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From 2013-12-22 to 2014-01-04

2014-01-04

23:00 Revision 785c0770 (github): Client: Continued updated logging with domain-specific LOG macros
skyjake
22:02 Revision 167d3280 (github): Client: Started updated logging with domain-specific LOG macros
Also, reworded some messages to be more appropriate for the context
and usage.
skyjake
20:17 Revision 8190f598 (github): DehRead|WadMapConverter: Updated logging with domain-specific LOG macros
Also, tweaked the entry levels to be more suitable within the domain. skyjake
20:16 Revision 29c56254 (github): Shell|libshell: Updated logging with domain-specific LOG macros
Also, tweaked the entry levels to be more suitable within the domain. skyjake
20:16 Revision ce7572fd (github): libgui: Updated logging with domain-specific LOG macros
Also, tweaked the entry levels to be more suitable within the domain. skyjake
20:15 Revision edc678b9 (github): libdeng2: Updated logging with domain-specific LOG macros
Also, tweaked the entry levels to be more suitable within the domain. skyjake
19:43 Revision cba0940a (github): Spelling
skyjake
19:42 Revision 3ef8d8f0 (github): Refactor|Log|libdeng2: Renamed the INFO/Important level to Note
“Note” as in “please note this important detail”. Also, the term
“info” is already used for Info files.
skyjake
18:46 Revision 0ccbc888 (github): Merge branch 'master' into ui-alerts
skyjake
18:42 Revision d3eb9829 (github): GL: Request OpenGL 2.1 compatibility profile
This might help with some newer OpenGL drivers (hopefully). skyjake
18:39 Revision 7e0a6c3b (github): Refactor|Log: Added bits for target audience, more LOG_* macros
It is now possible to mark log entries for specific user groups
and/or domains. While the DEV group is intended for p...
skyjake
15:01 Revision 7ffc2979 (github): UI|Client: Crash when deleting a menu widget
The ownership of menu items’ sub-widgets is dual: as popups, they
always have a parent and if the parent is deleted, ...
skyjake
14:50 Revision 4fec9c68 (github): Game|Resources: Applied rich formatting to "inspectgame" output
danij
14:41 Revision 8dd40b3e (github): Fixed|OS X: Build failure (missing header)
skyjake
13:17 Bug #788: Momentary pause during looped MIDI playback
This should be re-tested now that SDL has been upgraded. skyjake
13:16 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
Upgraded SDL to 1.2.15 and SDL_mixer to 1.2.12. skyjake
00:55 Feature #1692 (In Progress): [Windows] Upgrade SDL / SDL_mixer
skyjake
13:15 Revision 4d200241 (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
IssueID #1692 skyjake
13:13 Revision 5d8a6dd3 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
13:12 Revision bc3ab40a (github): Windows|SDL|qmake: Upgraded SDL, updated build configuration to suit
IssueID #1692 skyjake
13:11 Revision 82e36899 (github): Game|Resources: Added method of querying the logical status of a Game
danij
12:49 Revision 3b8e0b54 (github): Refactor|Game|Resources: Removed the now redundant Game::print()
danij
12:24 Revision 240fc60c (github): Console: Improved "help (identity-key)" output
Rather than assume the user is interested in the status of the game
specified, the console will output:
- Name the g...
danij
11:49 Revision bf5bd201 (github): Resources: Added cmd "inspectgame" for logging details of a registered game
The 'inspectgame' command can be used to obtain detailed information
about a registered game. If no identity key is s...
danij
09:39 Revision e14a7613 (github): Console|Cleanup: Renamed Con_StyledCommandUsage() as Con_CmdUsageAsStyledText()
In line with existing naming conventions. danij
09:19 Revision 67687898 (github): Typos
danij
09:11 Revision fd84de0c (github): Console: Applied rich formatting to "help (what)" output
danij
07:20 Revision 863df595 (github): Refactor|Game|Resources: Continued cleaning up the de::Game API
danij
06:25 Revision d066e507 (github): Refactor|Manifest|Resources: Moved logic for Manifest::consolePrint() into Game::printFiles()
danij
06:12 Revision a278c958 (github): Refactor: Removed Con_PrintPathList()
This routine is now obsolete as there more flexible ways of preparing
and printing a concatenated list of paths.
danij
05:15 Revision 20509d3a (github): Resources|Manifest: Cleanup
danij
05:15 Revision 8d95e864 (github): Console: Cleanup
danij
04:36 Revision 3e530c9d (github): Cleanup
danij
04:18 Revision 33d4b989 (github): Refactor|Game: Game now uses de::String and de::Path to represent attributes
danij
01:11 Revision 5a0dffc6 (github): Windows: Use backslashes when querying the registry via QSettings
Evidently one must use backslashes else the query will fail. danij
00:24 Bug #1704 (In Progress): Busy mode background images
skyjake

