Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
Revised generation of FakeRadio wall shadow geometry to avoid using local storage for temporary vertex data. Also reorganized and cleaned things up.
The next step will see the old LineOwner-based, Line neighbor scanning algorithm replaced with an equivalent implementation which uses the half-edge data structure. At which point, the LineOwner stuff can then be removed entirely.
Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store
Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reorganized and cleaned
things up.
The next step will see the old LineOwner-based, Line neighbor scanning
algorithm replaced with an equivalent implementation which uses the
half-edge data structure. At which point, the LineOwner stuff can then
be removed entirely.