Activity
From 2013-09-03 to 2013-09-16
2013-09-16
- 10:57 Revision f70697c6 (github): Merge branch 'master' of ssh://github.com/skyjake/Doomsday-Engine
- 10:57 Revision 163b962e (github): Fixed: Build failure (missing header)
- 10:50 Revision 6d8dd583 (github): UI|Client: Run small text preprocessing tasks synchronously
- Label texts are typically quite short, so now TextDrawable carries
out short (<20 chars) wrapping tasks immediately.
... - 10:50 Revision a2bf9191 (github): Fixed|UI|Client: Alignment issue due unsigned math
- The "No LOD" label of a slider was missing because negative values
were interpreted as large positive values. - 10:50 Revision 1b250aa5 (github): Fixed|Busy Mode: Screen capture for transition-free busy mode
- If there will be no animated transition at the end of the busy mode,
we must capture the entire view because busy mod... - 02:53 Revision ba2be816 (github): World|Sector: Cleanup
- 02:28 Revision 1dbc3e00 (github): World|Sector: Only reclassify sector clusters when necessary
- 02:23 Revision 4a17186d (github): Cleanup|World|Sector: Determine missing materials when classifying sector clusters
- 01:31 Revision 95e03039 (github): World|Sector: Defer boundary info init for sector clusters
- Actually, we'll defer this until after the whole boundary has been
classified wrt missing materials -- this info is i... - 01:00 Revision a2cd796d (github): Refactor|Optimize|World: Preprocess sector cluster containment for dynamic plane mapping
- Sector cluster containment and unique neighbor determination is now
processed only once when the cluster is first dyn...
2013-09-15
- 21:29 Revision 8b92213b (github): Fixed|TextDrawable: Deinit must wait for background tasks to finish
- 21:16 Revision f22bd7f7 (github): Refactor|Optimize|UI|Client: Background text wrapping; avoid redundant updates
- Improvements to TextDrawable and GLTextComposer. The former will now
preprocess upcoming text in the background witho... - 20:17 Revision 3ce11b45 (github): World|Sector: Improved sector plane mapping wrt nested alternating map hacks
- Dynamic plane mapping now correctly resolves constructs involving
nested map hacks alternating between floor and ceil... - 17:09 Revision db1ad4a2 (github): Fixed|Map Renderer|WallEdge|Client: Mispositioned teleporter wall lights in Plutonia 2 MAP10
- 15:47 Revision 58e914cf (github): Optimize|World|Sector: Height of permanently mapped planes is not observed by clusters
- Such a mapping does not need to be resolved dynamically following a
height change so don't observe. - 14:40 Revision 85167962 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:40 Revision 78c65d2f (github): World|Sector: Dynamically resolve and remap sector planes following height changes
- 14:13 Revision f276d262 (github): Refactor|UI|Client|LabelWidget: Use TextDrawable for drawing text
- TextDrawable is both easier to use and supports multithreading for
potentially lengthy operations (long text content). - 13:11 Revision 0d1f1fa6 (github): Default Style: Improved 'input' icon
- 12:58 Revision b73f66fa (github): Fixed|LabelWidget: Redundant base class
- 11:55 Revision c0f0e319 (github): World: Cleanup
2013-09-14
- 20:47 Revision c87d6496 (github): World|Sector: Defer environmental audio init for sector clusters until necessary
- 19:42 Revision a2300602 (github): Revert "World|DMU API|Sector: A sector's mobj list is no longer writable via DMU"
- This reverts commit 138a344d48ce06a6e8db82bf76934ff25756f247.
- 19:40 Revision 138a344d (github): World|DMU API|Sector: A sector's mobj list is no longer writable via DMU
- Linking mobjs to mobj elements is the engine's job. There should be
no need for a game plugin to manipulate this list... - 19:30 Revision e2f07d27 (github): World|Sector: Cleaned up Mobj => Sector linkage
- 17:42 Revision 212772cf (github): World|Map: Sectors must be free'd before BSP leafs
- 17:10 Revision 86cadcb8 (github): UI|Updater: Stop progress rotation when download complete
- Also tweaked the mini progress icon.