2014-01-03

23:57 Bug #1706 (Closed): Default Mapinfo music glitch
The music track used by the default MapInfo def is changed to the intermission screen if the player completes a map t... vermil
23:52 Bug #1705 (Closed): Flickering light decoration on moving platform
At the start of TNT Map06, is a moving platform that uses a flat that Dday's default defs attach dlights to.
As th...
vermil
23:50 Bug #1704 (Closed): Busy mode background images
Using 1.13 stable.
In Heretic, going from an intermission screen to a map produces a black screen during loading i...
vermil
22:48 Revision 2bf6fc4d (github): Resources|Windows|Mac OS: Automatically search for IWADs installed via Steam
Doomsday will now search the platform specific SteamApps directory
on Windows and OS X when locating IWADS, unless th...
danij
22:37 Revision 35eabec6 (github): Fixed|Sky|Renderer: Sky rendering issues/HOM in Hexen (refactoring oversight)
danij
20:40 Revision b5176593 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
skyjake
20:40 Revision c9f3dfe9 (github): Stereo 3D|UI: Clarified terms used in the VR settings dialog
skyjake
20:32 Revision 4a065932 (github): Refactor|Client|Server|libgui: Checking for existence of singletons
Renamed methods that check for singleton existence to
“somethingExists()”. Also don’t have redundant methods in Clien...
skyjake
20:12 Revision 756d02e6 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
IssueID #1703 skyjake
20:12 Revision 27ae871d (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
skyjake
20:12 Revision a5b46557 (github): Fixed|Shell|OS X: Use the correct UI font (Lucida Grande)
IssueID #1703 skyjake
20:11 Bug #1703 (Closed): [OS X] Shell uses the wrong UI font
There is a bug in Qt 4.8 on OS X 10.9 Mavericks where the wrong font is used for UI widgets.
See: "QTBUG-32789":http...
skyjake
20:08 Revision 9b28a7db (github): Fixed|Shell|libshell: ServerFinder must work without a de::App
skyjake
20:02 Bug #1691 (Closed): UI and full screen/window toggle
skyjake
20:01 Bug #1702 (Closed): Crash when multiple clients join a game
See: http://dengine.net/forums/viewtopic.php?f=7&t=1662#topic
If no bindings exist for a player, @P_IsControlBound...
skyjake
19:55 Revision 22190902 (github): libcommon|UI: Make sure game is frozen before opening a network connection
skyjake
19:55 Revision 3b041d00 (github): Fixed|libcommon: Don’t check control input of remote players
Remote players are moved according to a smoothed path of received
coordinates, not any control input values.
skyjake
19:55 Revision 04f391c6 (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
When checking for player controls, a null pointer was accessed
in P_IsControlBound().
skyjake
19:55 Revision a5af1622 (github): libcommon|UI: Make sure game is frozen before opening a network connection
skyjake
19:49 Revision 2dd9566b (github): Fixed|libcommon: Don’t check control input of remote players
Remote players are moved according to a smoothed path of received
coordinates, not any control input values.
skyjake
19:45 Revision 9634c68c (github): Fixed|Bindings|Multiplayer: Crash when more than one client in the game
When checking for player controls, a null pointer was accessed
in P_IsControlBound().
skyjake
19:03 Revision 26b87a6b (github): Typo
skyjake
17:06 Revision 5fed004f (github): UI|Client: Tweaked clip-culling for scrolling
When scrolling, it is beneficial to have things ready before they
become visible. Clip-culling will now use a hardcod...
skyjake
17:03 Bug #1701 (New): [Doom] Map08/ExM8 sound emulation
In Vanilla Doom, on ExM8 and Map08, all sounds are not cut off.
However, Dday only replicates this behaviour for t...
vermil
17:00 Revision 9b2f76e3 (github): Renderer|Particles: Don’t warn needlessly about missing particle textures
Instead of warning, print an INFO-level message about which textures
were successfully loaded.
Warnings are still pr...
skyjake
16:58 Revision f93e2354 (github): libdeng2|Range: Added utilities for finding and printing contiguous integer ranges
skyjake
16:58 Revision 91f8921b (github): Fixed|ClientApp: Potential uncaught exception when alerting without a window
skyjake
16:44 Feature #1509 (Closed): Option to stop active/sight sounds if emitter killed
skyjake
16:36 Feature #1509: Option to stop active/sight sounds if emitter killed
I think the 'sound-overlap-stop' cvar covers this old RFE. vermil
11:38 Feature #1509: Option to stop active/sight sounds if emitter killed
My apologies; I am no longer sure of the accuracy of what I originally wrote above and thus have withdrawn it. vermil
11:18 Feature #1509: Option to stop active/sight sounds if emitter killed
Withdrawn; my apologies. vermil
16:40 Bug #1667 (Rejected): Player weapon sounds interrupt "dont_stop" sounds
skyjake
16:31 Bug #1667: Player weapon sounds interrupt "dont_stop" sounds
Puzzling, upon retesting this issue in 1.13, it appears to no longer occur.
Maybe it happened to be the specific b...
vermil
16:25 Feature #1596 (Closed): [Updater] Notify when network connection fails
skyjake
16:24 Feature #1700 (Closed): Warning/error alerts
When a warning is entered into the log or an error occurs, there should be a clear alert notification given to the us... skyjake
16:17 Revision bd3a9f71 (github): UI|Client: Tweaked information in the About dialog
skyjake
16:09 Revision 6cc35691 (github): UI|Client: Changed button label in alert dialog
skyjake
14:37 Revision 04577b25 (github): UI|Client|libdeng2: Cull widgets that cannot be visible due to clipping
Widgets that lie outside the visible clip rectangles will not be
drawn at all. Previously all widgets were always dra...
skyjake
12:40 Feature #1699 (New): Particle renderer 2.0
The current particle effects system has some severe bottlenecks (it does not utilize the GPU (shaders, VBOs), instead... skyjake
12:36 Feature #1698 (New): Editor for particle generators
There should be an in-game editor UI for designing particle effects.
* Adjust parameters in real time.
* See how th...
skyjake
11:10 Revision e56696a7 (github): UI|Client: Adjusted dialog content margins
Now the buttons don’t have a top margin, which allows the content
to be laid out without overlapping the buttons.
skyjake
11:09 Revision 70283fb6 (github): Fixed|UI|Client: Updating widget margins
The sums were not correctly updated when margins were changed. skyjake

