Activity
From 2014-01-31 to 2014-02-13
2014-02-13
- 22:39 Revision 6801b18a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 20:30 Revision 702934b7 (github): Merge branch 'oculus-refactor' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- 14:41 Revision c4bfa459 (github): Refactor|libappfw|Client: Basic key/mouse event handling
- BaseWindow now handles the default key/mouse event handling for events
originating from the Canvas. The events are pa... - 14:21 Revision 048f17e4 (github): Refactor|libappfw|Client: Cleanup of the window draw operation
- 14:04 Revision f32ca738 (github): Refactor|libappfw|Client: Moved window draw requests to BaseWindow
- 13:21 Revision 4f22873e (github): Refactor|Client|libappfw: WindowSystem split to generic/client specific
- WindowSystem was moved to libappfw, with the client-specific portions
remaining as ClientWindowSystem. - 10:28 Revision 84a54b71 (github): libgui: Cleanup
- 10:23 Revision f769dbec (github): libgui: Updated license of X11 specific GL entrypoints source
- 08:38 Revision 6496e30a (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
- 08:37 Revision 90212850 (github): Fixed|libgui: Build failure
- 08:37 Revision d2c380e0 (github): Fixed|libgui: Build without ARB_debug_output
- 08:37 Revision 1f57dd91 (github): Fixed|Heretic: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
- 07:59 Revision 996542bd (github): libappfw: Changed license to LGPL 3
- 07:55 Revision 05d297d9 (github): Merge branch 'oculus-refactor' into library-lgpl
- 07:50 Revision e01d1443 (github): libgui: Changed license to LGPL 3
- 07:42 Revision 30d2c009 (github): libshell: Changed license to LGPL 3
- 07:41 Revision 7ccf9eb9 (github): libdeng2: Changed license to LGPL 3
- 05:27 Revision 05c4b461 (github): libdoom|DoomV9GameStateReader|libheretic|HereticV13GameStateReader: Began cleaning up vanilla savegame reading/interpretation
- 04:25 Revision 09d6586a (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 03:14 Revision f1ca7c7c (github): libcommon|GameStateWriter|GameStateReader: Moved more savegame writing/reading logic into GameStateWriter/Reader
- 01:46 Revision 748b390b (github): Refactor|libcommon: Continued remodeling savegame writing/reading
- 00:52 Revision 4d7c9ea4 (github): Refactor|libcommon: Implement player (de)serialization in C++, with Reader/Writer
- 00:12 Revision a1db7203 (github): Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
- The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the...
2014-02-12
- 23:13 Revision d8dfdcd9 (github): Refactor|libcommon: Implement polyobj (de)serialization in C++, with Reader/Writer
- 22:43 Revision 801d35e8 (github): Refactor|libcommon: Switched p_player.h/c to C++, renamed as player.h/cpp, cleanup
- 21:39 Revision 2319cde1 (github): Refactor|libcommon: Implement mobj (de)serialization in C++, with Reader/Writer
- 21:20 Revision 2f2a3ce7 (github): libcommon: Switched mobj.c to C++
- 20:11 Revision 17810b38 (github): Fixed|libcommon: Passing a string argument to App_Log
- 20:02 Revision 72b5333b (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
- 20:01 Revision 81bdf4e7 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:00 Revision c0820937 (github): libcommon: Continued cleaning up savegame writing/reading
- 14:55 Revision e0483c2e (github): Debug|Unix: Investigating Canvas recreation issues
- 14:54 Revision 071321a1 (github): Client|X11: Apply swap control via GLX for vsync
- 14:53 Revision d0530626 (github): Fixed|GLSandbox|Unix: Deploy testpic
- 14:52 Revision 7972137a (github): Fixed|libcommon: Passing a string argument to App_Log
- Only POD data accepted.
- 14:52 Revision d51b3aac (github): libgui: Added swap control for X11, debugging Canvas recreation
- GLShader, GLProgram, and GLFramebuffer now support recompilation/
has any effect on the OpenGL errors occurring after... - 09:30 Revision 8243e4ef (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- 07:01 Revision 213e6ac0 (github): Refactor|libdeng1|libdeng2: Relocated Garbage to libdeng2
- Garbage remains a C API although it has been moved to libdeng2.
From here it is accessible everywhere. Notably, libap...
