Activity
From 2014-05-21 to 2014-06-03
2014-06-03
- 22:37 Revision 8e33ab84 (github): Fixed|libcore|Scripting: Duplicating values with no ownership
- Value::duplicateAsReference() was added so that values being duplicated
in expression evaluation do not cause inadver... - 22:31 Revision 22debd13 (github): Fixed|Tests: Deploy the "Log" script module for test apps
- 22:16 Revision a842c4ba (github): Refactor|BiasSurface|SectorCluster|Client: Merged BiasSurface into SectorCluster's internal GeometryData
- 20:40 Revision 8646af22 (github): Fixed: Crash after reporting a fatal error during launch
- 13:55 Revision 6a62983f (github): Builder|Ubuntu: Don't do source packages on Precise
- SDL2 is not available in Ubuntu 12.04. The source packages will be
built on the newer Ubuntu builders.
2014-06-02
- 19:11 Bug #1819: Mobj Particles won't start.
- This seems to be ACS specific.
I tried Dday's spawnmobj command to spawn a bunch of torches and the generators app... - 19:02 Bug #1819 (New): Mobj Particles won't start.
- Mobj particles won't start if its respective "things" are not created at start of the map.
Testing map: Hexen Heresi... - 17:41 Revision b3fac7df (github): Cleanup: Spurious debug messages
- 17:05 Revision 284ea292 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into defs-v2
- 10:34 Revision 46276bf6 (github): Debian|SDL: Source package dependencies updated to include SDL 2
- The SDL 2 and SDL_mixer 2 dev packages are required for a successful
build of the source package. - 10:26 Revision 93757632 (github): Fixed|Hexen: Function arguments in wrong order (3D thunderclap sound)
- Bug reported by Michael Tautschnig:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=749723 - 10:25 Revision 1eae2bdf (github): Fixed|Hexen: Function arguments in wrong order (3D thunderclap sound)
- Bug reported by Michael Tautschnig:
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=749723 - 08:49 Bug #1094: [Win32] RSP not passed to Doomsday with non-ASCII username
- Could be resolved by commit:040906a.
- 08:49 Bug #1094 (In Progress): [Win32] RSP not passed to Doomsday with non-ASCII username
- 08:20 Bug #1038: [Unix] Locating resource files (wad/pk3)
- This should be fixed by commit:040906a; needs wider testing for verification, though. (Snowberry has not been modified.)
- 08:19 Bug #1038 (In Progress): [Unix] Locating resource files (wad/pk3)
- 08:16 Bug #1095: Non-ASCII characters broken on cmdline and/or resource finder
- This should be fixed by commit:040906a; needs wider testing for verification, though. (Snowberry has not been modified.)
- 08:16 Bug #1095 (In Progress): Non-ASCII characters broken on cmdline and/or resource finder
- 08:11 Revision 040906af (github): Fixed|liblegacy|libdoomsday|libcore|Windows: File path encoding issues
- This commit fixes a number of issues when handling file paths encoded in
UTF-8.
On Windows, the native file APIs use...
2014-06-01
- 07:21 Bug #1818 (Closed): Model "Shadow radius" ignored
- The Shadow radius parameter was disabled in commit:31eb8684.
2014-05-31
- 11:34 Revision 492bc2cb (github): libcore|NumberValue: Include the "Hex" semantic flag in serialization
- 11:31 Revision 49f7a2b7 (github): Refactor|Resources: Use the new model definition accessor
- libdoomsday's defn::Model is now used to access model definition data
stored in Record instances. - 11:27 Revision 98286524 (github): Refactor|libdoomsday|DED: Model definition handling in separate source file
- The model definition accessor utility is now located in its own
source file. Various utility methods were added (e.g.... - 11:12 Revision 40323420 (github): Cleanup
- 11:12 Revision 24192d6c (github): Fixed|libcore|Scripting: RecordValue duplication behavior
- RecordValue is now duplicated like any other value: a true duplicate
copy is constructed with the exact same characte... - 10:43 Revision b91ad525 (github): Cleanup
2014-05-30
- 22:11 Revision 7e22ce64 (github): libcore|NumberValue: Added a semantic hint for hexadecimal values
- 12:42 Revision 6054bb0f (github): Refactor|libgui: Use RecordAccessor's get*() methods
- 12:03 Bug #1817 (Feedback): Premap infine and preplaying music oversight
- In Dday 1.8.6, Dday would accidently start the level music twice if there was pre-map infine; when the pre-map infine...