2014-01-02

23:25 Revision 5c141b5f (github): UI|Client|AlertDialog: Use regular font weight for alert list entries
Log entries use the “major” and “major meta” styles, and the same
formatting is used for the alert messages. However,...
skyjake
23:18 Revision 278ba9ab (github): UI|Client|LabelWidget: Allow using a custom rich format style
skyjake
22:53 Revision d73cce29 (github): Debug|Renderer: Added assertion
skyjake
22:10 Revision 67c19ae7 (github): UI|AlertDialog: Rewind list when alert dialog closed
skyjake
21:25 Revision 496981a1 (github): UI|AlertDialog: Keep up to a 100 alerts in the list
skyjake
19:53 Revision ed2d1361 (github): Cleanup
skyjake
19:09 Revision db31ce12 (github): UI|AlertDialog: Adjusted list behavior
The list of alerts is scrollable, and the latest alert appears at
the top of the list.
skyjake
19:08 Revision 5a34193c (github): UI|Client: Dialog and popup improvements
Adjusted the position of dialog buttons and the content height.
Also, open dialogs eat mouse wheel events in addition...
skyjake
19:04 Revision da4658a9 (github): UI|Client|ScrollAreaWidget: Scrolling can be disabled
skyjake
18:10 Revision 6e47a569 (github): Fixed|UI|Client: Don’t allow dialogs to grow higher than the view
For a dialog that has a downward opening direction, don’t let the
dialog’s height to be taller than the available roo...
skyjake
15:21 Revision a2f42013 (github): UI|Client: Alert notification for logged warnings and errors
This is the basic implementation of the alert mechanism. All warnings
and errors entered in the log show up as alerts...
skyjake
15:20 Revision 6ce1193e (github): UI|Client: Improvements for label and menu widgets
One can now specify a fixed maximum width for a label’s text, and
menus can show plain labels instead of just buttons...
skyjake
15:18 Revision 24be7e67 (github): Cleanup
skyjake
15:17 Revision f65fe72e (github): UI|Client: Configurable styled log sink formatter
skyjake
09:50 Revision 23e7e2ad (github): Default Style: Revised the VR icon
skyjake
09:37 Revision b6875e4c (github): Default Style: Revised the VR icon
skyjake
09:37 Revision 9b71259d (github): UI|Client: Added a stub from the alerts dialog
skyjake

