Activity
From 2015-02-10 to 2015-02-23
2015-02-23
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09:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
 - I managed to find where the crash is occurring with Traductus (savegame attached). The associated commit commit:04452...
 
2015-02-22
2015-02-20
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12:43 Bug #1957: [Doom] God Mode cheat doesn't respect Values def
 - Further testing reveals that this issue isn't that god mode set's the player's health to 100 internally.
Rather th... 
2015-02-18
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22:42 Bug #1983 (Closed): [Doom] "Finished" graphic placed too low
 - During the intermission, the "finished" graphic is supposed to be right beneath the level name. In recent builds, the...
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14:13 Bug #1964 (In Progress): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
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13:45 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
 - HeXen also uses sprites with these special characters, for both the last gib death state and the ice death state, of ...
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13:25 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
 - The Arch Vile's resurrecting sprites uniquely use the special [,/ and ] characters. I believe Dday's support for thes...
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06:36 Bug #1964: Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
 - I want to add onto this report and say that it happens during single player too, not just multiplayer. I saw it happe...
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14:04 Bug #1982 (Closed): Crash warping to a map without MapInfo data
 - Couple of bugs with the level warp cheats in HeXen (both VISITxx and warp xx).
1. It currently seems to read both ... - 
  
11:54 Bug #1981 (New): Alerts can be opened in Busy mode, causing occasional visual artifacts
 - If for some reason, Dday doesn't claim the mouse when it becomes the focus (something that happens sometimes unfortun...
 
2015-02-16
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10:25 Bug #1980: Client should refuse to use the same userdir as another already running client
 - At present time, if one is running multiple instances of the client locally, it is the user's responsibility to set a...
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10:20 Bug #1980: Client should refuse to use the same userdir as another already running client
 - Certainly, I imagine it's because Dday tries to write to or remove files already in use.
To deal with such, Dday w... - 
  
00:19 Bug #1980 (New): Client should refuse to use the same userdir as another already running client
 - When one has more than Doomsday client running on their computer at once, one get's an illegal operation message on c...
 
2015-02-13
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23:46 Feature #1979 (Feedback): Additional sound formats
 - Pretty much what the subject states; Dday allows the use of many music formats beyond what the original games allowed...
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11:03 Bug #1977: Doomsday crashes with Intel Chipset
 - skyjake wrote:
> Incantator wrote:
> > Sure, here is the log file.
> Thanks! From the looks of it, the next thing... - 
  
10:55 Bug #1977: Doomsday crashes with Intel Chipset
 - Incantator wrote:
> Sure, here is the log file.
Thanks! From the looks of it, the next thing that should be happen... - 
  
10:41 Bug #1977: Doomsday crashes with Intel Chipset
 - Sorry, it says 'modify' in Korean but it should be 'reply'... what the...
Sure, here is the log file.
By the way... - 
  
10:32 Bug #1977: Doomsday crashes with Intel Chipset
 - Incantator wrote:
> I've just tried it, yet with the same result:
>
> Application path: D:\rest\Games\Doom\Doomsd... - 
  
10:30 Bug #1977: Doomsday crashes with Intel Chipset
 - Ok, what if you also add the "-vvv" option in 1.15.0? This will produce a lot more log output that may contain some h...
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10:28 Bug #1977: Doomsday crashes with Intel Chipset
 - I've just tried it, yet with the same result:
Application path: D:\rest\Games\Doom\Doomsday1\Bin\Doomsday.exe
Cre... - 
  
09:59 Bug #1977: Doomsday crashes with Intel Chipset
 - Did you try the unstable 1.15.0? We've fixed some potential causes for a startup crash.
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09:43 Bug #1977: Doomsday crashes with Intel Chipset
 - Hm, probably I just have to wait until I buy a decent desktop; the doomsday.out is almost the same except the additio...
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08:46 Bug #1977: Doomsday crashes with Intel Chipset
 - The most likely reason for this crash is that the way we do antialiasing in 1.14 is not compatible with the Intel GPU...
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10:17 Bug #1915: Click-to-focus also handled as UI click
 - It would help if you describe the exact steps to reproduce this issue.
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10:14 Bug #1973: App init failed: CreateDirError (1.14.5)
 - Closing as duplicate.
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10:14 Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
 
2015-02-12
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17:56 Feature #1756: URIs for locating/identifying resources and assets
 - To avoid confusing two concepts that should be kept separate, URIs should not be thought of as object identifiers, ju...
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17:41 Feature #1684: Launching without Snowberry
 - The "officially supported way" is now to simply start the Doomsday executable manually. Later on, when Snowberry is d...
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17:39 Feature #1684 (Closed): Launching without Snowberry
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13:24 Feature #1684: Launching without Snowberry
 - vermil wrote:
> [quit button in Home]
Yeah I suppose it would be convenient if such a button was visible in the Hom... - 
  
12:13 Feature #1684: Launching without Snowberry
 - I mean obviously, I know one can quit and unload games via the taskbar. But I debate users would like the options I m...
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12:10 Feature #1684: Launching without Snowberry
 - I don't know if this is the right place as such.
But I've always noticed that Ring Zero lacks a quit button (I'm t... - 
  
09:10 Feature #1684 (In Progress): Launching without Snowberry
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09:10 Feature #1684: Launching without Snowberry
 - I'm still doing this for 1.15 because it should be quite simple in practice.
* If there are no playable games, sho... - 
  
