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From 2015-07-09 to 2015-07-22

2015-07-22

21:32 Revision 694cda7c (github): Refactor|Client: Removed dependency between Games and UI
The Games class will now use an audience to notify about the progress
of the resource locating work.
skyjake
21:31 Revision 853dff47 (github): libdoomsday|Busy Mode: Busy tasks support C++ lambda functions
skyjake
21:13 Revision 09a5e462 (github): liblegacy: Optionally using a std::function as thread callback
skyjake
21:12 Revision f7db9642 (github): Client: Added test 3D model that illustrates the XYZ axes
Model provided by veirdo. skyjake
21:11 Revision f949e16f (github): Cleanup
skyjake
19:48 Revision 6df6c007 (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
The configured front axis of the model should be facing the object's
angle direction.
skyjake
17:22 Revision a3ab5dbf (github): Fixed|Model Renderer: Models drawn facing 90 degrees the wrong way
The configured front axis of the model should be facing the object's
angle direction.
skyjake
10:25 Revision 0f832378 (github): Fixed|Cleanup: Missing headers etc. after merge
skyjake
10:13 Revision ae93860c (github): Merge branch 'master' into app+player-cleanup
# Conflicts:
# doomsday/apps/client/src/busymode.cpp
# doomsday/apps/client/src/dd_pinit.cpp
# doomsday/apps/client/s...
skyjake
10:03 Revision 0f2e37eb (github): Merge branch 'master' into app+player-cleanup
skyjake
07:06 Revision efc7163e (github): Cleanup: Removed include/de_console.h
danij
06:35 Revision 1e17a1d7 (github): Cleanup: Removed include/de_edit.h
danij
06:31 Revision 12c72053 (github): Cleanup: Removed include/de_play.h
danij
06:06 Revision 25a297cc (github): Cleanup: Removed include/de_infine.h
danij
05:59 Revision 01644311 (github): Cleanup: Removed include/de_graphics.h
danij
04:51 Revision e30a96ab (github): Cleanup: Removed include/de_misc.h
danij
04:29 Revision b2ee6949 (github): Cleanup: Removed include/de_render.h
danij

2015-07-21

20:46 Revision 662df7db (github): Model Renderer|GL2: Moved rendering to ModelRenderer; model mirroring
Assimp uses a different handedness in the coordinate system, which
means the model needs mirroring when it is drawn.
...
skyjake
20:25 Revision d6193b9c (github): libcore|Matrix: Mirroring a frame matrix
skyjake
20:22 Revision fcfc4ddc (github): Scripting|libcore: Determining values to be semantically true
Added ScriptedInfo::isTrue(). skyjake

2015-07-20

23:15 Revision 5ecbe4af (github): Unix: Fixed build (de_network.h removed)
skyjake
23:09 Revision c48cf8e9 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
By default, models are autoscaled to their Thing height. skyjake
23:09 Revision a110e1dc (github): Scripting|libcore: Determining values to be semantically false
Added ScriptedInfo::isFalse(). skyjake
23:05 Revision 324be845 (github): Model Renderer|Definitions: Added "autoscale" to model metadata
By default, models are autoscaled to their Thing height. skyjake
23:03 Revision 4bc13964 (github): Scripting|libcore: Determining values to be semantically false
Added ScriptedInfo::isFalse(). skyjake
19:51 Revision b104f143 (github): Network|OS X|Unix: Fixed build (ambiguous use of de::min<>())
danij
18:12 Revision 04656836 (github): Windows|Refactor: Fixed build after Plugins, DoomsdayApp changes
skyjake
10:30 Revision b6f13567 (github): Refactor: Plugin loader, game exports, and Library moved to libdoomsday
Client/server specific functionality is now done via audiences, e.g.,
publishing APIs to the plugins.
Game exports a...
skyjake

2015-07-19

17:35 Revision 412baeb0 (github): Refactor|Resources: Added res::System base class in libdoomsday
The "res" namespace in libdoomsday is intended for resource related
classes (cf. "defn" for definitions).
ResourceSy...
skyjake
16:37 Revision c94fe240 (github): Cleanup
skyjake
15:14 Revision c910e108 (github): Fixed|Busy Mode: Initializing the progress indicator
Cleanup after refactoring. There was a client-specific piece of code
in the libdoomsday BusyMode class.
skyjake

2015-07-18

22:32 Revision 626b87c4 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
skyjake
22:32 Revision 0912ac11 (github): Fixed|Common: Fatal error about not finding patch replacement #-1
skyjake
21:50 Revision f5179ba1 (github): Cleanup
skyjake
21:42 Revision 7805024a (github): Fixed|Doom64: Comparison typo (==)
skyjake
21:42 Revision 3445b99b (github): Fixed|Doom64: Comparison typo (==)
skyjake
21:41 Revision b2f5d1bb (github): Refactor: BusyMode class in libdoomsday, BusyRunner for the client
BusyMode handles the basic mechanics of busy mode. It optionally hands
the tasks over to a ITaskRunner object, which ...
skyjake
11:18 Revision 0351e4db (github): Cleanup: Removed include/de_network.h (2)
danij
09:29 Revision f9a40edf (github): Cleanup: Removed include/de_network.h
danij
05:44 Revision 7d830d0b (github): Cleanup: Removed include/de_resource.h, src/render/rend_console.cpp
danij
03:54 Bug #2103 (Closed): [Windows] Doomsday reacts to Qt key 16777250 (Windows key)
Presently Doomsday logs a warning whenever the Windows key (Qt key 16777250) is pressed. Doomsday should ignore this ... danij
03:06 Bug #2102 (Closed): [Windows] Updater does not launch installer (2.0)
Attempting to install an update downloaded using the built-in updater on Windows does not actually launch the install... danij

