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From 2014-01-05 to 2014-01-18

2014-01-17

14:55 Revision ed55cfc7 (github): Fixed|UI|Stereo 3D: Map mouse wheel position to left/right frames
Mouse buttons and position was already mapped, however the wheel
position was not.
skyjake
13:03 Revision cda00fa7 (github): Client|Script: Added the script binding App.quit()
skyjake
12:49 Revision 30d05b26 (github): Cleanup
skyjake
12:34 Revision c544aa6e (github): Refactor|Script: Revised naming convention of native script functions
Now using “Function_” as the prefix. skyjake
12:33 Revision b2c31bdb (github): Fixed|All Games: Errors in release build
Log entries were being printed with debug-only variables or functions. skyjake
09:07 Revision 2acf8cd8 (github): Refactor|Client|libgui: Use Binder to manage script bindings
The native implementation of the functions doesn’t need to check
for argument count as that is already checked earlie...
skyjake

2014-01-16

20:34 Revision e6e1dd58 (github): libdeng2|Script: Utilities for easier creation of native script functions
Binder automates the tasks for registering and unregistering native
entry points that appear as script functions.
skyjake
20:34 Revision 87589314 (github): Refactor|Client|libgui: Use Binder to manage script bindings
skyjake
19:38 Revision 0a317ebf (github): Fixed|Renderer: Model particles not affected by dynamic lights, plus cleanup
The particle renderer used the wrong axes when determining the BSP
leaf at the origin of a given particle (Z and Y we...
danij
18:00 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
skyjake
17:51 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
LOL, I just tried it and pressing it once works in original as well, this can be closed, sorry i wasted your time :s nyakze
17:44 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm sorry, I was wrong. You actually have to only press it once now, instead of 2 times like in original Hexen. So it... nyakze
17:38 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Err, no. That's not just animation. In 1.13.2 the switches don't move the wall for me no matter how many times I pres... nyakze
17:05 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
Ah, you are referring to the animation of the switch texture, rather than it's function. My apologies for misinterpre... vermil
16:45 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
I'm pretty sure there were a couple more of switches like that ahead in the game also, can't remember which levels th... nyakze
16:36 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
vermil wrote:
> The switches that move the walls appear to be functioning fine for me; they are repeatable, activate...
nyakze
14:53 Bug #1713: [HEXEN] Guardian of Steel switches not animating as intended
To which switches do you refer to?
The switches that move the walls appear to be functioning fine for me; they are...
vermil
13:55 Bug #1713 (Rejected): [HEXEN] Guardian of Steel switches not animating as intended
The switches in the Guardian of Steel should only work when you press them 2 times in a row, it will make them to hol... nyakze
17:26 Bug #1714: Multiplayer weapons aren't remaining in play
Preplaced weapons I mean. Not ones dropped by various bad guys. vermil
17:25 Bug #1714 (Closed): Multiplayer weapons aren't remaining in play
In Deathmatch mode 1 and Co-operative, weapon pickups are supposed to not be removed from play once picked up, though... vermil
12:27 Bug #1712 (Closed): [Windows] VSync cannot be turned off / forced fps limit (even in windowed mode)
Switching VSync on or off doesn't seem to do anything, same with console command. It happens in both fullscreen and w... nyakze