2014-01-01

22:31 Revision 7f14a838 (github): Fixed|UI|Client: Check global bindings when a popup is open
Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691
skyjake
22:31 Revision 82575165 (github): Fixed|UI|Client: Check global bindings when a popup is open
Allows for instance pressing F11 to toggle fullscreen when any popup
is open.
IssueID #1691
skyjake
22:30 Bug #1691 (Resolved): UI and full screen/window toggle
I've made it so that any open popups will now check global key bindings before preventing the event from progressing ... skyjake
17:53 Revision 1cf6b42c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
17:52 Revision 17027643 (github): Sky|Renderer: Reimplemented sky renderer with an OO design in C++
Supporting Boom maps requires the ability to draw multiple skies at
once. This commit signals the beginnings of suppo...
danij
17:10 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
skyjake
16:59 Bug #1697 (Closed): [MP] Busy mode transition frame missing when joining
While waiting for a network connection to form, the game widget contents are not being drawn. They should have been f... skyjake
17:09 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
skyjake
16:48 Bug #1693 (In Progress): Crash when joining multiplayer game with Vanilla profile
skyjake
17:08 Revision 9f06692d (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per...
skyjake
17:08 Revision f42c4fc3 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
IssueID #1697 skyjake
17:06 Revision 38d539c1 (github): Fixed|Client|Renderer: Crash with Vanilla profile in multiplayer
Todo: This is a quick fix. It seems there is an underlying oversight
in the logic wrt multiplayer games (clmobjs, per...
skyjake
17:04 Revision 8cf1d432 (github): Fixed|UI|Client|Multiplayer: Freeze game content before joining
IssueID #1697 skyjake
15:06 Bug #1696 (Closed): BspLeaf::cluster: No sector cluster is attributed
A few reports from the forums:
* http://dengine.net/forums/viewtopic.php?f=7&t=1660 (1.13 without addons)
* http://...
skyjake
12:23 Revision cec8329a (github): libshell|ServerFinder: Added option to prevent automatic server discovery
IssueID #1695 skyjake
12:21 Revision a9928311 (github): libshell|ServerFinder: Added option to prevent automatic server discovery
IssueID #1695 skyjake
12:20 Feature #1695 (Closed): Option to prevent LAN server discovery
There should be a way to stop the client from trying to find servers on the local network. For instance, a command li... skyjake
12:17 Revision f3ad5fd8 (github): Bumped version to 1.13.1
skyjake
12:09 Revision 79c1bf17 (github): Builder|Fixed: Handling Unicode in a commit tag
skyjake

2013-12-31

08:50 Feature #1694 (New): [Doom] Invulnerability animation: full bright sync, apply tic rate
The focus on the Doom invulnerability filter using Dday's first ever view shader, for 1.13's release has made me noti... vermil

2013-12-30

20:28 Bug #1693 (Closed): Crash when joining multiplayer game with Vanilla profile
See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1633#topic skyjake
18:03 Feature #1692 (Closed): [Windows] Upgrade SDL / SDL_mixer
Potentially fixes a MIDI looping stutter issue. skyjake
10:12 Revision 8f0d1b06 (github): Bumped version to 1.14.0 Unstable
skyjake
10:05 Revision b87c1437 (github): Builder|Fixed: Handling Unicode in a commit tag
skyjake

2013-12-29

19:43 Bug #1691: UI and full screen/window toggle
I meant while one has the taskbar UI open; when one has just the task bar open, one can toggle between window and ful... vermil
19:41 Bug #1691 (Closed): UI and full screen/window toggle
I wasn't sure whether to class this as a bug or RFE.
One can't toggle between full screen and window, while the ta...
vermil
19:35 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
skyjake
16:05 Revision c4f33ee3 (github): Changed release type to “Stable” for 1.13.0
skyjake
11:59 Revision 89afd466 (github): Fixed|UI: Command line widgets must check for disabled state
If disabled, command line widgets must not handle events. The base
class (LineEditWidget) does already respect the di...
skyjake