2014-02-11
- 16:09 Revision 784f032e (github): libappfw: Added convenience header for BaseWindow
- 16:06 Revision c9ef8047 (github): UI|Ring Zero: Tweaks to game selection menu
- The height of the game session buttons is now determined more correctly
based on the height of four lines plus the ma... - 16:05 Revision 6e28a5fa (github): Refactor|libappfw|Client|Stereo 3D: Relocated window transforms
- WindowTransform and VRWindowTransform were moved to libappfw. They now
work together with BaseWindow, a new abstract ... - 14:23 Revision 40b00dae (github): Documentation|libappfw: Added API documentation for VRConfig
- 13:39 Revision 2ec06991 (github): Merge branch 'master' into oculus-refactor
- 05:37 Revision 63010ebe (github): libcommon|SaveSlots: Cleanup
- 04:39 Revision fa9e60bd (github): libcommon|SaveSlots: Throw an error if an invalid savegame slot is specified
- 04:12 Revision b4774489 (github): libcommon|SaveInfo: Cleanup
- 03:57 Revision 67b7b249 (github): libcommon: Catch and log errors thrown during savegame loading
- 01:23 Revision abb3cd84 (github): libcommon|SaveSlots: Ensure all SaveInfos are free'd when SaveSlots is
- 01:14 Revision 4abb8614 (github): libcommon|SaveSlots: Cleanup
- 00:18 Revision fcd8f309 (github): libcommon: Cleanup
- 00:14 Revision 594db1a5 (github): libcommon|SaveSlots: Added a C wrapper API for SaveSlots and made use of it
2014-02-10
- 23:29 Revision d7502c99 (github): Refactor|libcommon: Extracted high level savegame management into new C++ class 'SaveSlots'
- At present the associated SaveInfos will continue to be owned by this
class. In the future these should be referenced... - 22:21 Revision 4a8ff0e7 (github): Refactor|libhexen: Prefer the term 'hub' wrt map progression in MAPINFO
- The term 'cluster' is less descriptive and map authors generally use
'hub' in any case. - 15:03 Revision 7b364bd5 (github): Documentation: Removed obsolete copyright notice
- Yagisan's commit c69c83c56d77870668ccb2bdac3a90570dea384f from 2008 is
no longer relevant as the file has been comple... - 11:30 Revision 846c9535 (github): Refactor|Stereo 3D: Removed all public member variables of VRConfig
- Now the VR configuration cvars are kept in the client, while VRConfig
stores the parameters in use.s - 10:32 Revision 5441f434 (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- 07:16 Revision 0f709435 (github): Fixed|Hexen: Build failure (order of includes)
- The Map API was not declared as being in use early enough.
Also added a header file missing from common.pri.
2014-02-09
- 19:43 Feature #1727 (New): Apply colored sector lighting by sector via DED
- Many of Dday's visual effects (i.e generators, decorations, material glows etc) can be or are automatically applied t...
- 19:33 Feature #1726 (New): Remapping the colours on a texture via material def
- Something I've always wondered about, is the possibility of remapping the colours on a texture via a material def.
... - 15:36 Revision ae0231c8 (github): Refactor|libdoom: Translated braindata_t into a simple C++ class named BossBrain
- 13:35 Revision 0aa892f5 (github): Refactor|libdoom: Moved "Boss brain" to new source files
- 11:48 Revision 2f4e8dd0 (github): libcommon: Cleanup
- 11:36 Revision f7873024 (github): Refactor|libcommon: Separated saved game thinker info db into new source files
- 10:24 Revision 9fc44457 (github): Documentation|qmake: Documented some deng_* build options
- 10:07 Revision 8d79dbde (github): libcommon|MapStateWriter|MapStateReader: Moved more logic into MapStateWriter/Reader
- 09:42 Revision 4f2e70e5 (github): libcommon|MapStateReader: Throw a ReadError if a map saved state fails segment alignment check
- 08:34 Revision d03d8dd5 (github): Refactor|libcommon|MapStateWriter|MapStateReader: Better names for some MapStateWriter/Reader methods
- 08:23 Revision 919a3f98 (github): Documentation|libcommon: Improved apidocs for MapStateWriter, MapStateReader; cleanup
- 07:43 Revision 0d92b47f (github): libcommon|MapStateWriter: Typo
- 07:38 Revision 4641c7aa (github): libcommon: Continued work on remodeling saved game writing/reading
- Moved MapStateWriter/MapStateReader into new source files and applied
the pimpl idiom. All map data write/read routin... - 03:51 Revision 2bec6316 (github): libcommon|SaveInfo: Saved games now record the current map as a URI
- As the save version number has already been bumped to v14 for the
Doomsday 1.14 release, saved games made with unstab... - 01:44 Revision 732e088b (github): libcommon|SaveInfo: Removed unused map() and episode() methods of SaveInfo
- 01:38 Revision 0dd755f5 (github): libhexen: Cleanup
- 01:24 Revision 44cb574e (github): Refactor|libcommon: Use a map URI with G_NewGame() and G_DeferredNewGame()
- At present the logical episode and map numbers are parsed from the
map URI. In the future the episode should be speci...
