53 Revision 81069f28 (github): Windows|MSVC: Tweaking compiler options
- Added the /Zm option to allocate more memory for building precompiled
headers. This may or may not help with build fa... - 16:11 Revision 9e43ab33 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:10 Revision 8fef7d1d (github): Refactor: Began moving world domain components into the "world" namespace
- 10:13 Revision 59616558 (github): UI|Home: Load game title pictures from the WAD files of each game
- 09:39 Revision 6fe50b16 (github): libdoomsday|GameProfiles: Querying all the packages of a game profile
- 09:39 Revision f0185eec (github): libgui|Image: Converting indexed image data to plain RGBA
- 09:38 Revision c83216f1 (github): Refactor|Client: Image, texture and material dimensions are unsigned
- Negative dimensions are impossible.
- 07:49 Revision 245046a4 (github): Cleanup: Everything cannot be "logical"
- Removed an overused term. However, the client remains by far the worst
offender...
2016-03-29
- 21:43 Revision 9c79f261 (github): Refactor: Moved Patch and ColorPalette to libdoomsday
- These two classes are now part of the libdoomsday "res" namespace.
- 19:26 Revision d0c270a0 (github): libdoomsday|Resources: Added LumpCatalog: package-aware WAD lump indexer
- Currently implements a simple WAD lump directory latest-lump-applies
logic, operating in any specified package order. - 19:17 Revision 6c3eb089 (github): Cleanup
- 19:16 Revision 866a90bb (github): libcore|FS: Improved support for symbolic file links
- Added virtual target() method for all files, so that one can follow
a symbolic link without knowing whether the acces...
2016-03-28
- 22:57 Revision 1813a909 (github): Cleanup
- 22:55 Revision 63b4ce85 (github): Windows|Installer: Deploy Windows UCRT redist libraries
- 15:30 Revision fb86b285 (github): UI|Home: "Task Bar" button; fixed Home column layout issues
- 14:13 Revision c123ed3d (github): Fixed|Client: Compiling with Qt 5.3 or older
- The QTimer singleshot functor is available from Qt 5.4 onward.
- 13:45 Revision 01fda753 (github): Windows|MSVC: Built zlib x86/x64 for Windows 7 compatibility
- 10:44 Revision 77094aa2 (github): Cleanup
- 10:35 Revision 88480929 (github): UI|Home: Left/right edge scroll buttons for mouse navigation
- 10:34 Revision 404b7119 (github): libappfw|GUiWidget: GuiWidget flag for eating all mouse events
- 09:28 Revision 76844210 (github): Fixed|MenuWidget: Double deletion when closing submenu popups
- 00:34 Revision 9587c145 (github): Windows|CMake: Attempt to configure Windows 7 compatibility
2016-03-27
- 22:51 Revision a33d9379 (github): CMake: Added option for extra package file name suffix
- 21:47 Revision 30859e08 (github): UI|Home: Making duplicates of profiles
- 21:46 Revision e937108e (github): libdoomsday|libcore: Constructing profile duplicates
- 21:17 Revision 1f5513ba (github): UI|Home: Usability improvements for profile management
- Highlight newly created profile. Automatically focus the package search
filter in the Packages dialog. - 21:15 Revision 0c88ab45 (github): libappfw: MessageDialog allows hiding elements of the layout
- 18:37 Revision 70154d7b (github): UI|Home: Subheading for custom profiles; fixed issues with sorting
- 18:33 Revision 4522fb96 (github): libcore|Profiles: Renaming a profile without implicit add/remove
- 16:33 Revision faf46547 (github): UI|Home: Creating and editing game profiles
- Basic functionality of adding profiles, editing them, and deleting
profiles via the right-click context menu. - 16:27 Revision 4f558245 (github): UI|Client|Default Style: Added icons for Create action and Home
- 16:25 Revision ad3e9f56 (github): libdoomsday|GameProfiles: Save the "userCreated" property of profiles
- 16:25 Revision c43697b8 (github): libappfw: Accessing the text editor of a const InputDialog
- 16:24 Revision 16a2072f (github): libappfw: Submenu popups close their parent popup menus
- Selecting an item in a submenu causes the parent popup menu to
close as well. - 15:09 Feature #1574 (Resolved): Native 64-bit Windows build
- The Windows builds are now offered as both x86 and x64 variants.
- 09:01 Bug #2071 (Closed): Vsync and FSAA settings behave incorrectly [1.15 RC1]
- 09:00 Bug #1038 (Closed): [Unix] Locating resource files (wad/pk3)
- 08:43 Bug #2150 (Resolved): Sound Works But Music Doesn't Play Problem (Windows; temp MIDI files written to incorrect folder?)
- 08:29 Feature #2153 (New): Modern multiplayer chat UI
- The in-game chat is quite clunky. Nowadays people expect a better chat system.
Consider using libappfw UI widgets... - 08:20 Feature #2131 (In Progress): Keyboard navigation
- 08:17 Feature #2101: Select audio plugin using Audio Settings dialog
- If the plugin switch is done while in Home, it should be much easier to re-initialize the audio subsystem (it's not b...
- 07:53 Bug #2074 (Closed): Interactive console output gets mixed with all other log entries (and possibly gets filtered away)
- 07:52 Bug #2024 (Closed): doom64 plugin does not draw HUD
- 07:51 Feature #2037 (Closed): [Linux] Get Doomsday working with Clang
- 07:49 Bug #2152 (New): [Hexen] Afrits become stuck/invincible in multiplayer
- Version:
1.15.8 (Windows 64bit)
Reproducible:
Always
Steps to reproduce:
In a Hexen multiplayer session (tes...
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