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Revision ee0a3a67

Added by danij over 10 years ago

Refactor|Renderer: Began removing render state from geometry generation

When preparing subspace Shards, if the geometry for the middle wall
section fully covers the opening between floor and ceiling then flag
the line segment accordingly. This means one can determine the angle
occlusion for a subspace independently, at render time.

Reporting drawn map lines is now done directly in drawSubspace()

Removed ambient light color state from SectorCluster::prepareShards()

Plus cleanup (still plenty more to do, however).

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