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Revision d6ca8de6

Added by danij about 9 years ago

Refactor|Renderer|Client: Write FakeRadio wall shadow geometry directly to the backing store

Revised generation of FakeRadio wall shadow geometry to avoid using
local storage for temporary vertex data. Also reorganized and cleaned
things up.

The next step will see the old LineOwner-based, Line neighbor scanning
algorithm replaced with an equivalent implementation which uses the
half-edge data structure. At which point, the LineOwner stuff can then
be removed entirely.

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