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Bug #1812

Weapon sometimes fires only when mouse button is released

Added by Amano_Jyaku almost 10 years ago. Updated over 4 years ago.

Status:
Closed
Priority:
Normal
Assignee:
Category:
Defect
Target version:
-
Start date:
2014-05-27
% Done:

0%

Tags:

Description

Hello,
I am using Doomsday 1.14.4 on OS X 10.9.3 with the vanilla preset, no extra mods loaded. I have the problem that sporadically a shot only fires when I release the left mouse button, pressing and holding it down does nothing.
This behavior also shows when a new game is started. Launch snowberry, launch game (Doom, Doom 2, Heretic, it does not matter), then start a new game. When gameplay starts, the first shot will only fire when the mouse button is released.

History

#1 Updated by vermil almost 10 years ago

It is worth noting that the game in Heretic and HeXen start's before Dday's screen wipe (the fade effect) has finished. During this moment, I don't believe Dday will respond to player input.

The type of screen wipe used in Heretic and HeXen (compared to Doom's different screenwipe) also makes it a little difficult to tell at a glance when the screen wipe has actually finished and thus when you can take control of the game.

#2 Updated by Amano_Jyaku almost 10 years ago

vermil wrote:

It is worth noting that the game in Heretic and HeXen start very slightly before the screen wipe has finished. During this moment, I don't believe Dday will respond to player input.

This is true. However, for my problem to occur, it does not matter how long you wait, you can even move around before trying to trigger it.

#3 Updated by skyjake almost 10 years ago

  • Tags set to Hexen, Gameplay, Input
  • Category set to Defect
  • Assignee set to skyjake

#4 Updated by skyjake almost 10 years ago

  • Tags changed from Hexen, Gameplay, Input to Gameplay, Input

#5 Updated by skyjake about 7 years ago

  • Target version set to Input and game controllers

#6 Updated by skyjake over 4 years ago

  • Status changed from New to Closed

Closing as obsolete. SDL2 in version 3 should anyway resolve input issues like this.

#7 Updated by skyjake over 4 years ago

  • Target version deleted (Input and game controllers)

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