- 16:40 Revision d656970a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 16:39 Revision e96e5abc (github): World|Sector: Sector::Cluster observes plane height changes in the owning sector
- Todo: If a plane is mapped the cluster should instead observe this
plane rather than that of the owning sector. - 16:26 Revision 515a4cad (github): Fixed: Extra tokens after #endif
- 16:23 Revision bb2a720b (github): Fixed|LineEditWidget: Removed redundant base class
- All GuiWidgets observe Atlas repositioning.
- 15:51 Revision 587dca7d (github): World|Sector|Client: Cleanup
- 15:25 Revision 2616f2d7 (github): Audio|Client: Environmental audio characteristics use sector cluster granularity
- Previously these characteristics used a coarser, per-sector level of
granularity. This meant that sectors comprised o... - 14:49 Revision 1536c0de (github): Cleanup|Audio|Client: Cleaned up s_sfx.cpp/h a little
- 14:28 Revision 8aac0712 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 14:28 Revision 89329398 (github): World|Sector: Internalized sector cluster classification flags
- Users of this class should not be aware of the internal mechanics.
- 14:04 Revision 5a8a11c3 (github): UI|Renderer Appearance: Added "Volume Lighting" group, other new settings
- 12:31 Revision 99f4192b (github): Fixed: Build failures (missing headers)
- 10:44 Revision 9f0da74a (github): Fixed|libgui|Font: Use normal weight ascent for other weights
- Some fonts have a different ascent for the different weights. If a
widget used a font with such a weight, it would no... - 09:03 Revision 34089d73 (github): Default Style: Revised audio and gauge icons
- 08:25 Revision 2546896a (github): Changed release type to "Candidate" for 1.12
- 07:31 Revision 68a07b5b (github): Fixed|Updater|Windows|Client: Build error (refactoring oversight)
- 07:20 Revision 61c945c8 (github): Map Renderer|Client: Immediately kill particles entering a degenerate BSP leaf
- 01:32 Revision 89a85b22 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 01:23 Revision 94c47b41 (github): Refactor|World|Sector: Defer sector cluster classification until necessary
- Also separated Sector::Cluster to sectorcluster.cpp
2013-09-13
- 22:07 Revision f9f9b29b (github): Fixed|PopupMenuWidget: Image color should be the same as text color
- 21:57 Revision 22582a79 (github): Default Style|ProgressWidget: Icon tweaks
- 19:19 Revision 4c412afe (github): Refactor|UI|Client: Dialog action button placement to opposite edge
- Dialog action buttons are now placed in a separate menu on the
opposite side of the dialog. However, there is only a ... - 19:19 Revision 08c4fb3c (github): Default Style: Added a 'gauge' icon
- This is useful for developer instruments, data inspection, and other
tools. - 19:19 Revision f9cf7834 (github): Default Style|Task Bar: Added a set of basic settings icons
- Some of these are a little draft quality...