- 11:58 Bug #1816 (New): First sound played at map start up erroneously doesn't play
- The first sound Dday tries to play at map start up (i.e for instance a monster sees the player immediately on map sta...
- 08:59 Revision eb77a291 (github): Refactor|libcore: Convenient native access to a Record
- Added RecordAccessor as a utility that provides various get*()
methods to query values from a Record. RecordAccess is...
2014-05-29
- 11:14 Revision ba6eadfc (github): Merge branch 'master' into defs-v2
- Conflicts:
distrib/win32/setup.iss.template
doomsday/dep_sdl.pri
doomsday/libdoomsday/libdoomsday.pro - 00:19 Revision 597140d6 (github): Cleanup|Renderer: Use de::VectorN<> to calculate shiny surface tex coords
2014-05-28
- 18:04 Revision 00bef567 (github): Windows|Installer: Deploy SDL2 and SDL2_mixer libraries
- 10:34 Revision 78aca57f (github): qmake|SDL: Upgraded to SDL 2.0, added a dep_sdl2.pri
- The old SDL configuration still exists so that older branches can
be built like before. The config variables use a "S... - 09:14 Revision 7ff387d9 (github): Documentation: Updated Doxygen configuration
- Obsolete config values removed.
- 01:02 Revision c663a5a0 (github): Refactor|Renderer: Use de::VectorN<> for vissprite properties, cleanup
2014-05-27
- 23:22 Bug #1814: resetbindings slightly wonky
- My apologies; I guess I was confused.
- 19:21 Bug #1814: resetbindings slightly wonky
- Um, AFAICS there is no "resetbindings" console command. Is this an alias you've defined, Vermil?
BTW, neither "cle... - 19:15 Bug #1814 (Rejected): resetbindings slightly wonky
- 19:13 Bug #1814: resetbindings slightly wonky
- That is the intended behavior of the defaultbindings command when used on its own. What you actually want to do is "c...
- 19:03 Bug #1814 (Rejected): resetbindings slightly wonky
- The 'resetbindings' console command in 1.15 unstable, seems to not quite reset movement bindings properly.
It seem... - 19:20 Bug #1815 (New): Screen wipe still smoothed with Vanilla renderer profile (console transition)
- When activating the Vanilla renderer profile in Doom, the transition style would ideally change from the default "smo...
- 19:06 Revision cb21caba (github): Renderer|IVissprite: Cleanup vissprite (re)init
- 15:17 Bug #1812: Weapon sometimes fires only when mouse button is released
- vermil wrote:
> It is worth noting that the game in Heretic and HeXen start very slightly before the screen wipe has... - 15:13 Bug #1812: Weapon sometimes fires only when mouse button is released
- It is worth noting that the game in Heretic and HeXen start's before Dday's screen wipe (the fade effect) has finishe...
- 14:50 Bug #1812 (Closed): Weapon sometimes fires only when mouse button is released
- Hello,
I am using Doomsday 1.14.4 on OS X 10.9.3 with the vanilla preset, no extra mods loaded. I have the problem t... - 14:53 Bug #1813 (Closed): Hexen weapons remain smoothed in the Vanilla profile
- Doomsday 1.4.14, OS X 10.9.3
In Hexen there is still a smoothing filter applied to the weapons when the vanilla pr... - 13:30 Revision 4e2d3522 (github): Cleanup|Renderer: Typos
- 13:11 Revision 8237f25f (github): Refactor|Renderer: Reimplemented vissprite management
- RenderSystem now owns a VisspritePool, providing a working buffer of
object instances and maintains a sorted list of ... - 09:35 Bug #1810: textures overlap in some wads
- Maybe it isn't needed...the problem appears to be that I allowed externals with pwads in the previous wads I played b...
