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Revision 686709a7

Added by danij over 9 years ago

Refactor: Generate sprite definitions from texture name descriptors

Parse (file) name descriptors for textures in the 'Sprites' resource
scheme to generate sets of sprite frame definitions as de::Records.

Added defn::Sprite for accessing/manipulating the definitions, which,
are presently owned by ResourceSystem.

Todo: Move the sprite definitions into the main DED database; define
the syntax for writing new/customizing sprite defs; cleanup.

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