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From 2015-06-11 to 2015-06-24

2015-06-24

07:53 Revision 13cd1c40 (github): Merge branch 'master' into gl2-models
skyjake

2015-06-21

06:03 Revision c2dd928d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
05:56 Revision e98682c0 (github): Cleanup
danij
05:33 Revision 4af29d98 (github): Refactor|Renderer|Client: Write sky-mask flat geometry directly to the backing store
Revised generation of sky-mask flat geometry to avoid using local
storage for temporary vertex data.
danij

2015-06-20

22:07 Bug #2096 (New): [Heretic] [HeXen] hud number one offset
A long long standing issue in modern Dday that theleo_ua has just reminded me of:
http://www.dengine.net/forums/vi...
vermil
18:20 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
Reproduced for Bishop, Reiver (Wraith) and Dragon:
Affected states for Bishop: BISHOP_DEATH1 (Map18 is best for te...
theleo_ua
17:27 Revision 84ef3b6a (github): Documentation: Added some comments
skyjake
16:39 Feature #1994 (In Progress): Model asset for player weapons (model.weapon.*)
skyjake
14:54 Bug #2095 (Resolved): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
Yep, the install was going to the wrong directory ("doomsday" instead of "doomsday-stable"). skyjake
13:31 Bug #2095: [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
This is pretty strange. According to the "build log":https://launchpadlibrarian.net/208363716/buildlog_ubuntu-trusty-... skyjake
14:12 Revision 13e2caef (github): Fixed|Debian: Installation directory in package rules
The name of the stable package is "doomsday-stable", so the installation
directory must reflect that in order for the...
skyjake

2015-06-19

21:06 Bug #2083 (Closed): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:11 Bug #2083 (In Progress): [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
skyjake
15:08 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Since the music warnings can't be fully fixed in 1.15.1, I'll just make prevent them from being printed when processi... skyjake
21:06 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
The stable 1.15 build 1616 built on Launchpad is incorrect: it doesn't contain any binaries or even data files. The s... skyjake
16:36 Revision c35214ba (github): Fixed|Hexen: Omit warnings about music definitions from MAPINFO
Temporary workaround.
IssueID #2083
IssueID #2093
skyjake
16:29 Revision eff9f25f (github): Fixed|Hexen: Spurious warnings about ignored music definitions
IssueID #2083 skyjake
16:02 Bug #2094 (New): Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
Incorrect "Pillar-Door Statue" model direction in some cases in Heretic
1) Run heretic with attached mods Decor-de...
theleo_ua
15:45 Revision 75dc690e (github): CMake|Assimp: Allow falling back from pkg-config to manual config
skyjake
15:11 Feature #2093 (New): Processing definitions generated from MAPINFO in ZDoom vs. Hexen mode
Processing of the information in the MAPINFO lump depends on whether the lump is from Hexen or from ZDoom. The requir... skyjake

2015-06-17

09:21 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The sprite name warnings are the result of these resources being misplaced in the Hexen IWAD(s) - they are marked up ... danij
05:17 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Also, as you can see in attached doomsday.out, there are additional warnings for sprites:
ResourceSystem: Ignoring...
theleo_ua

2015-06-16

20:53 Revision 7e2810e7 (github): Fixed|Documentation: Doxygen configuration for the SDK docs
skyjake
18:00 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
The warnings are printed because the definitions translated from MAPINFO are parsed before the game's music definitions. skyjake

2015-06-15

22:26 Feature #2092 (Closed): [Unix] Add .desktop files for apps in the installation
The unstable 2.0 builds currently do not include _.desktop_ files for the client and the Shell. A CMake macro should ... skyjake
20:42 Bug #2091: State Particles won't start for Afrit in some cases (Hexen)
>>Affected states: FIRED_DEATH, FIRED_DEATH1
should be:
Affected states: FIRED_DEATH1, FIRED_XDEATH1
theleo_ua
20:38 Bug #2091 (New): State Particles won't start for Afrit in some cases (Hexen)
State Particles won't start for Afrit in some cases (Hexen)
1) Run Hexen with Afrit and particles/blood FX from xa...
theleo_ua
08:18 Revision e6650bd3 (github): Updated source file templates for applications
skyjake

2015-06-14

14:59 Revision 0c871f83 (github): OS X|Fixed: Showing and hiding the mouse cursor
On OS X 10.11, the mouse cursor is not fully hidden via the Qt
setCursor methods. Use the native API to control mouse...
skyjake
14:27 Bug #2080 (Closed): [Updater] Crash when parsing the version number information
skyjake
14:25 Bug #2080 (Resolved): [Updater] Crash when parsing the version number information
skyjake
14:16 Bug #2080 (In Progress): [Updater] Crash when parsing the version number information
skyjake
14:26 Revision 88f11bd3 (github): Fixed|Client: Parsing version numbers with fewer than three components
IssueID #2080 skyjake
14:24 Revision d2161a81 (github): Fixed|Client: Parsing version numbers with fewer than three components
IssueID #2080 skyjake
10:34 Revision 42ee250a (github): OS X|CMake: Only use the override warning with AppleClang 7+
skyjake
09:58 Revision f8dd2389 (github): Debian: Fixing the Launchpad build
Apparently cotire isn't compatible with the Launchpad build environment. skyjake
06:33 Revision 8648728d (github): Debug|Renderer: Simplified drawing of FakeRadio shadow points
There is no need for anything fancy as visualizing this info will
only be helpful when debugging the renderer. Plus c...
danij
04:00 Revision 93e9af33 (github): Renderer|Client: Cleanup
danij
03:10 Revision 8ea23923 (github): Refactor|Renderer|Client: Write FakeRadio flat shadow geometry directly to the backing store
Revised generation of FakeRadio flat shadow geometry to avoid using
local storage for temporary vertex data. Plus som...
danij