- 17:26 Revision 4553fdef (github): Refactor|Map Renderer|Client: Convenience header for Lumobj
- 17:13 Revision 154dd239 (github): Map Renderer|Surface|Client: Automatically clear map surface decorations on material change
- 16:44 Revision 72f7461a (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 09:24 Revision 29bd3084 (github): Cleanup
- 07:35 Revision ab951300 (github): Cleanup|Map Renderer|SurfaceDecorator: Reordered surfacedecorator.cpp
- 07:14 Revision fee3c086 (github): Documentation|SurfaceDecoration: Improved apidoc for SurfaceDecorator; minor cleanup
- 06:17 Revision cfb14fa2 (github): Map Renderer|Decoration|Client: A Decoration is a MapObject
- 06:06 Revision 4b55be55 (github): World|MapObject: All map objects have a map space origin
- 03:34 Revision e110fdd5 (github): Refactor: Relocated linknode_t from dd_share.h to m_nodepile.h
- The node piles are no longer visible at API level so linknode_t can
now be moved out of dd_share.h
It is most likely... - 02:49 Revision e0407fd9 (github): Fixed|Hexen: Excessive light for Hexen's Mage Frost Shard FX
- The old DDMF_LIGHTSCALESHIFT API flag was removed. Previously this
was used to dynamically scale a luminous object on... - 02:12 Revision e6609c06 (github): Map Renderer|Client: Free the temporary Lumobj produced by LightDecoration
- 00:32 Revision 5c60ef41 (github): Cleanup|Map Renderer|Client: Cleanup
- 00:27 Revision d180dc0f (github): Map Renderer|Lumobj|Client: Lumobj::Source::occlusion() missed the virtual specifier
- 00:18 Revision 8488bda5 (github): Map Renderer|LightDecoration|Client: Set the LightDecoration as the source of any Lumobjs it generates
- 00:11 Revision f34363fb (github): Typo
2013-09-12
- 23:57 Revision 2b7e51da (github): Cleanup|Map Renderer|LightDecoration|Client: Cleanup
- 23:55 Revision fd9e8eb9 (github): Refactor|Map Renderer|Client: Generate a light decoration flare (source) directly from Lumobj
- Moved more light properties into Lumobj. Also, a source can now be
attributed which provides occlusion information wh... - 17:53 Revision c1fa5aca (github): Fixed|Client: Fixing issues with Appearance Editor and SettingsRegister
- After the profiles have been written, the file is immediately flushed
so that subsequent reads will get the correct d... - 16:23 Revision db4c18c0 (github): Fixed|UI|Client: ChoiceWidget item order change vs. updating selected item
- 13:10 Revision 6142c076 (github): Cleanup: Server build warning; Video Settings mode label
- 13:10 Revision 987bad86 (github): UI|Client|Renderer Appearance: Regrouped some settings, use profile picker
- Revised the Renderer Appearance based on feedback. Profiles can be
switched now also inside the editor.
Added a "Cam... - 13:08 Revision 8d257184 (github): Refactor|UI|Client: Added widget for settings profile manipulation
- The ProfilePickerWidget takes any SettingsRegister and allows switching
and manipulating the profiles in the register... - 13:06 Revision 25f4b5cb (github): UI|Client: Popup nesting level affects appearance
- Deeply nested popups should be opaque to avoid visual clutter.
- 02:45 Revision df6096ad (github): Optimize|Map Renderer|SurfaceDecorator|Client: Batch surface redecoration by material
- Material preparation is potentially expensive, involving resource
searches and/or variant specification matched. To a... - 01:18 Revision 3a9fb466 (github): Map Renderer|SurfaceDecorator|Client: Cleanup
- 01:01 Revision be3d24de (github): Map Renderer|Decoration|SurfaceDecorator|Surface|Client: Cleanup
- 00:22 Revision 5303bfe3 (github): Refactor|Map Renderer|Client: Removed redundant Surface::DecorSource
- Now that the need for surface decoration updates is tracked and the
updates done in a timely fashion -- the old Decor...
2013-09-11
- 20:41 Revision 847a3a1f (github): World|Plane|Client: Continuously interpolate plane movement
- It would seem the plane height delta must be continuously updated to
ensure smooth movement. Naturally this means tha... - 19:10 Revision e41bdaf1 (github): World|Sector: Sector observes smoothed height changes of its floor/ceiling planes
- Also trimmed some unnecessary fat from Plane on server side.
- 18:20 Revision d1e9deda (github): Refactor|World|Plane|Surface: Disambiguate "visual height" wrt planes
- Since the introduction of mapped sector planes the "visual height"
of a plane could be interpreted with two very diff... - 17:00 Revision 2ece2ee5 (github): World|Surface|Client: Cleaned up surface decoration source creation
- Storage for decoration sources is now allocated from the regular
heap and free'd along with Surface. - 15:06 Revision 79ddeb4c (github): UI|Video Settings: Setting the window to a particular display mode size
- 15:05 Revision f3d30088 (github): UI|Cleanup: Accessing popup menu items via PopupMenuWidget
- 14:38 Revision 84d09866 (github): UI|libgui|BusyWidget: Grab only game view area for transition effect
- While this isn't yet perfect (busy mode shouldn't use a separate
root covering the entire view), now at least the tra...