2013-12-28

09:40 Revision 8d162c90 (github): Fixed|UI|Client: Game UI should be behind busy transition
If possible, keep the game UI behind the busy transition. Note that
when using the UI compositor for Oculus Rift, we ...
skyjake

2013-12-26

22:15 Bug #1690 (In Progress): [Windows] OpenAL sound plugin not being found
commit:85a37c89 will hopefully fix this. skyjake
11:10 Bug #1690 (Closed): [Windows] OpenAL sound plugin not being found
Long standing issue, at least on Windows, is that during startup, Dday is reporting that it is unable to locate the O... vermil
21:43 Revision 47f54a5b (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
21:40 Revision 85a37c89 (github): OpenAL|Windows|Installer: Deploy missing openal32.dll
This should solve the error loading the OpenAL audio plugin. The
plugin itself may still be broken, though...
skyjake
14:29 Bug #1689 (Closed): game options
skyjake
11:08 Bug #1689: game options
Those options have been removed from Snowberry due to those options becoming redundant and/or that Snowberry is slowl... vermil
02:45 Bug #1689 (Closed): game options
Hi guys ! that mod so bee very good, but from the new version something is missing from the settings / display / grap... zytharr99

2013-12-25

19:53 Revision 832c6970 (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
19:52 Revision 88c4daeb (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
19:48 Revision e4595f67 (github): Stereo 3D: Copyright notice
skyjake
18:41 Revision d129effd (github): Documentation|Console: Updated help for ‘postfx’
skyjake
13:19 Revision 8d7aae87 (github): Documentation|Readme: Added stereoscopic rendering to feature list
skyjake
10:24 Revision 0b4e2934 (github): Default Style: Revised VR icon
skyjake

2013-12-24

20:41 Revision a4646fe3 (github): Oculus Rift|UI: Added a button to restore desktop settings
Also, head tracking is now only active in Oculus Rift mode. skyjake
16:58 Revision f895c0db (github): libgui|GLFramebuffer: Fall back to non-multisampled if an error occurs
skyjake
16:26 Revision a74e4117 (github): Oculus Rift: Autoconfigure a larger size for HUD elements
skyjake

2013-12-23

14:37 Bug #932 (Closed): mf2_floatbob not affecting particle generators
Bobbing now affects particle spawn positions. However, it only affects the original position of the particle — as the... skyjake
14:34 Revision 9408252d (github): Fixed|Particles: Particle spawn position affected by source float bobbing
When particles are spawned, in addition to floorclip, float-bobbing
is also taken into account.
Todo for later: It w...
skyjake
13:50 Bug #1659 (Closed): Crash when loading a save game of Ultimate Doom
skyjake
13:06 Bug #1659 (Resolved): Crash when loading a save game of Ultimate Doom
This looks like a corrupt save file. I fixed the cause of the crash, however it cannot be loaded successfully. skyjake
13:45 Feature #1688 (New): Command line options documented with Amethyst
All command line options should be documented using Amethyst, much like the console variables and commands are docume... skyjake
13:43 Feature #1503 (Closed): [Unix] Basic command line options (e.g., help, version)
skyjake
13:42 Revision 4ce0669d (github): Unix|Client|Server: Added command line options --version and --help
It is customary in Unix to have these.
IssueID #1503
skyjake
13:38 Revision 37752a77 (github): Documentation|Readme: Added Oculus Rift support
skyjake
13:10 Feature #1687 (Progressed): In-game error dialogs (e.g., corrupt savegame)
Instead of shutting down the entire engine due to an uncaught exception, error situations like a corrupt savegame sho... skyjake
13:04 Revision 0c496733 (github): Fixed|Client|libcommon: Avoid crash when loading a corrupt savegame
IssueID #1659 skyjake
12:29 Feature #1678: Optimize stereoscopic pixel formats
Repurposing this issue to be more about optimizing the memory use and performance of 3D stereo rendering. skyjake
12:25 Feature #1656 (Closed): UI for VR / Oculus Rift config
skyjake
12:24 Feature #1636 (Closed): Support for Oculus Rift
I'm closing this issue as complete. @libovr@ is now included in Doomsday's Windows and OS X 10.8 packages and there ... skyjake
10:06 Revision 03ce5b0d (github): Oculus Rift: Ensure prediction latency is set
Attempting to make sure that OculusTracker is always informed about
the configured prediction latency.
skyjake
09:46 Revision fbfb48c2 (github): Oculus Rift: Auto-configuration includes color adjustments
Set some more reasonable color settings for the Rift display. skyjake
07:58 Revision 4e666ff7 (github): Fixed|Task Bar: Hide and show the correct menu items
skyjake
07:58 Revision 5f72c210 (github): Oculus Rift: View bobbing should be reduced in Rift mode
skyjake