2014-02-07
- 15:44 Revision 505632e5 (github): Refactor|Stereo 3D: Removed some of the public variables from VRConfig
- The client handles these as cvars and updates VRConfig as necessary.
- 14:58 Revision 663640bb (github): Merge remote-tracking branch 'origin/master' into oculus-refactor
- Conflicts:
doomsday/client/src/ui/widgetactions.cpp
2014-02-06
- 15:03 Revision d3af9533 (github): qmake|OS X: Using the OpenGL framework in Lion
- Untested, but should work.
- 14:49 Revision ebfd5ed0 (github): Fixed|GCC: Build failure casting templated functions
- When applying a C style cast, gcc 4.2 loses track of some vital
"contextual information" and fails to build these cas... - 14:47 Revision ae649711 (github): Fixed|qmake|OS X: Using the OpenGL framework in Snow Leopard
- In the 10.6 build, OpenGL headers were accessed from the X11 include
directory even though the correct headers are in... - 04:27 Bug #1725 (Closed): Heretic ghost mummies' floating spirits not disappearing after death
- As per the title, this only seems to affect the ghost (transparent) mummies; the solid ones are okay.
The rising s...
2014-02-05
- 22:14 Revision 82e8c4b6 (github): libcommon|SaveInfo: Added method of returning the current map URI from SaveInfo
- 20:56 Revision 94bfb439 (github): Client|UI|Network: Game selection menu fetches games from master server
- The client's ServerFinder can now fetch servers from the master
server. Currently this is done when MPSelectionWidget... - 19:54 Revision 7884ced6 (github): UI|Task Bar: Moved "Unload Game" next to "Games..."
- 19:40 Revision 5f850956 (github): Cleanup
- 19:15 Revision f0bce312 (github): libappfw: Fix build (refactoring oversight)
- 18:28 Revision d9a960b8 (github): Fixed|UI|Client: Fold title hover coloring
- Fold title hover coloring (e.g., in the Renderer Appearance editor)
has been broken since ButtonWidget was changed to... - 18:27 Revision 0836ce87 (github): libappfw|ButtonWidget: Button text hover coloring modes
- Buttons can now have a hover text color applied in two different
ways: replacing the normal color, or modulating with... - 16:14 Revision 78f81305 (github): UI|Client: Game selection menu behaves differently when game loaded
- Order groups differently and use different titles.
- 11:30 Revision 6fac3e32 (github): UI|Client: Game selection groups appear and are hidden as needed
- Also, when a fold is closed, show the number of items in parentheses
as part of the title. - 03:28 Revision 0451b69a (github): libcommon: Continued remodeling savegame writing/reading
- All high level map state write/read logic is performed by the new
MapStateWriter/MapStateReader classes. - 03:00 Revision e28539e9 (github): Fixed|libdoom: DOOM v1.9 saved game interpretation
- 02:59 Revision f053b0dc (github): Fixed|libheretic: Heretic v1.3 saved game reader
2014-02-04
- 19:36 Bug #1720 (Closed): [multiplayer] client seg fault when something moves
- 19:36 Bug #1716 (Closed): [Windows] Cannot resize console history widget if the edge meets the edge of the window
- 19:36 Bug #1715 (Closed): [Ring Zero UI] Game selection widget items clipped as they overflow (e.g., in 640x480)
- 18:44 Revision a50af7d4 (github): Fixed|libheretic: Heretic v1.3 saved game thinker translation
- XSector's specialData should point to the new thinker_t instance.
- 18:04 Revision 6553ea8d (github): qmake: Enable libdeng2 C++ API in all plugins
- 17:45 Revision a0975631 (github): Merge branch 'ui-multiplayer'
- 17:40 Revision ed87bf43 (github): Fixed|GCC|All Games: Build and link errors
- Corrected the definitions of various thinkers to be compatible with g++.
