Model Renderer: Automatic vertical aspect correction for GL2 models
The world normally has 1.2x vertical scaling to reproduce the original game's 320x200 VGA aspect ratio. However, GL2 models are now exempt from this and are rendered using a 1:1 aspect ratio.
Model Renderer: Automatic vertical aspect correction for GL2 models
The world normally has 1.2x vertical scaling to reproduce the original
game's 320x200 VGA aspect ratio. However, GL2 models are now exempt
from this and are rendered using a 1:1 aspect ratio.