2013-09-10
- 19:34 Revision bcfd8c0b (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/src/render/sprite.cpp - 18:59 Revision 4e473fd4 (github): Fixed|ClientApp: Create /home/configs if it doesn't exist
- ClientApp is responsible for setting up the basic folder structure.
- 17:39 Revision 95ffcf04 (github): Windows|Fixed: Build failures, fonts.dei syntax error
- 16:18 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **labels**: --> Hexen, Data
- **Priority**: 1 --> 8
- 16:17 Bug #1133: Menu selector is tiny in Hell Revealed 2
- - **Priority**: 1 --> 5
- 03:03 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
- Menu selector appears too small on doomsday when playing Hell Revealed 2 pwad, when it is supposed to show just like ...
- 15:11 Revision 1fff9c95 (github): UI|RendererSettings: UI and layout improvements
- Handle very long profile names and include the gear button
appropriately in the dialog layout. - 15:10 Revision 1e358c97 (github): UI|Client: Improved layout classes
- For special cases, it is helpful to add widgets to layout with
special widths or without affecting the total layout s... - 13:52 Revision d750839c (github): UI|Task Bar: Various tweaks to focus/mouse trap behavior
- When the sidebar is open, the task bar will behave a bit differently.
While the "taskbar" command will still always o... - 12:33 Revision c9408d56 (github): Fixed|Renderer Settings: Let dialogs close themselves before deleting
- On second thought, we can't create dialogs as local variables as
they must exist for the duration of the closing anim... - 12:32 Revision 7f4e352b (github): Fixed|SettingsRegister: Update Config immediately when profile changes
- 12:21 Revision 64b2cbdd (github): UI|Renderer Settings: Option to reset the entire profile; UI improvements
- The various popup dialogs now use buttons that clearly state the
action to be taken. - 12:04 Revision 7431cab7 (github): Console: Added interactive Doomsday Script mode for the command line
- Refactored a common base class called CommandWidget for command line
based widgets.
ConsoleCommandWidget handles the... - 11:58 Revision 3351ba2c (github): libdeng2|Script|Widgets: Use monospace for 'print' output
- Also added a RuleRectangle method for copying another rectangle's
input rules, although this should be used in specia... - 11:57 Revision cc645113 (github): libgui|Client: Added rich style 'm' to choose a monospace font
- 05:31 Feature #1586: Load/manage add-ons from the home screen
- - **assigned_to**: Jaakko Keränen
- **Milestone**: Eventually --> Pre 2.0
- **Priority**: 1 --> 7
- 02:31 Feature #1586 (Closed): Load/manage add-ons from the home screen
- Hello, will there be a field to load pwads while on the ring zero ui (nice user interface there!)? Possibly that's th...
- 05:31 Feature #1585: [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- - **labels**: hr2, bridge -->
- **summary**: Alternative bridge map hack support --> [Map Hack] Extra plane (e.g., H... - 02:22 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- Hello, there is a pwad named Hell Revealed II which happens to use a different kind of bridge on map01, this time wit...
- 03:17 Revision 6324a649 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 03:16 Revision d003ec0c (github): Map Renderer|SurfaceDecorator|Client: SurfaceDecorator is responsibility for applying material changes
- When the properties of a material are changed directly or animated,
SurfaceDecorator assumes responsibility for sched...
2013-09-09
- 22:27 Revision 8c6655c8 (github): Homepage: Updated favicon
- 22:26 Revision c8a68752 (github): Client|libdeng2: Persistently store setting profiles
- SettingsRegister can now optionally be configured to work in
persistent mode, where the profiles and their values are... - 22:23 Revision 84af052f (github): Fixed|UI: Widget improvements, ui::Data non-const access to items
- Fixed issues in ChoiceWidget where the state of the button was not
updated in every situation (adding/removing/updati... - 22:21 Revision a7e5a976 (github): UI|MessageDialog: Added InputDialog for querying text from user
- Also, both MessageDialog and InputDialog can now be constructed
as local variables; they will reinitialize themselves... - 22:15 Revision 9ef47b81 (github): Homepage|Forums: Updated forum favicon to the new style DE logo
- 19:41 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- - **Priority**: 1 --> 5
- 16:57 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Version 1.11.0: FPS - Avg: 25.886 - Min: 16 - Max: 52 (no leg, runs "fast" and smooth.)