2015-06-13

22:43 Revision 20ef6687 (github): Documentation|DrawList|Renderer|Client: Improved API doc for DrawList
danij
22:25 Bug #2090 (New): Missile with no death state error
A long standing issue that occurs almost every time a missile with a null death state impacts something
Dday 1.8.6...
vermil
22:13 Revision 02e0c2b3 (github): Renderer|DrawList|Client: Cleanup
danij
19:10 Revision 784e2ff8 (github): Windows|Installer|WiX: Added license document as RTF, application icon
Also fixed up the package title for WiX to include the version number. skyjake
18:43 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
skyjake
18:32 Bug #2088 (Closed): [Hexen] Crash when spawning a missile
Under certain circumstances, although rarely, @P_SpawnMissile@ is called with a null target.
One theory could be t...
skyjake
18:42 Bug #2089 (Closed): Potential memory access violations
skyjake
18:35 Bug #2089 (Closed): Potential memory access violations
Run Address Sanitizer (available in Clang 3.7) to discover if there are problems accessing memory outside legal bounds. skyjake
18:41 Revision 3d288269 (github): Windows: Updated version number for WIN32 version info
skyjake
18:40 Revision 0100cf49 (github): Fixed: Memory access violations
Clang's Address Sanitizer discovered a number of small issues with
memory access.
(Note that "long" may be 64 bits i...
skyjake
18:40 Revision 1f984520 (github): Fixed|Hexen: Crash when spawning a missile
Under certain circumstances (first tick after map load?), a missile
spawn was attempted with a NULL target.
IssueID ...
skyjake
18:37 Revision c4db050d (github): Fixed: Memory access violations
Clang's Address Sanitizer discovered a number of small issues with
memory access.
(Note that "long" may be 64 bits i...
skyjake
18:33 Revision 6291c7ca (github): Fixed|Hexen: Crash when spawning a missile
Under certain circumstances (first tick after map load?), a missile
spawn was attempted with a NULL target.
IssueID ...
skyjake
18:29 Revision 090e6f46 (github): OS X|CMake: Disable warning about inconsistent usage of 'override'
skyjake
18:25 Revision bc75e399 (github): OS X|CMake|Fixed: Removed duplicate rpath in Doomsday.app
skyjake
14:07 Revision 11bb3b43 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
14:07 Revision 1b46d0e8 (github): Debian: Trying to fix Launchpad builds
skyjake
13:54 Revision 7cad4e39 (github): Fixed|libcommon: Automap's "map-freepan" binding context activation
The "map-freepan" binding context is only applicable when the automap
is open, so we can't activate it when the map i...
skyjake
10:03 Bug #2083: [Hexen] Spurious warning messages about music ("ignoring unknown music in TranslatedMapinfos")
Perhaps this should be a Developer warning, since the user can't do much about it. skyjake
09:56 Revision afbd4432 (github): Builder|Fixed: Do submodule update in repository root
skyjake

2015-06-12

22:39 Revision ac01ae70 (github): Fixed: Various compiler warnings (e.g., unused functions/variables)
skyjake
08:07 Revision 0bb66ffa (github): Builder: Update submodules when pulling
Ensure that submodules are at the correct commit when switching
branches and when pulling new changes from the reposi...
skyjake
08:06 Revision e9b06fbe (github): Builder|Fixed: Parsing build logs for errors and warnings
Removed some false matches. skyjake
00:41 Revision 889dd04f (github): Fixed|libdoomsday|client: Benign compiler warnings, ambiguous de::Vector<> conversion
danij

2015-06-11

17:15 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
Raised: http://dengine.net/forums/viewtopic.php?f=18&t=1491&p=13636#p13636 theleo_ua
15:19 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
There may have been replacements for those graphics in an older version of the XARP, but they aren't in the latest ve... vermil
15:13 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
previous comment has some mistakes:
vermil, you are right, i'm very sorry for this, but xarp has other hires UI im...
theleo_ua
15:11 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
vermil, you are right, i'm very sorry for this, but xarp has othet hires UI images. Lets compare 1.8.6 and 1.15.1 beh... theleo_ua
13:49 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
skyjake
12:29 Bug #2087 (Closed): 4th weapon UI is not displayed as hi-res in some cases (hexen)
vermil
12:12 Bug #2087: 4th weapon UI is not displayed as hi-res in some cases (hexen)
I'm afraid this isn't a bug in Dday.
The XARP, as of writing, doesn't have replacements for the UI graphics in que...
vermil
11:38 Bug #2087 (Rejected): 4th weapon UI is not displayed as hi-res in some cases (hexen)
4th weapon UI is not displayed as hi-res in some cases (hexen)
1) run hexen with xarp addon: http://dengine.net/fo...
theleo_ua
11:11 Bug #2086 (Closed): Armorexp.wav is not played when knight statue is killed
Armorexp.wav is not played when knight statue is killed
1) Go to map22 (start spot)
2) kill knight statue
Actu...
theleo_ua
01:42 Bug #2077: Odd lighting glitch in latest builds
This issue should now be fixed as of c225aae - please re-test let me know if you still encounter this problem. danij
01:22 Revision c225aae2 (github): Refactor|Renderer|Client: Moved map geometry buffer writes out of DrawList
Tasking DrawList with performing map geometry buffer writes results
in an awkward bottleneck that not only encumbers ...
danij
 

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