In short, one cannot define member functions... - 16:34 Revision db6a8181 (github): libdeng2|Debug: Monospace log formatting tweak
- 09:02 Revision ff82f69b (github): Fixed|FoldPanelWidget: Title is optional
- 08:46 Revision b6652fdd (github): libcommon: Removed cvar 'game-fastmonsters'
- Enabling/disabling of fast monsters and/or projectiles must be done
via the game rule mechanism. Game rules are appli... - 07:35 Revision 0807ce1b (github): libcommon: Cleanup
- 07:20 Revision 638f51d6 (github): libcommon: Ensure game rule changes are fully applied when staring a new game
- 07:09 Bug #1724 (Closed): Map briefings should be disabled when autostarting a game session from command line
- With Doomsday cut scene is shown with parameter -warp 07
With original Doom 2 cut scene is not shown with paramete... - 06:29 Revision aea33950 (github): libcommon: Cleanup
- 05:28 Revision dc3f67c8 (github): libcommon: Ensure game rule changes are fully applied when loading a savegame
- 03:36 Revision 31f84191 (github): SaveInfo|libcommon: Use 0-based logical episode and map numbers natively
- Also fixed a new regression with deserializing v.13 format info.
- 02:27 Revision 8cae7d43 (github): SaveInfo|libcommon: Cleanup
- 02:19 Revision b4e9bc5d (github): GameRuleset|libcommon: Added a (de)serialization mechanism
- The save version was bumped to v14 as previous save state formats
interleaved the game rules with other game session ... - 01:22 Revision 30d105c0 (github): libcommon: Cleanup
- 01:00 Revision 63f04fd0 (github): Refactor|SaveInfo|libcommon: Removed the old saveheader_t abstraction
- 00:13 Revision 570bd2e8 (github): SaveInfo|libcommon: Encapsulate saveheader_t within SaveInfo
2014-02-03
- 23:55 Revision f477cd27 (github): Refactor|SaveInfo|libcommon: Group values comprising the saved ruleset for the game session
- 23:21 Revision d00a767d (github): Refactor|libcommon: Updated save state IO to use SaveInfo's C++ API, directly
- 23:00 Revision b9b93e80 (github): SaveInfo|libcommon: Began transforming SaveInfo into a C++ class
- 22:57 Revision 7d7806ed (github): Refactor|UI|Client: Use reference-counted Action instances
- 22:56 Revision b61e600a (github): Refactor|libappfw: Use reference-counted Action instances
- 22:55 Revision eb973f9b (github): Refactor|libshell: Use reference-counted Action instances
- 22:55 Revision aae0f355 (github): Refactor|libdeng2|Action|Counted: Actions are reference counted
- Rather than requiring duplication of Action instances, they are now
reference counted so they can be conveniently sha... - 22:53 Revision fd92237e (github): Fixed|libdeng2|Time: Printing the correct time
- 22:28 Revision 72968209 (github): Refactor|libheretic: Switched Heretic v1.3 save state interpreter/reader to C++
- 22:02 Revision 84b2733f (github): Refactor|libdoom: Switched DOOM v1.9 save state interpreter/reader to C++
- 20:51 Revision 06b4c96b (github): Refactor|libcommon: Switched all remaining sources dealing with save state IO to C++
- 12:52 Revision c6ee1296 (github): UI|Client: Close Games dialog when a game session has been selected
- A signal is emitted from GameSelectionWidget after a selection
has been made. - 12:52 Revision 22a18166 (github): UI|Task Bar: "Games" is only accessible when not in Ring Zero
- 12:17 Revision 87fa8467 (github): UI|Client: Replaced "Multiplayer Games" with a "Games" dialog
- The Games dialog shows both the available game sessions and the
multiplayer games. It uses the same game selection wi...
2014-02-02
- 22:28 Bug #1723: [Value def's] impossible to remove pistol
- Fist as well (i.e the default weapons).
- 22:26 Bug #1723 (New): [Value def's] impossible to remove pistol
- Doomsday's value defs allow modders to set what weapon(s) a player starts with.
However, the player is always give... - 21:31 Revision e1e2107b (github): Refactor|UI|Ring Zero: Incorporate MP games in the game selection menu
- Added another subgroup into the Ring Zero game selection menu for
multiplayer games. MPSelectionWidget is a menu that... - 19:28 Revision dac63a3d (github): UI|Ring Zero: Revised game selection menu
- The game selection menu is now divided into foldable subgroups.
Incomplete games are put in a separate group.
Change... - 19:26 Revision e5d394c0 (github): libappfw|GridLayout: Added method for querying the layout's paddings
- 19:24 Revision 294bced7 (github): Fixed|libappfw|Margins: Updating margins
- The sum of the left and right margins wasn't always updated properly.
