Activity
From 2015-06-25 to 2015-07-08
2015-07-08
- 21:50 Revision 2bbb50fb (github): Cleanup
- 21:21 Revision 38e6ccf5 (github): Performance|libdoomsday: Optimized checking of DEDRegister size
- When a map is being loaded, the size of a DEDRegister is checked
numerous times. These changes remove the big perform...
2015-07-07
- 21:30 Bug #2098 (Closed): Build 1648 App inil Failed
- 20:36 Bug #2098: Build 1648 App inil Failed
- I have to fall back to 1645. There is no doomsday.exe file.
- 20:16 Bug #2098 (In Progress): Build 1648 App inil Failed
- I'll fix this for tomorrow's build. In the meantime, as a workaround, you can create a folder called "modules" in you...
- 20:13 Bug #2098 (Closed): Build 1648 App inil Failed
- Build 1648 App inil failed after upgrade.
- 21:26 Revision 129e598d (github): Scripting|libcore: Added Core.importPath() to show module import path
- While Config.importPath contains the user's configured paths,
Core.importPath() returns the complete list of all impo... - 21:24 Revision 59aa2189 (github): Fixed|libcore|Package: Absolute paths in package's import path
- Relative module import paths inside a package must exist (only reason
why a path wouldn't exist is an error in the co... - 21:20 Revision 68823add (github): Fixed|Client: Null pointer access if shutting down too early
- The input system may be missing when an error occurs.
- 20:08 Revision 3ec42eec (github): Fixed|Image|libgui: Loading a Targa image that uses an upper origin
- The loading routine supports both upper and lower origins, but
the data recognizer incorrectly prevented upper origin... - 20:08 Revision d1d97dc0 (github): libcore|Record: Cleanup of text output
- Like in a Function, use parentheses in the text output of an imported
record. - 15:27 Revision 3ad2ec08 (github): API: Removed 'sprNames' table from InternalData
- None of the current game plugins currently access this data so lets
not export it. Bumped DE_API_INTERNAL_DATA to ver... - 14:36 Revision 6a57c3f8 (github): Cleanup: Register 'listmobjtypes' in Def_ConsoleRegister() (def_main.cpp)
- 11:08 Revision 37edd0b9 (github): Fixed|libdoomsday: Invalid string read operation in "Thing Mods"
- READSTR expects a fixed-length string. However, the String variant
of ReadString has a bunch of boolean arguments ins...
2015-07-06
- 23:55 Revision 48a6a55d (github): libgui|Image: Use correct stride when loading non-RLE Targa images
- QImage is consulted to know what is the actual stride used by the
image data buffer. - 23:54 Revision cd954935 (github): libgui|ModelDrawable: Convert 24-bit images to 32-bit for the atlas
- The model texture atlas has an alpha channel, so 24-bit textures must
be converted before storing them in the atlas. - 23:01 Revision 954bb5ae (github): Model Renderer: Automatic vertical aspect correction for GL2 models
- The world normally has 1.2x vertical scaling to reproduce the original
game's 320x200 VGA aspect ratio. However, GL2 ... - 22:58 Revision d3abcb47 (github): libgui|ModelDrawable: Warn if a vertex has too many bone weights
- 19:31 Revision 2f2538c4 (github): Cleanup: Removed obsolete ded_* structs
- 19:31 Revision 4399a8b6 (github): Scripting|Definitions: Added SN_*/SDN_* constants to Defs
- State/sound name enums for Thing definitions.
- 10:22 Revision 377ba4fd (github): Refactor: Store thing definitions using DEDRegister
- 10:19 Revision a817873d (github): Cleanup: Accessing a variable's value as an array
2015-07-05
- 15:03 Revision 47fd608c (github): Scripting|libcore: Early termination for "and" and "or" operators
- Like in C, the "and" or "or" operators will not evaluate the right
operand at all if it is clear that its result will... - 11:00 Revision 2ecd31db (github): libcore|Record: Shorter text representation of records
- Imported records simply get described as "imported from ..." and
long subrecords are replaced with a line count. - 10:53 Revision 6a66f762 (github): Fixed|Definitions: Built-in "Defs" module disappears when switching games
- `Def_Destroy` should not be called unless the engine is being shut
down. - 10:52 Revision ac14be96 (github): Refactor: Store state definitions using DEDRegister
- Added defn::State to help manage state definitions. State definitions
are now visible as "Defs.states" in Doomsday Sc...
2015-07-04
- 17:15 Revision dbb89264 (github): Scripting: Added /home/modules to the standard import path
- Users can place their own scripts in the /home/modules folder.
- 17:11 Revision 926d7a30 (github): Client|Server: Added a shared base class for Doomsday applications
- For now this will own the players array.
- 00:46 Revision 8f965b8e (github): World: Cleanup
- 00:33 Revision 6eb407c7 (github): Console|World: Added 'inspectline' console command
- 'inspectline' prints detailed information for the referenced line
(including side/surface properties) to the console....
2015-07-03
- 19:00 Revision 1d756290 (github): Console|World: Added 'inspectsector' console command
- 'inspectsector' prints detailed information for the referenced sector
(including plane/surface properties) to the con... - 16:26 Revision ebec1ea8 (github): Renderer|Client: Cleanup
- 12:56 Revision 0f0c400f (github): Fixed|Renderer|Client: Build errors (missing changes in previous commit)
- 12:06 Revision 128afdd7 (github): Fixed|Renderer|Client: Build error (missing change in previous commit)
- 01:17 Bug #2097 (New): [Doom] Lost Soul boucing accuracy in Ultimate Doom
- As is widely known, a coding mistake meant that Lost Souls don't bounce off floors and ceilings in Doom1 + 2.
Howe...
2015-07-02
2015-06-30
2015-06-29
- 21:34 Bug #2095 (Closed): [Ubuntu] "doomsday-stable" package on Launchpad is pretty much empty
- 03:30 Revision 479625a9 (github): Typo
- 03:10 Revision b16c8149 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 03:10 Revision d6ca8de6 (github): Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
- Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reo...
2015-06-26
2015-06-25
- 19:42 Revision 76b2d997 (github): Renderer: Added vissprite type for GL2 HUD models
- 19:25 Revision aa6f272a (github): UI|Task Bar: Added Help submenu, reordered items
- Cleaning up the Application Menu a little by adding a separate submenu
for the Help items, and improving the order of... - 18:38 Revision 551753f3 (github): Documentation|Builder: Generate the SDK docs
- Available at: http://skyjake.fi/dl/apidoc/sdk/index.html
Also available in: Atom