16:08 Bug #1906 (Closed): Light decorations not changing on animated textures
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14:50 Bug #1977 (Closed): Doomsday crashes with Intel Chipset
 - Hello. This time I'm having a trouble with Doomsday itself. I don't know if I have to report this in dengine.net or h...
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14:33 Bug #1973: App init failed: CreateDirError (1.14.5)
 - Thanks for your kind explanation: I didn't expect you to reply this soon.
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09:04 Bug #1973: App init failed: CreateDirError (1.14.5)
 - Unfortunately this is a known bug with 1.14. As a workaround, you could try the latest 1.15 unstable build and bypass...
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06:15 Bug #1973 (Closed): App init failed: CreateDirError (1.14.5)
 - I installed the latest stable Doomsday engine, which also had Snowberry ver 1.6. I installed it successfully and trie...
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13:22 Feature #1976 (New): Replace old Save/Load menu with new UI widgets
 - The traditional save menu is quite (visually) broken. To enable screenshots and better metadata, the save/load menus ...
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13:18 Feature #1975 (Closed): Quitting a game returns back to Home screen
 - vermil wrote:
> I also think the in game quit menu options could do with an option to return to Ring Zero; as well ... - 
  
13:12 Feature #1974 (Closed): Home screen usability: Quit button, hint about Escape toggling taskbar
 - When the window is in fullscreen mode and the task bar is hidden, there should be a "Quit X" button in the top right ...
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12:28 Bug #1729: Repeat loading of DEHACKED patches specified on the command line following a game change
 - I would like to add that this issue also affects ded's.
One can easily see such, by loading a ded that references ... 
2015-02-11
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19:24 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
 - I discovered and fixed another crash. Just as vermil suggested, first having a version conflict with a server and the...
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15:26 Bug #1954: Joining an MP game from a different game causes segfault (after version conflict)
 - I've fixed the likely cause of the crash in the UI widget. A new build will be available later today for testing.
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19:19 Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
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18:39 Bug #1971 (Closed): [Doom] Invulnerability effect not cleared between maps when leaving an MP game and joining another
 - In Doom, the invulnerability effect is not cleared when leaving an MP and joining another. To reproduce, get an invul...
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18:44 Bug #1972 (New): [MP] Fast-moving planes not always reach destination on client-side
 - When playing on a remote server with a ping of ~250ms, sometimes fast-moving planes do not reach their destination bu...
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17:51 Feature #1970 (New): Scriptable map entry/exit, cycling
 - Use Doomsday Script to perform actions after loading a map and when exiting a map. While this is useful for map cycli...
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11:41 Bug #1969 (Closed): [Doom] Multiplayer intermission using incorrect header graphics
 - A little mistake in inlude.ded
The patch replacements for WIOSTS and WIFRGS should read 'SCRT' and 'FRGS' instead ... - 
  
11:10 Bug #1968 (New): [Heretic, HeXen] Player's death removes footclipping effect (viewpoint jumps abruptly)
 - When the player dies whiles footclipped, the footclipping is incorrectly disabled when the player dies (i.e the playe...
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11:07 Bug #1967 (New): [Multiplayer] Heretic/HeXen liquid splashes/damaging floors doubled
 - In Heretic and HeXen and HeXen MP, both liquid splashes and damaging floor effects occur twice.
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11:01 Bug #1966 (Closed): [MP] Powered up Phoenix Rod broken
 - In Heretic MP, the Powered up Phoenix Rod only fires a single puff of fire instead of a stream, though the weapon app...
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10:57 Bug #1965 (New): [Doom] Multiplayer Arch Vile Fire doesn't thrust the player upward
 - Pretty much what the subject states.
IIRC, the Iron Lich's Whirlwind attack in Heretic also suffers this bug. - 
  
10:52 Bug #1964 (Closed): Problems with sprites with special chars [ / ] (Doom Arch Vile disappears; Hexen crash when Traductus dies)
 - Pretty much what the subject states; the Arch Vile disappears during resurrecting a bad guy, before appearing again a...
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10:48 Bug #1963: [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
 - Ok, further testing seems to reveal that it isn't taking damage that stops the pistol working, but rather after the p...
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10:46 Bug #1963 (New): [Doom] Spawning on top of a weapon leads to broken weapon (multiplayer)
 - Playing Plutonia Coop, where the player starts ontop a shotgun.
The players weapon doesn't switch to said shotgun ... - 
  
10:18 Feature #1962 (New): Revised network protocol based on libshell
 - The Shell protocol uses Doomsday 2 components for a more robust (versioned) and secure (bound/error-checked) network ...
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10:11 Bug #1961 (New): Client fatal error due to invalid data received from server
 - Sometimes (not very often) the client will crash / fatal error when it attempts to read an invalid data packet receiv...
 
2015-02-10
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14:31 Bug #1906: Light decorations not changing on animated textures
 - Yes, it is indeed an interpolation issue. Specifically, the de::lerp<VectorN>()'s in MaterialAnimator::Decoration::up...
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13:49 Bug #1906: Light decorations not changing on animated textures
 - Instrumenting MaterialAnimator reveals animation of decorations and layers are in fact in sync, down to the milliseco...
 
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