2013-12-22

20:33 Feature #1636: Support for Oculus Rift
This weekend I have made several Rift-related improvements:
* Fixed rendering glitches so that the left and right ey...
skyjake
20:25 Revision 4c201e7e (github): Default Style|Stereo 3D: Added an icon for 3D & VR config
skyjake
20:01 Revision dc9d476d (github): Stereo 3D|UI: Oculus Rift settings only appear when Rift connected
Also added a quick-setup button for setting a good configuration for
the Rift.
skyjake
19:58 Revision 4d972fe7 (github): Input|Bindings: Only active input devices should be considered
When checking for existing bindings for a control, only active input
devices should be taken into account.
skyjake
18:53 Bug #925: [Doom] Map32: Secret exit quirk not replicated
You've got it the wrong way around. Warping manually messes it up. vermil
12:25 Bug #925: [Doom] Map32: Secret exit quirk not replicated
Maybe I'm being thick but how does this map specifically take advantage of that if the only way to trigger it is by w... danij
11:01 Bug #925: [Doom] Map32: Secret exit quirk not replicated
I believe that Vanilla Doom2 has no understanding of what to do with a secret exit trigger on Map32 and thus in a cas... vermil
04:22 Bug #925: [Doom] Map32: Secret exit quirk not replicated
Am I correct to conclude that the PWAD mentioned in the initial report is actually irrelevant to the issue in question? danij
17:27 Revision bf0aa55d (github): UI|Stereo 3D: Show latency setting only when head tracking available
skyjake
17:22 Revision 5e888266 (github): Fixed|UI|Client: Relocate popups when UI composition mode changes
If the compositor is activated, open popups must be relocated to
the compositor instead of staying in the root widget.
skyjake
17:07 Revision ecef8cd0 (github): Stereo 3D|UI: Added settings to the “3D & VR Settings” dialog
Also, updated some Oculus Rift defaults according to averages
from Wikipedia (average male IPD, height).
skyjake
15:48 Revision 953a2d31 (github): UI|Stereo 3D: Added a VR settings dialog
Todo: Add all the VR settings. skyjake
14:12 Revision 813273ae (github): Oculus Rift|Stereo 3D: Improved latency of head tracking
This commit improves the integration of Oculus Rift head tracking
into player view angles.
For the best experience, ...
skyjake
09:56 Revision c90ad394 (github): Debug|libdeng2: Added assertions regarding valid use of Observers and Widgets
skyjake
09:56 Revision e1238bc7 (github): Fixed|UI|Client: Crash when deleting a popup menu widget
There was an inadvertent duplicate call to the base class’s
preparePanelForOpening() method in PopupMenuWidget.
skyjake
09:56 Revision 1c1bda80 (github): Fixed|UI|Client: Don’t offer events to the fake mouse cursor widget
skyjake
09:56 Revision 77006c33 (github): UI|ProfilePickerWidget: Conform to common widget behavior of popup menus
Close picker’s menu if it’s already open. skyjake
09:52 Revision 1b362513 (github): Fixed|UI|Renderer Appearance: Typo in 'Anisotropic Filter:' button label
danij
08:15 Revision 42e608f9 (github): Refactor|World: Removed the World-internal MapLoadTaskData
Now that the editable to playable map state conversion is performed
with a secondary step, the high level logic of th...
danij
00:51 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
danij
00:42 Revision cbad8a65 (github): Fixed|Menu|libcommon: Tiny menu cursor with some mods (e.g., Hell Revealed II)
The size of the menu cursor is determined dynamically according to
the dimensions of the currently focused menu item....
danij
 

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