Version 1.11.2: FPS - Avg:... - 16:49 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- I will later post the videos
- 13:43 Revision 43b3b633 (github): Windows: Rebuilt app icons with a full set of sizes
- Maybe this will fix the issue of the icons not appearing on some
versions of Windows? - 09:53 Revision 0f9518d9 (github): Refactor|UI|ButtonWidget: Buttons have a separate text color for the Hover state
- This makes life easier for PopupMenuWidget and the FoldPanelWidget
titles look better (the normal button frames were ... - 08:44 Revision d53487af (github): Fixed|Map Renderer|Client: Build error (refactoring oversight)
- 08:19 Revision c8d090a5 (github): wip 1
- 06:03 Revision 0dd08b53 (github): Map Renderer|Client: Continued working on SurfaceDecorator
- 05:43 Revision 571f67df (github): Refactor|Map Renderer|Client: Each map has a SurfaceDecorator
- 04:23 Revision 042aae1e (github): Refactor|Map Renderer|Client: Relocated Decoration to new source files
- 03:35 Revision 53f5ee15 (github): Refactor|Map Renderer|Client: Continued work on Decoration
- 02:57 Revision 22458587 (github): Refactor|Map Renderer|Client: Beginning OO transformation of light decoration management
2013-09-08
- 20:33 Revision 1fe5f6da (github): Refactor|Client|Server|libdeng2: Current game and audiences moved to de::App
- Added de::game::Game as the base class for actual games. The de::game
namespace was used because de::Game is currentl... - 16:30 Revision ca7a1865 (github): UI|Task Bar: Hide renderer etc. config items when a game not loaded
- There is no point in adjusting the renderer settings etc. in Ring
Zero because the settings will anyway be immediatel... - 16:07 Revision 2eed8085 (github): UI|FoldPanelWidget: Use the button border on titles
- All interactive clickable elements should behave the same way.
- 16:00 Revision 2993ce5d (github): UI|Renderer Appearance: Draw a scroll indicator
- ScrollAreaWidget can now draw a scroll indicator independently.
This is not enabled by default, though.
Also dimmed ... - 14:40 Revision 37e8f6f8 (github): UI|Renderer Appearance|FoldPanelWidget: Tweaked appearance
- 13:42 Revision 1cdfdb40 (github): Refactor|Map Renderer|Client: Inverted texture projection list population
- First produce a TexProjection and then copy it into the possibly
newly created projection list. - 11:13 Revision 0cf3b278 (github): Fixed|Map Renderer|Client: Distance light attenuation causing sprites to fullbright
- Rend_AttenuateLightLevel() failed to ensure that the resultant light
level was clamping to the valid 0..1 range. - 10:48 Revision 569e2fa2 (github): UI|Renderer Appearance: Reseting individual setting groups to defaults
- Each foldable group of setting can be reseted separately. The default
values of the cvars were added to ClientApp's
r... - 10:46 Revision 5000be0b (github): UI|Task Bar: Removed "Control Panel" from the config menu
- 10:45 Revision 621edceb (github): UI|Client: Widget improvements
- - Panel eats mouse clicks not handled by children.
- FoldPanel closes immediately.