2014-01-15

13:59 Revision eeec1ae5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
13:59 Revision 25605e10 (github): libdeng2|StringPool: The 'data' argument of StringPool::iterate() is now optional
danij
13:54 Revision f47d5089 (github): Cleanup|Client: Log entry
skyjake
13:51 Revision 95e2230d (github): World: Log a separate warning for each unknown material
Now that the warnings produce collated alerts it is better to log
each unknown material encountered during map conver...
danij
12:56 Revision 681410ac (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
12:55 Revision 189fce2b (github): DehReader|Fixed: Parse error reading a [PARS] block using doom2 notation
danij
12:53 Revision f38566b9 (github): Fixed|libdeng2: Warning in release build
skyjake
11:02 Revision d830a002 (github): Refactor|Generator|World: Made private more members of Generator
danij
10:05 Revision 48022294 (github): Windows: Fixed build (platform header inclusion order)
danij
09:35 Revision f79dfba1 (github): Default Style|OS X: Default UI font
On second thought, Open Sans only works with Qt 5.2; with Qt 4.8
it doesn’t get a bold weight at all. Better stick wi...
skyjake
09:30 Revision a3ad1f8b (github): API: Relocated internal thinker functions from public API header
These belong in an internal header. skyjake
09:12 Revision 0da7b89a (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
09:12 Revision eb64c530 (github): Cleanup|Log|libgui|libappfw|Console: Log message cleanup
skyjake
09:11 Revision d2a4a63d (github): Default Style|OS X: Use Open Sans as UI font (like on Windows)
Standardizing appearance. Also, Qt is having real difficulties
picking the right font weights on Mavericks, which mak...
skyjake
09:09 Revision 628fdc4d (github): UI|libgui: Disable widget background blurring when a game is loaded
Game rendering is simply not efficient enough to be done multiple
times per frame => perf hit is too big.
skyjake
09:05 Revision cc995755 (github): Refactor|World: Renamed p_particle.h/cpp to generator.h/cpp respectively
Also added a convenience header for Generator. danij
08:49 Revision 54d54b47 (github): Refactor|World: Continued splitting up p_particle.h/cpp
danij
07:56 Revision 2a3ce816 (github): Client: Cleanup
danij
07:26 Revision e17ccd39 (github): Cleanup: Moved global validCount to WorldSystem; r_main.h/cpp now client-only
The server executable no longer depends on any source file in the
render domain.
danij

2014-01-14

20:10 Revision 11357422 (github): libgui: Fonts can specify alternate families for different weights
However, at least on OS X 10.9 it seems Qt is currently unable to
select a light font no matter which mechanism is used.
skyjake
18:24 Revision 6bb992be (github): Tests|OS X: Test deployment with Qt 5, failed assert in test_log
skyjake
18:23 Revision ccb1c893 (github): FMOD|Cleanup: Log entries containing pointer values
skyjake
14:52 Revision f8a662d5 (github): Fixed|OS X|Qt: Bundling Qt 5 frameworks in Doomsday.app
skyjake
12:24 Revision 53172f14 (github): Log|Resources|libgui: Improved log output
skyjake
12:24 Revision 01d5e980 (github): libdeng2: Added a header for some printable character symbols
Unicode if possible. skyjake
11:51 Revision 8e54a19e (github): Fixed|UI: Use GLFramebuffer when drawing a blurred widget background
The game renderer assumes that both color and depth attachments are
being used.
skyjake
11:10 Feature #1700: Warning/error alerts
The UI (alert dialog) still needs some polishing:
* -Don't show entries before they ready to be drawn.-
* -Smoothly...
skyjake
11:09 Feature #1708 (Closed): Logging by domain (with filtering)
Maintaining appropriate log levels and other metadata is something we need to do on ongoing basis, though. skyjake
10:34 Revision fab3c296 (github): libgui|GLFramebuffer: Use a Property to track the default sample count
All existing GLFramebuffer instances observe the default sample count
and update their contents accordingly when it’s...
skyjake
10:33 Revision 8d7272d7 (github): Console: Disabled warning about ‘playdemo’
Demos are currently not supported, so no point in warning about them. skyjake
10:32 Revision db1f6e12 (github): libdeng2: Added the Property utility for observable native variables
Unlike script Variables, Property deals with native value types
and cannot accept more than one type of value.
skyjake