2015-07-16

19:48 Revision 68f91a3d (github): Merge branch 'master' into player-cleanup
skyjake
00:17 Revision ed41fddb (github): API: Changed Def_Get() behavior for type:DD_DEF_ACTION
Rather than return an arbitrary index if the named action is found,
return non-zero and if specified, write the addre...
danij

2015-07-15

22:01 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
I ran the commands as suggested with the same crash results. Harley51
21:39 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Harley51 wrote:
> Is there someplace else the commands are suppose to be entered.
If you are not comfortable with c...
skyjake
21:25 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> Harley51 wrote:
> > I just updated to 2.0 build 1656 and now at the main menu screen for Doom you hi...
Harley51
21:16 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> If you are using Snowberry
I don't think Snowberry is being used (it is a 2.0 unstable build).
skyjake
21:05 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Harley51 wrote:
> I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes r...
danij
19:07 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
I just updated to build 1656 and now at the main menu screen for Doom you hit Esc and it crashes right away. Entered ... Harley51
18:29 Bug #2100 (In Progress): [Windows] FMOD audio plugin missing from 2.0 installation
skyjake
18:27 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
danij wrote:
> Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead...
skyjake
18:12 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
*@Harley51:* What happens if you try to use "-dsound" or "-openal" command line options when launching? skyjake
18:09 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Also, why hasn't the FMOD Ex sound playback driver been switched out and the 'dummy' one used instead, when the forme... danij
18:04 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
This looks like an audio issue, the crash seems to have occurred during the starting of a sound effect.... skyjake
06:54 Bug #2100: [Windows] FMOD audio plugin missing from 2.0 installation
Open GL Version is 4.0 Harley51
21:20 Feature #2101 (Closed): Select audio plugin using Audio Settings dialog
Now that Snowberry is being removed, the audio plugin selection should be provided at runtime. Ideally Doomsday shoul... skyjake

2015-07-14

06:21 Revision af0690cb (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info.
danij
02:24 Revision e1ae129a (github): Refactor|Heretic: Moved AmmoDef and weaponinfo_t data to h_items.cpp (new)
danij
00:29 Revision 325bad97 (github): Refactor|Doom|Doom64: Switched d_items to C++
danij

2015-07-13

23:43 Revision 7f633636 (github): API|Definitions|Cleanup: Removed more obsolete DD_DEF* constants and Def_EvalFlags()
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this inf...
danij
18:38 Revision ac754ac2 (github): Cleanup: Removed de_defs.h
danij
03:02 Bug #2100 (Closed): [Windows] FMOD audio plugin missing from 2.0 installation
I have a Sony Vaio. Game starts up fine. When I go forward in Doom up the first stairs. It get part way up and says D... Harley51

2015-07-11

20:08 Revision 5fc551ad (github): Definitions|Cleanup: Removed duplicate sprite name listing
Merely duplicated the sprite.id data in the main database and
is therefore unnecessary.
danij
19:41 Revision d83d7ee0 (github): API|Definitions|Cleanup: Removed DD_DEF_STATE, DD_SPRITE and DD_FRAME constants
The DED definition database is now visible globally, so we no longer
need the Def_Get/Set() API for querying this info.
danij
18:24 Revision 028e2a80 (github): Definitions: Cleanup
danij
17:55 Revision a6528d8c (github): ResourceSystem: Cleanup
danij

2015-07-10

22:04 Bug #2099 (Closed): [MP] Spurious remote player movements
skyjake
21:48 Bug #2099 (Resolved): [MP] Spurious remote player movements
This turned out to be a pretty simple bindings regression / refactoring oversight. The player's controls were inadver... skyjake
11:17 Bug #2099 (Closed): [MP] Spurious remote player movements
rhargrave wrote:
> I've been playing some coop, and it looks like the local player's movement state is being applied...
skyjake
22:03 Revision 997f4df4 (github): Fixed|Bindings: Local player controls applied to all players
Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca...
skyjake
22:00 Revision 33c44c99 (github): Fixed|Bindings: Local player controls applied to all players
Fixes the problem where in multiplayer games, remote players would
undergo spurious movements in rhythm with the loca...
skyjake
22:00 Revision e43d87c0 (github): Bumped version number to 1.15.2
skyjake
18:34 Revision 10427ca3 (github): Fixed|Client: Build failure (illegal use of reference)
skyjake
02:18 Revision 57135b6b (github): Cleanup
danij
02:13 Revision 014e8cec (github): Typo
danij
01:57 Revision 854691bb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
01:56 Revision 686709a7 (github): Refactor: Generate sprite definitions from texture name descriptors
Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definiti...
danij

2015-07-09

21:15 Revision bbbf7f9c (github): CMake|Fixed: Compiling with static Assimp on GCC
skyjake
19:36 Revision 6aa8b94d (github): Assimp|CMake: Assimp as static library; updated to the latest revision
Assimp is now built as a static library and linked to libgui. Thus
it no longer needs to be installed as a binary.
skyjake
 

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