Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
The games' SaveSlots are presently allocated as a global variable, meaning that destruction will occur long after the engine's cvar database is cleared when the game is unloaded. Therefore attempting to modify the last-used and quick-slot tracking cvars from SaveSlots destructor is both wrong and unnecessary.
Fixed|libcommon: Error at shutdown attempting to query cvars that no longer exist
The games' SaveSlots are presently allocated as a global variable,
meaning that destruction will occur long after the engine's cvar
database is cleared when the game is unloaded. Therefore attempting
to modify the last-used and quick-slot tracking cvars from SaveSlots
destructor is both wrong and unnecessary.