2014-01-13

21:31 Revision e2ebe9f6 (github): Fixed|Particles: Out-of-bounds memory access
Apparently spinIndex was sometimes incorrectly calculated on
p_particle.cpp:794.
skyjake
17:49 Revision 7a339f5f (github): Cleanup: Log entries, levels, and domains (continued)
skyjake
17:30 Revision 5e9ac8ae (github): Cleanup: Log entries, levels, and domains (continued)
skyjake
17:07 Revision e917e915 (github): Cleanup|All Games: Removed dead code related to player controls
The g_ctrl.* files were not needed any more since libcommon handles
player control setup.
skyjake
17:07 Revision aca7c3b5 (github): Cleanup|API: Removed all use of Con_Message, removed from public API
Also removed Con_PrintRuler. The libdeng2 C API now has a macro for
making escape codes (DE2_ESC).
skyjake
14:54 Revision 18349923 (github): libappfw: Moved dialogs to a separate source folder
They were kept separate in the client, and it's good to keep them
separate in libappfw.
skyjake
13:12 Revision d5184f20 (github): Map|Client: Continued cleaning up particle generator management
danij
10:34 Revision 16a8bfdf (github): Renderer: Relocated generator visibility flags to viewports.cpp, use QBitArray
danij
10:11 Revision 1f858131 (github): Map: Cleanup
Todo: Is it really necessary to link generators to sectors? danij
09:27 Revision 0b33995a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
09:27 Revision 18269b4b (github): Map|Client: Continued tearing down the clientside Generators abstraction
danij
08:55 Revision 277d6139 (github): qmake|OS X: deng_noclient is not available in the OS X build
On the Mac, the client app and libs need to be built anyway. skyjake
08:52 Revision ec69976f (github): Fixed: Library build order
libappfw requires libdeng1. skyjake
08:45 Revision a54a63a3 (github): Map|Client: Moved the map's Generator collection into de::Map
Todo: Continue tearing down this now obsolete abstraction. danij
07:29 Revision 6523743c (github): Renderer: Cleanup
danij
06:57 Revision e5074bfb (github): Map|Client: Fully encapsulate the clientside Generators collection within de::Map
Also began remodeling the particle generator representation toward a
more object-oriented model (note that a particle...
danij
01:32 Revision bae6c5e0 (github): Cleanup|World: Added Thinker_Map() (returns the map in which the thinker exists)
Note that presently this merely resolves to a WorldSystem::map() call. danij
00:44 Revision 5ec443f7 (github): Hand|World: Updated wrt WorldSystem name change, fix compiler warning
danij
00:37 Revision 5027182b (github): Refactor: Renamed World as WorldSystem, derive from de::System
danij

2014-01-12

23:26 Revision 6543298e (github): WinMM|Windows: Fixed build (missing header), cleanup
danij
21:22 Revision eaea5fdb (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
Applying log entry metadata flags. skyjake
20:51 Revision 6cec9bb8 (github): Cleanup|All Games|Plugins: Replacing use of Con_Message with App_Log
Applying log entry metadata flags. skyjake
16:51 Feature #1429 (In Progress): Support for Freedoom
Freedoom IWAD files renamed: http://dengine.net/forums/viewtopic.php?f=7&t=1671
We should add separate game modes ...
skyjake
13:50 Revision ad93df03 (github): Refactor: Added App_Log() to the libdeng2 C wrapper, use it everywhere
App_Log() works the same way as the LOG_* macros: a newline is
automatically added (if there isn’t one). Replaced app...
skyjake
13:09 Revision cedf0673 (github): Refactor: Convenient log level enums for the libdebg2 C wrapper API
skyjake
12:28 Revision 61f68e3a (github): libcommon|libdoom: Running player thinkers and their mobjs in fractional time
Proof of concept where players and their mobjs live in fractional
time while the rest of the world uses only sharp ti...
skyjake
12:25 Revision f27ab3b3 (github): Started work branch for low-latency input and modern player movement
The objective is to allow players (and only players) to be controlled
and moved in fractional time, i.e., as fast as ...
skyjake
12:13 Revision af95f5fa (github): Fixed|Heretic: Transition from intermission to next map
The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti...
skyjake
12:12 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
skyjake
12:11 Bug #1704 (Closed): Busy mode background images
skyjake
12:11 Revision 81eb082a (github): Fixed|Heretic: Transition from intermission to next map
The busy mode transition frame was not being prepared at the
end of the Heretic intermission. Also, there was a waiti...
skyjake
11:23 Revision 8e67f805 (github): Fixed|UI: All-white busy transition frame
It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w...
skyjake
11:23 Revision 5fb6de69 (github): Client|libgui: Added some log messages
skyjake
11:22 Revision d9030b73 (github): Fixed|UI: All-white busy transition frame
It appears that somebody somewhere alters the min filter of the
transition frame when using “leavemap”, however not w...
skyjake
10:03 Revision 6848105e (github): Refactor|Console|API: Printing log messages, removed old Console API functions
The engine should not internally use Con_Message, Con_Printf, or
Con_FPrintf to print log messages, as these do not p...
skyjake