- 09:31 Bug #1810: textures overlap in some wads
- danij wrote:
> I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation ... - 08:09 Bug #1810 (Feedback): textures overlap in some wads
- 08:07 Bug #1810: textures overlap in some wads
- I have just tested 1.14.4 with deng-dhtp-20130813.pk3 and SCI2.wad and the fireblu texture animation from the resourc...
- 05:59 Bug #1810 (Closed): textures overlap in some wads
- If you play sci2 here: http://www.doomarchive.com/download.asp?FileId=4827 and use the hi res texture pack, you get ...
- 07:20 Feature #1811 (Closed): Turn on and off hi-res texture pack without quitting game in Doom
- It would be neat to be able to do that like you can with 3D objects. It also allows for one to see if a hi-res textur...
2014-05-26
- 21:14 Bug #1808: New sprites in addons do not work
- It would appear this is a game startup order issue. The reason the sprite does not appear is because it is missing in...
- 19:30 Revision 3f674061 (github): Renderer: Respect color tints when drawing sector lighting model "full bright"
- Previously when the light amplification visor was collected, all of
the light color effects were disabled. Sector and... - 18:40 Revision c206958a (github): Renderer: Cleanup
- 17:44 Revision 1042e47f (github): Merge branch 'master' into revise-map-geometry-generation
- 10:39 Revision 87e0aa3f (github): Merge branch 'defs-v2' of ssh://github.com/skyjake/Doomsday-Engine into defs-v2
- 08:27 Revision 95ea70ff (github): Refactor|libdoomsday|DED: Model definitions stored in a DEDRegister
- DEDRegister maintains a Doomsday Script based storage for definitions.
- 06:08 Revision 4b722b3b (github): Refactor|Renderer: Reimplemented application of the sector lighting model to Shards
- 03:27 Revision c67a3166 (github): Refactor|Renderer: Unrolled all logic applying the sector lighting model to Shards
- Lets handle this a bit differently. Lighting vertices by passing all
terms into a single function call on each is an ...
2014-05-25
- 19:34 Bug #1809: Postfx causes other splitscreen consoles to go black/white
- I'm actually only 80% sure this is a scissoring issue.
- 19:31 Bug #1809 (Closed): Postfx causes other splitscreen consoles to go black/white
- When postfx is being drawn, it has to be scissored to only affect the current console being drawn. Otherwise, a view ...
- 13:50 Revision c2f0d813 (github): libcore|Scripting: Utilities for working with ArrayValue as a vector
- 11:37 Revision 90d89ad7 (github): Fixed|UI|Client: Fatal error when activating splitscreen (viewgrid)
- The "ui/background" material no longer exists, as the UI is being
drawn by libappfw and (at least presently) it has n... - 10:45 Revision b46ebe83 (github): Homepage: Updated Windows download page
- No more support for Windows XP and OpenGL 2.0 required.
- 07:55 Revision c5c4b6ca (github): Merge branch 'master' into defs-v2
2014-05-24
- 23:36 Revision 1825adc3 (github): World|ConvexSubspace|Client: ConvexSubspace no longer remembers last sprite projection frame
- This info is redundant given that mobj_t remembers it. Also, because
the contact spreading algorithm is used for mobj... - 20:39 Revision f47aa1fe (github): Builder|OS X: Use command line tools to create installer package
- PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead. - 20:36 Revision ec08855c (github): Builder|OS X: Use command line tools to create installer package
- PackageMaker is obsolete nowadays, the command line tools pkgbuild
and productbuild are supposed to be used instead. - 15:47 Revision 0f7114ab (github): Renderer|DrawList: More convenient methods for building a DrawList
- 12:01 Bug #1808: New sprites in addons do not work
- I've now given my mod files a kludged go in Doom (my files are for a Heretic mod) and the same issues occur; sprites ...
- 08:14 Revision aa06be37 (github): Refactor|Renderer|DrawList: Reimplemented DrawList internal Shard list (now QList based)
- Plus some minor cleanup.