- Slider dots made slightly dimmer. - 10:44 Revision 0d2810e2 (github): UI|Client|GridLayout: Allow defining a fixed width for a column
- The fixed width defined for a column is used in the layout calculations
without affecting the size of the widgets in ... - 10:43 Revision 0b4d31e4 (github): UI|Client: Improved shared interface for console variable widgets
- 10:41 Revision 49cda990 (github): Fixed|libdeng2: IndirectRule's value becomes zero when unset
- When the source rule of the indirect rule was removed, the indirect
rule did not invalidate itself. Instead, the last... - 09:53 Revision 4fb766ae (github): Typo
- 09:25 Revision 26cd6160 (github): Fixed|Map Renderer|Client: Light decorations disappear instantly at distance; cleanup
- 07:49 Revision 78875003 (github): Fixed|Map Renderer|Client: Secondary lens flare dimming
- It appears this has been broken for some time. Presumably everyone
must use the default "realistic" mode these days. - 04:07 Revision 705a3679 (github): Map Renderer|Client: R_BeginFrame() must be done before projecting light decorations
- 03:14 Revision d84d602c (github): Refactor|Map Renderer|Client: Continued cleaning up halo and light decoration projection
- 01:41 Revision 6866c6dc (github): Cleanup|Map Renderer|Client: Cleaned up world surface drawing a little
2013-09-07
- 22:44 Revision b8ef067c (github): Cleanup|Server: Cleanup
- 22:43 Revision 5c5531f3 (github): Cleanup|Map Renderer|Client: Cleanup
- 21:12 Revision 5454eb13 (github): Map Renderer|Client: Removed old non-projective method for mobj shadows
- 20:20 Revision 4747de5f (github): Refactor|Map Renderer|Client: Consolidated dynamic wall and plane texture projection
- 19:42 Revision 53fcbc11 (github): Map Renderer|Client: Adjusted minimum mobj lumobj radius; cleanup
- 19:16 Revision 09ac3087 (github): Refactor|Map Renderer|Client: Standardized API for texture projection
- 18:45 Revision b3d328ac (github): UI|Client: Removed old Control Panel, settings now in the Appearance editor
- Added a new panel-derived widget called FoldPanelWidget that supports
embedded, folding groups. This is used for sett... - 17:32 Revision d4c101be (github): Map Renderer|Client: Use same mechanism for mobj shadow projection as dynlights
2013-09-06
- 12:12 Revision 93839c94 (github): Fixed|Documentation|Doxygen: Incorrect source file names
- 11:59 Revision 47ff17f9 (github): UI|LegacyWidget: Use the LegacyWidget size as game view size
- Rather than assuming the game view covers the entire window and
therefore is only resized when viewResized() occurs, ... - 11:52 Revision 2e0e8003 (github): Fixed|Map Renderer|Lumobj|Client: Minimum luminous object radius compatibility
- Values in Light and Decoration definitions are again interpreted the
way they used be (prior consolidation of this in... - 10:28 Revision ae0b8e5c (github): UI|Client|Renderer Settings: Moved wireframe and rend-tex under Developer
- Not very useful for normal users.
- 10:19 Revision fc408680 (github): Fixed|GL: Apply viewport changes immediately
- Since the rest of the legacy renderer uses the immediate GL state,
we must apply changes to GLState immediately. Norm... - 10:17 Revision 7c9f64ad (github): Client: Manage GL viewport exclusively with libgui GLState
- This allows LegacyWidget to use its own viewport without disrupting
the rest of the UI. - 09:08 Revision 04368552 (github): UI|Client: Minor Video Settings dialog tweak
- 09:07 Revision 9b3530a2 (github): Refactor|Client: Game view size is taken from LegacyWidget
- The objective is to make LegacyWidget resizable within the window.
Todo: GL viewport needs to be set separately for ... - 07:34 Revision 56838db0 (github): Typos
- 07:30 Revision fe5d331d (github): Fixed|Map Renderer|Sector|Client: HOM at start of ksutra.wad MAP03
- Dynamic mapping of sector planes should only be done if there is open
space between the floor and ceiling. - 07:08 Revision 5335c9c0 (github): Cleanup|Map Renderer|Client: Minor clean up of surface light decoration plotting
- 03:35 Revision 966a8450 (github): Cleanup|Map Renderer|Lumobj|Client: Cleanup
- 03:29 Revision 5b20e1d4 (github): Map Renderer|Lumobj|Client: Cleaned up Lumobj instantiation
- 02:35 Revision ee034f26 (github): Refactor|Lumobj: Extracted MapObject from Lumobj
- Todo for later: Mobj, Polyobj, SoundEmitter, etc... should all use
this as their base. - 01:13 Revision 3012ed3d (github): Map Renderer|Client: Cleanup
- 01:13 Revision 7fa23c23 (github): Refactor|Map Renderer|Client: Cleaned up dynamic light projection
- 01:10 Revision 2d937137 (github): Map Renderer|Client: Revised mechanism for generating Lumobjs from sprites
- This logic is now split into two distinct phases:
Phase 1 involves the generation of Lumobjs from a sprite and at th... - 01:02 Revision c35bfd5b (github): Map Renderer|Client: Reimplemented Lumobj and management thereof
- Lumobj is now implemented as a C++ class and the lumobj module itself
has been split up.