2014-01-11

21:13 Revision f55bc159 (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
20:30 Revision 31d1341b (github): Cleanup|Refactor|Client: Log entries, levels, and domains (continued)
Reduced redundancy and use of fatal errors in fi_main.cpp. skyjake
18:39 Revision a0d050eb (github): Map|Client: Cleanup
danij
17:48 Revision 3ce88f87 (github): Console: Improved output of “listcontrols”
skyjake
17:27 Revision 2e79c6a7 (github): Map|Client: Encapsulate write access to the client mobj hash within de::Map
danij
16:18 Revision 05c836fc (github): Cleanup|Map|Client: Moved Map::expireClMobjs into map.cpp
danij
15:18 Revision 77c44ec8 (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
12:18 Revision 71a20b39 (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
11:29 Revision 836d7990 (github): Client|Log: Only Dev messages are shown with the section info
The log entry “sections” contain information about where in the
native code the entry was created. This information i...
skyjake
10:56 Revision b62e2f31 (github): Refactor|libdeng1: Renamed the "boolean" define to "dd_bool"
Windows system headers define a "boolean" with a different size. To
avoid this conflict, libdeng1's boolean is now dd...
skyjake
08:50 Revision 5188efa3 (github): Merge branch 'libappfw'
skyjake
08:35 Revision a5207b49 (github): Windows|Installer: Deploy deng_appfw.dll
skyjake
08:34 Revision 4dfcf410 (github): Refactor|Client: Updated to use libappfw
The generic portions of the UI framework have now been migrated to
libappfw.
skyjake
07:06 Revision 023b82a5 (github): Refactor: Updating client to use libappfw
skyjake

2014-01-10

19:41 Revision 2e641bb7 (github): Refactor: Continued setting up libappfw and updating the client
skyjake
15:10 Revision 003f9714 (github): Started work branch for separating the UI framework in a shared lib
The client's UI framework has grown large enough to warrant moving
it into its own shared library called "libappfw" (...
skyjake
13:08 Revision 1f64756e (github): Fixed: Compiler warnings
Unused variables and tautological conditions. skyjake
13:06 Revision 93964519 (github): Fixed: Compiler warnings
Unused variables and tautological conditions. skyjake
10:50 Revision 6513a8b3 (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
10:30 Revision 7f3a52b2 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
skyjake
10:29 Revision 57afd11b (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
10:28 Revision 07927d41 (github): World|Client: Cleanup
danij
10:05 Revision d08b3c9a (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
08:57 Revision 97a6152e (github): Map|Client: Cleanup
danij
08:21 Revision 991a2414 (github): Cleanup: de::dintptr() is unnecessary when logging with de::LogEntry::Arg
danij
08:06 Revision 768ec6d1 (github): Refactor|Map|Client: Moved Map's ClMobjHash to the private Instance
danij
07:46 Revision 5ddb9064 (github): Refactor|Map|Client: Reworked the client mobj hash into a basic C++ class
danij
06:26 Revision 30b17945 (github): Map|Client: Cleanup
danij
06:01 Revision c12b14a6 (github): Client: Cleanup
danij
05:55 Revision 638cd846 (github): Map|Client: Removed fixed limit CLIENT_MAX_MOVERS (was 1024)
danij
05:06 Revision 1d011e2e (github): Refactor|Map|Client: Clientside active mover arrays are now private to Map
danij
04:53 Revision 9c9edeab (github): Cleanup|Map|Client: Moved all client only methods of Map to map.cpp
danij
04:23 Revision fcfec832 (github): ClPlaneMover|Client: Cleanup
danij
04:21 Revision c34b37eb (github): Refactor|ClPlaneMover|Client: Simplified ClPlaneMover (use a Plane pointer)
danij
03:56 Revision 64f08249 (github): Refactor|World|Client: Moved ClPolyMover into new source files
danij
03:50 Revision 5d609443 (github): Refactor|World|Client: Moved ClPlaneMover into new source files
danij
03:10 Revision c3fbda76 (github): World|Client: Cleanup
danij
02:27 Revision 63b65707 (github): World|Client: Cleanup
danij
01:12 Revision 5ea7600e (github): World: Cleanup
danij
00:18 Revision 4e051503 (github): World|Server: Cleanup
danij