- 03:17 Revision 13625ab1 (github): Renderer: Cleanup following DrawList design changes
- With DrawList no longer copying geometry data, fundamental design
changes are due in other related components. This c... - 01:43 Revision bad00d8c (github): World|SectorCluster: SectorCluster no longer provides access to it's subspace list
2014-05-23
- 23:10 Revision 230967cd (github): Renderer|DrawList: DrawList is a list of Shards
- As Shards contain all the information needed to draw geometries and
both the Shard and the vertex buffer(s) they util... - 15:34 Revision fce31b4b (github): World|Client: Continued drawable map geometry generation cleanup
- Evidently we are already exhausting the duint16 vertex elements in
single world-wide vertex buffer in some not very c...
2014-05-22
- 20:07 Revision f3ff783e (github): Merge branch 'defs-v2' of ssh://github.com/skyjake/Doomsday-Engine into defs-v2
- 19:54 Revision 681a3007 (github): Renderer: Cleanup
- 19:26 Revision cadcd6a1 (github): Refactor|Renderer: Moved geometry gen for ambient occlusion (walls) to SectorCluster
- SectorCluster now prepares Shards for wall shadow geometry, which
are now drawn with the rest of the shards, in drawS... - 19:23 Revision f2218728 (github): Builder|Debian: Package name substituted in package control file
- 19:21 Revision 25b42e4d (github): Builder|Debian: Package name substituted in package control file
- 19:16 Revision 9d1fd175 (github): Builder|Fixed: Packaging stable source packages for Ubuntu
- To allow stable packages to not be replaced by later builds in
the PPA, they are now named "doomsday-stable" rather t... - 19:13 Revision 56f1b764 (github): Builder|Fixed: Packaging stable source packages for Ubuntu
- To allow stable packages to not be replaced by later builds in
the PPA, they are now named "doomsday-stable" rather t... - 18:35 Revision 9c9dd102 (github): Refactor|Renderer: Removed rendworldpoly_params_t
- 18:09 Revision 2bde2085 (github): Builder|Ubuntu: Added a source-only builder for 14.04 LTS
- The packages for Trusty are available via the sjke/doomsday PPA.
- 15:44 Revision ee0a3a67 (github): Refactor|Renderer: Began removing render state from geometry generation
- When preparing subspace Shards, if the geometry for the middle wall
section fully covers the opening between floor an...
2014-05-21
- 21:32 Bug #1808: New sprites in addons do not work
- One thing I have noticed though, is that when the (suitable) new sprites are used on hud weapons, Dday doen't simply ...
- 21:30 Bug #1808: New sprites in addons do not work
- I've just made an all new graphics containing wad and the issue still occurs.
So it doesn't seem related to my spe... - 21:03 Revision 5cd82779 (github): libdoomsday: Comment
- 20:59 Revision 078ecb9b (github): Debian: Updated package control file; use pkg-config for SDL2_mixer
- 20:20 Revision 209e8297 (github): qmake: In a server-only build, don't link to the libassimp binary
- 20:14 Revision 47c3f860 (github): qmake|OS X: Upgraded to SDL 2 and used @rpath for dynamic linking
- 17:47 Revision 2ad5dda2 (github): Merge branch 'master' into revise-map-geometry-generation
- 17:38 Revision 1a2739cd (github): Merge branch 'master' into defs-v2
- 13:27 Revision d466df96 (github): Fixed|Windows|MinGW: Various build issues with MinGW
- Pragmas and linker options.
- 07:29 Revision 657b740b (github): World|SectorCluster: SectorCluster no longer needs to provide access to WallEdges
- 07:13 Revision da602717 (github): Refactor|Renderer: Moved geometry generation for dynlight/shadow into SectorCluster
- 06:28 Revision b57c25d7 (github): Renderer: Removed var curSubspace from renderer state (redundant)
- 05:23 Revision 244605f6 (github): Refactor|Renderer: Moved drawable geometry generation into SectorCluster
- Todo: Remove all Rend_*() function calls in this module. Preparing
geometries should not affect the high level render... - 02:41 Revision 083706bd (github): Renderer: Separate drawable map geometry generation from drawing
- Geometry Shards are now constructed from/for all map constructs and
projections (dynamic lights/shadows) independentl...
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