Refactor|Renderer: Moved geometry gen for ambient occlusion (walls) to SectorCluster
SectorCluster now prepares Shards for wall shadow geometry, whichare now drawn with the rest of the shards, in drawSubspace()
View differences
Refactor|Renderer: Moved geometry gen for ambient occlusion (walls) to SectorCluster
SectorCluster now prepares Shards for wall shadow geometry, which
are now drawn with the rest of the shards, in drawSubspace()