2014-01-09

23:53 Revision 0e0f33ec (github): LightGrid|Renderer: Cleanup
danij
23:50 Revision cbffd0e1 (github): World: Cleanup
danij
20:52 Revision 1b033ec2 (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
20:35 Revision 2ffec24c (github): Cleanup|Client: Log entries, levels, and domains (continued)
skyjake
19:41 Revision e8af1a95 (github): Fixed: Build error
skyjake
19:40 Revision bbd93763 (github): Cleanup|Client: Log levels and domains (continued)
skyjake
18:33 Revision a6cc1a6a (github): Fixed|Ring Zero: Do not attempt to parse a game config when switching to ring zero
danij
18:27 Revision c4df0bb5 (github): Fixed|Console: Do not warn about non-existent autoexec/startup config files
danij
17:41 Revision 1a26e85c (github): ResourceSystem: Cleanup
danij
17:40 Revision 9b940cc7 (github): Console: When saving config/bindings only log if actually written to a file
danij
17:38 Revision 2a2f83a9 (github): Fixed: Exception during log flush (argument string format error)
danij
17:11 Revision ff2c1fc5 (github): Fixed: Compiler warnings
skyjake
17:11 Revision 6b251f7d (github): Log|libdeng2: Elaborate when a log entry throws an exception
The format string is included in the error message. skyjake
16:44 Revision 911a9e1d (github): Fixed|Log: Crash when making a log entry
Trying to delete an invalid pointer when setting Arg value. skyjake
16:44 Revision 58c10e98 (github): Cleanup|Network|Client: Log levels and domains (continued)
Also converted some Con_Message() calls to use LOG. skyjake
16:36 Revision cca236fb (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
danij
16:36 Revision 6e34d450 (github): Console: Cleanup
danij
15:38 Revision 9d05452a (github): Cleanup|Network|Client: Log levels and domains (continued)
Also converted some Con_Message() calls to use LOG. skyjake
15:18 Revision 0a1166b9 (github): Windows: Fixed build (unknown DEBUG_Message)
danij
12:55 Revision 961022c1 (github): Cleanup|Server|Client: Log levels and domains (continued)
Converted remaining Con_Message() calls in the network domain to
use LOG.
skyjake
12:51 Revision b6ee2888 (github): Refactor|Log|libdeng2: Keep a pool of shared log entry argument instances
To avoid repeatedly allocating and freeing memory for log entry
arguments, the existing ones are now kept in a shared...
skyjake
12:26 Feature #1711: Automatically switching external music
Just thinking about it; obviously I understand that it's easy for me to sit here and write this, but another thing en... vermil
12:09 Feature #1711 (Rejected): Automatically switching external music
Something crazy probably.
There are many classic user mods out there that contain duplicate, but renamed, music lu...
vermil
09:59 Revision 916647c5 (github): Fixed: Compilation errors
jaakeran
09:05 Revision fe1420c3 (github): Audio|Client: Replaced Con_Errors with exceptions (with -isfx, etc.)
skyjake
09:02 Revision b6aef6f0 (github): Cleanup|Audio: Log levels and domains (continued)
skyjake

