World|Client: Continued drawable map geometry generation cleanup
Evidently we are already exhausting the duint16 vertex elements in single world-wide vertex buffer in some not very complex maps. Either a much larger buffer is needed, or we will have to divide the geometry to multiple buffers.
World|Client: Continued drawable map geometry generation cleanup
Evidently we are already exhausting the duint16 vertex elements in
single world-wide vertex buffer in some not very complex maps. Either
a much larger buffer is needed, or we will have to divide the geometry
to multiple buffers.