Revision 686709a7
Added by danij over 9 years ago
Files
- added
- modified
- copied
- renamed
- deleted
- doomsday
- apps
- api
- client
- include
- Sprite
- de_resource.h (diff)
- render
- resource
- resourcesystem.h (diff)
- sprite.h
- world
- map.h (diff)
- p_object.h (diff)
- sectorcluster.h (diff)
- src
- render
- resource
- resourcesystem.cpp (diff)
- sprite.cpp
- world
- map.cpp (diff)
- p_mobj.cpp (diff)
- include
- libdoomsday
- server
- apps
Refactor: Generate sprite definitions from texture name descriptors
Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definitions as de::Records.
Added defn::Sprite for accessing/manipulating the definitions, which,
are presently owned by ResourceSystem.
Todo: Move the sprite definitions into the main DED database; define
the syntax for writing new/customizing sprite defs; cleanup.