2014-01-08

20:05 Revision 935df5f1 (github): Cleanup|Client: Log levels and domains (continued)
skyjake
19:03 Bug #1710 (Closed): game-fastmonsters 0/1 doesn't work
The console command; 'game-fastmonsters' appears to not be functioning (i.e it has no effect).
I tested it followi...
vermil
18:31 Revision 04a6f557 (github): FluidSynth|FMOD: Use libdeng2 Log for debug logging from audio plugins
skyjake
18:30 Revision c178bebc (github): Fixed|UI|Client: Per-domain log filters overridden inadvertently
skyjake
13:07 Revision 6febdd14 (github): Merge branch 'ui-alerts'
skyjake
13:07 Revision 9621515b (github): Cleanup|Client|libgui: Log levels and domains
Todo: Much more of this to come… skyjake
13:06 Revision fe3c2485 (github): libdeng2|Log: Include log entry domain in printed copy
skyjake
11:06 Revision df67bca2 (github): libdeng2|Log: Include domain in printed log entries
Only the first applicable domain is printed. Upper case letters are
for non-dev entries and lower case is for dev ent...
skyjake
11:04 Revision cb7ef360 (github): Client|Log: Resetting Log filter and alert settings to defaults
skyjake
10:25 Revision 263ff468 (github): Cleanup
skyjake
10:25 Revision 2b27c10a (github): Fixed|UI|Client: Button text hover color with rich formatting
Rich formatting would override the button hover color, which would
result in a potential clash with the hover backgro...
skyjake
10:02 Revision a65722fb (github): Merge branch 'ui-alerts' of ssh://github.com/skyjake/Doomsday-Engine into ui-alerts
skyjake
09:14 Revision 13c29204 (github): Cleanup
skyjake
09:12 Revision be375b8e (github): UI|Client|Log: Alert about entries in requested domains
The Config.alert record now determines which domains raise alerts
on which levels.
AlertMask composes a LUT that is ...
skyjake
08:33 Revision d3be5fcc (github): Refactor|Log|libdeng2: Always require a context domain for log entries
This makes it simpler to check which levels and enabled, etc. skyjake

2014-01-07

21:50 Revision d8561722 (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa...
skyjake
21:49 Revision 4c11ac4d (github): Oculus Rift|Renderer: Separately configurable Oculus Rift multisampling
Added “rend-vr-rift-samples” to control the number of samples used
for the unwarped Oculus Rift framebuffer. The defa...
skyjake
20:56 Bug #1709 (New): Infine events interfere with taskbar
Pretty much was the subject states. Infine takes control of the taskbar shortcut key, when one imagines it probably s... vermil
18:55 Revision fb03a380 (github): UI|Client: Cleanup and fixes in the Log Filter settings dialog
Now the App’s LogFilter is updated when values are changed in the
widgets.
skyjake
18:53 Revision 2daa2561 (github): UI|Client|ChoiceWidget: Determine potential maximum width
skyjake
16:27 Revision 4f7c0dda (github): UI|Client: Revised and improved the Log Filter & Alerts dialog
Better layout and implementation. skyjake
16:26 Revision cfae081f (github): Fixed|UI|GridLayout: Right-aligned cells that span multiple columns
skyjake
16:26 Revision a6f7808b (github): UI|Client|AlertDialog: Added a Gear button for alert settings
It just shows the Log Filter & Alerts dialog, the same one that is
in the console menu.
skyjake
16:24 Revision ce58192d (github): Refactor|Record|libdeng2: Setting values without recreating variables
For convenience, Record now provides methods for setting member
variable values in such as a way that the variable is...
skyjake