- 19:24 Revision 47c69e20 (github): libappfw|FoldPanelWidget: Fold title must be manually created
- Previously the title button would be created but never deleted, if
it was unused. - 19:22 Revision 8b30915a (github): Fixed|libappfw|MenuWidget: Take padding into account in layout
- Also added a helper template method for getting widgets representing
items. - 19:21 Revision 43549b14 (github): Fixed|libappfw: De- and re-initializing procedural images
- 19:20 Revision 32599f0b (github): libdeng2|Debug|IndirectRule: More concise description
2014-02-01
- 16:57 Revision 73f3e1cd (github): UI|Client: Added more network settings to dialog
- 16:57 Revision de244c61 (github): libappfw|SliderWidget: Use defined precision in edit popup
- 16:56 Revision 6cc8d9e4 (github): UI|Ring Zero: Center game selection menu in available space
- 16:06 Revision ea78196e (github): UI|Client: Added more network settings to the dialog
- 15:38 Revision 40cd9fe7 (github): UI|Client: Working on network settings and the multiplayer dialog
- 15:37 Revision 723a5124 (github): Fixed|LineEditWidget|libappfw: Don't animate height immediately after creation
- 15:36 Revision c1723996 (github): libdeng2|ScalarRule: Added method to finish current animation
- 15:36 Revision 88f7eeb3 (github): UI|Client|CVarLineEditWidget: Added a line editor for cvars
- 12:10 Revision da2c7823 (github): Fixed|libcommon: Compiler warnings (unused parameters)
- 10:42 Revision de7cb077 (github): libdeng2|Time: Better time formatting for log entries
- If more than an hour has elapsed, separate hours from seconds.
- 10:06 Revision 7879a29e (github): Fixed|libcommon|64-bit: Casts from integer to pointer
- Use the INT2PTR() macro to make casts with the correct integer sizes.
- 10:06 Revision 8932ee5f (github): Fixed|libcommon|64-bit: Casts from integer to pointer
- Use the INT2PTR() macro to make casts with the correct integer sizes.
- 09:51 Revision f678c919 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine into ui-multiplayer
- 09:09 Revision 1b850e5c (github): Typos
- 08:47 Revision 44f8a2d7 (github): Debug|ACS|Hexen: Error if a script tries to address outside its local value stack
- 08:04 Revision 59142387 (github): ACS|Hexen: Simplified ACScript => BytecodeScriptInfo lookup
- ACScript instances only ever exist while the bytecode which defines
said script is in memory. Once loaded/populated, ... - 07:03 Revision 298e4504 (github): libcommon: Continued cleaning up logical episode and/or map number usage
- The goal being a straight map from URI to logical [episode &] map
number(s), allowing for dynamic reindexing of maps ... - 06:05 Revision 2a4968ac (github): libcommon|Cleanup: Added G_CurrentMapUri()
- 05:14 Revision 3265a0b1 (github): libcommon: Cleanup
- 05:05 Revision 662edcc4 (github): ACS|Hexen: Deferred script tasks now reference maps with URI
- 02:29 Revision e7225765 (github): ACS|Hexen: Cleanup
- 01:42 Revision ebeffc05 (github): Console|Hexen: Improved output of "scriptinfo"
2014-01-31
- 23:50 Revision 2a934f1f (github): Fixed|libcommon: Compiler warnings (unused parameters)
- 23:03 Revision ce17792c (github): Refactor|libcommon: Completed save state (de)serialization Reader/Writer update
- 22:04 Revision 672bbe0e (github): Refactor|libcommon: Continued updating save state (de)serialization using Reader/Writer
- 22:02 Revision 0b11cb31 (github): Fixed|libcommon|Hexen DK: Crash during hexen-dk game init (invalid nextMap)
- Until a game has begun (and a map has been loaded) there is no valid
value for the current or next map. In previous v... - 21:54 Revision ed2f9053 (github): Fixed|MapInfoParser|Hexen: Incorrect assignment of logical map numbers to map URIs
- 21:52 Revision 69d5db64 (github): Fixed|libcommon: Implicit loading when revisited a map in the same cluster (typo)
- 19:56 Revision a312b17e (github): Merge branch 'master' into ui-multiplayer
- 19:56 Revision c1172945 (github): UI|Multiplayer: MP menu shows server address and connection duration
- 14:07 Revision 4fb217b7 (github): Fixed|Oculus Rift|libappfw: Shutting down LibOVR (dangling references)
- One of the references to the created LibOVR objects was not freed, thus
causing shutdown of de::OculusRift to hang wa... - 10:05 Revision 83b73c71 (github): Debug|libdeng1: Added an assert
- 09:10 Revision 94de3c9e (github): OS X|Fixed|libgui: No Core Text font implementation in 10.6 build
- The qmake project was still including the Core Text based fonts in
the 10.6 build. - 06:00 Bug #1091: No sound effect played when pressing F7 or F8
- Wanted to add to this that no sound effect is played (a switch sound) when pressing F1 to bring up the Help screen or...
Also available in: Atom