A Lumobj is first instantia... - 00:51 Revision d07b4d3a (github): Refactor|Map Renderer|Client: Updated model drawing wrt VectorLight API changes
- 00:50 Revision 4203c998 (github): Refactor|Map Renderer|Client: Relocated viewer scope data and functions from lumobj.cpp
- As the "viewer" is presently an implicit concept, this data and any
relevant functionality was moved to r_main.cpp - 00:45 Revision 5e48229c (github): World|Map: Removed the "glowing surface" set from Map
- In the revised design the map no longer needs to maintain this info.
- 00:40 Revision 203f3fa2 (github): Map Renderer|Client: Replaced interpretation of plane glows to VectorLights; cleanup
- Rendering of plane glows is being revised so that Lumobj aren't used.
- 00:34 Revision 72b4b78f (github): World|BspLeaf|Client: Added mechanism for linking Lumobjs to BspLeafs
- Will replace the old mechanism for which in lumobj.cpp
2013-09-05
- 23:01 Revision 968134b5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 22:06 Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment
- The goal is that a specific FOV value will provide roughly the same
experience regardless of the aspect ratio. - 21:46 Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict)
- 20:26 Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button
- The "Mode" setting was replaced with a "Fullscreen Mode", which
only affects the fullscreen mode.
Adding a Close but... - 19:00 Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings
- 18:38 Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings
- SettingsRegister provides several important functions:
- Stores/provides access to the default values of settings.
-... - 09:30 Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget
- Panels are containers that may be opened or closed. PopupWidget now
extends PanelWidget with anchor positioning and i...
2013-09-04
- 23:00 Revision 12b8066f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:33 Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings
- The Renderer Settings dialog contains renderer options that are not
strictly related to the visual appearance of the ... - 19:55 Revision 85666079 (github): Refactor|UI|Client: Various widget improvements
- 18:57 Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio
- The FOV angle is now interpreted to be the horizontal FOV angle for
a view with 4:3 aspect ratio (matching the origin... - 18:52 Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist
- A Stylist is an object that configures widgets with a particular
context in mind. DialogContentStylist adjusts margin... - 10:58 Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text
- A static constructor method that sets the label text and optionally
adds it to a parent widget.
Also, CVarSliderWidg... - 09:36 Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge
- When a popup opens to the left, make sure it doesn't go outside
the view. - 09:04 Revision a7044738 (github): Cleanup
- 08:59 Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu
- There is now a separate "gear" menu for configuration settings,
freeing up the DE menu for high-level app functionality. - 01:02 Revision 8520aaf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2013-09-03
- 21:19 Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page
- A new config variable (Config.input.mouse.syncSensitivity) controls
whether the X and Y axis sensitivities are always... - 15:53 Bug #1068: Hi-res texture vs custom textures bug
- http://www.doomworld.com/idgames/index.php?id=8774
- 14:53 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
- Hexen: Deathkings of the Dark Citadel respawns monsters in single player mode in a constant manner (excessive monster...
- 14:42 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailin...
- 00:14 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- > from version 1.11.1 onwards
There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1.... - 00:07 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11...
- 00:04 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- -by the questions follows. 'config' of the two versions, attached.
-I did test and disable FSAA does not solve the p... - 13:18 Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages
- However, the Network Settings dialog is presently quite empty as the
only relevant surviving option is 'net-dev'. In ...
Also available in: Atom