2014-01-06

21:49 Revision 77e84d2e (github): UI|Client: Put together the log settings dialog’s contents
Todo: Better layout and full functionality. skyjake
21:48 Revision 7a36ac45 (github): UI|Client: Various widget improvements
PopupWidget that opens to the right is now clamped vertically
into the view.
VariableToggleWidget can use any two va...
skyjake
21:46 Revision 6b1f2e3a (github): Client|Config: Set default alert levels
skyjake
21:45 Revision 51ce7c83 (github): UI|Client: Added VariableChoiceWidget
skyjake
17:34 Revision 11c746ee (github): Console: Added the “Log Filter & Alerts” dialog in the console menu
skyjake
17:34 Revision fe0ad0f2 (github): libdeng2|Config: Include default alert levels in Config.log.filter
Also, clean up the obsolete Config.log.level. skyjake
16:34 Revision 1cb02e79 (github): UI|Log|Client: Added a stub for the log settings dialog
skyjake
13:58 Revision 285358a1 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
danij
13:58 Revision 783411f3 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
IssueID #1707 skyjake
13:56 Feature #1708 (Closed): Logging by domain (with filtering)
It has long been an issue for developers that when working on a particular subsystem with a high verbosity of log mes... skyjake
13:47 Revision 5374534c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine into ui-alerts
Conflicts:
doomsday/libgui/include/de/gui/glentrypoints.h
doomsday/libgui/src/glentrypoints.cpp
doomsday/libgui/sr...
skyjake
13:44 Revision 24524fdf (github): libdeng2|Script: Functions retain their original namespace
A function should use the global namespace where it was originally
created in.
skyjake
13:43 Revision 0aee88e7 (github): Fixed|Log|libdeng2: Checking the Dev flag in log entries
skyjake
12:39 Revision c8a6ca93 (github): Log|libdeng2|Client: Filtering log entries
LogBuffer can now use a separate filter object to decide whether
a log entry should be entered into the buffer or not...
skyjake
10:56 Revision 3ced433b (github): Script|libdeng2: Creating records with expressions
Previously it was only possible to create a new record using the
“record” statement or the Record() function. This co...
skyjake
10:46 Revision a336ba83 (github): libgui|OpenGL: Correct exported name of glRenderbufferStorageMultisampleCoverageNV
danij
09:17 Revision cb72a741 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
IssueID #1707 skyjake
09:12 Revision c161f213 (github): libgui|OpenGL: Detect NVIDIA CSAA support, use it if available
IssueID #1707 skyjake
08:41 Bug #1707: [NVIDIA] Antialiasing with forced driver setting (black screen)
See forums post: http://dengine.net/forums/viewtopic.php?f=7&t=1664#topic skyjake
08:39 Bug #1707 (Closed): [NVIDIA] Antialiasing with forced driver setting (black screen)
There is an issue with the framebuffer changes introduced in 1.13 where certain driver settings (like forcing AA on) ... skyjake
08:27 Bug #1681: Garbled screen build 1080
appending "-nofsaa" to doomsday in the terminal fixes the garbled screen eunbolt
07:00 Revision b6cf8b45 (github): Sky|Added: Support scrolling skies vertically
The sky renderer now supports scrolling layers on both axes. However,
the fadeout colors are not currently updated an...
danij
06:11 Bug #788 (Closed): Momentary pause during looped MIDI playback
skyjake
00:31 Bug #788: Momentary pause during looped MIDI playback
Gave the new 1.13.1 release a shot, and this seems to be working great with the new SDL. Tried out a short MIDI, like... sonicdoommario
03:42 Revision 0554ea73 (github): Map|World: Associate and index Skys in the owning Map
danij
03:19 Revision 4db95387 (github): Map API: Sky properties are now available via this API
Various properties of the map's sky can now be manipulated using the
map API (DMU):
- DMU_COLOR (Ambient color)
- DM...
danij
02:42 Revision ff93b5a9 (github): Sky|World: Sky is a MapElement addressable via the Map API (DMU)
danij
02:14 Revision 4ae122e2 (github): Refactor|Sky: Sky is a world-domain component; Map owns an instance
A Sky is now considered a logical component of the world, with each
map owning an instance.
Todo: Separate drawing o...
danij

2014-01-05

22:37 Revision fe55b4e9 (github): Sky|Renderer: Use shared hemisphere geometry for all Sky instances
danij
16:22 Revision 5b9cfe1f (github): Merge branch 'master' into ui-alerts
skyjake
16:22 Revision 857ccef8 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
Missing enum value. skyjake
16:20 Revision fb54d784 (github): Fixed|Shell|OS X: Build failure in OS X 10.6 (Qt 4.7)
Missing enum value. skyjake
16:19 Revision 91d6448d (github): Bumped version to 1.13.2
skyjake
15:48 Revision 1c12341a (github): Tests|Log: Trying out the Dev flags
skyjake
15:38 Revision 8d9088f1 (github): Refactor|Log: Dev flag can be used together with other domain flags
Added a new set of macros for logging developer-only entries.
These are named LOGDEV_* compared to the regular LOG_* ...
skyjake
14:33 Revision b70d2174 (github): API|Refactor: Bumped WAD API to v2, removed a function
W_CheckLumpNumForName2() is not really needed, as the only purpose
of the extra parameter was to suppress a log messa...
skyjake
14:30 Revision 0fe54faa (github): Client|Cleanup: Continued updated logging with domain-specific LOG macros
Also, removed old client-specific VERBOSE or other log-related macros. skyjake
 

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