Activity
From 2013-08-28 to 2013-09-10
2013-09-10
- 19:34 Revision bcfd8c0b (github): Merge branch 'ui-framework'
- Conflicts:
doomsday/client/src/render/sprite.cpp - 18:59 Revision 4e473fd4 (github): Fixed|ClientApp: Create /home/configs if it doesn't exist
- ClientApp is responsible for setting up the basic folder structure.
- 17:39 Revision 95ffcf04 (github): Windows|Fixed: Build failures, fonts.dei syntax error
- 16:18 Bug #1134: [Hexen] Uncaught exception in Heresiarch's Seminary
- - **labels**: --> Hexen, Data
- **Priority**: 1 --> 8
- 16:17 Bug #1133: Menu selector is tiny in Hell Revealed 2
- - **Priority**: 1 --> 5
- 03:03 Bug #1133 (Closed): Menu selector is tiny in Hell Revealed 2
- Menu selector appears too small on doomsday when playing Hell Revealed 2 pwad, when it is supposed to show just like ...
- 15:11 Revision 1fff9c95 (github): UI|RendererSettings: UI and layout improvements
- Handle very long profile names and include the gear button
appropriately in the dialog layout. - 15:10 Revision 1e358c97 (github): UI|Client: Improved layout classes
- For special cases, it is helpful to add widgets to layout with
special widths or without affecting the total layout s... - 13:52 Revision d750839c (github): UI|Task Bar: Various tweaks to focus/mouse trap behavior
- When the sidebar is open, the task bar will behave a bit differently.
While the "taskbar" command will still always o... - 12:33 Revision c9408d56 (github): Fixed|Renderer Settings: Let dialogs close themselves before deleting
- On second thought, we can't create dialogs as local variables as
they must exist for the duration of the closing anim... - 12:32 Revision 7f4e352b (github): Fixed|SettingsRegister: Update Config immediately when profile changes
- 12:21 Revision 64b2cbdd (github): UI|Renderer Settings: Option to reset the entire profile; UI improvements
- The various popup dialogs now use buttons that clearly state the
action to be taken. - 12:04 Revision 7431cab7 (github): Console: Added interactive Doomsday Script mode for the command line
- Refactored a common base class called CommandWidget for command line
based widgets.
ConsoleCommandWidget handles the... - 11:58 Revision 3351ba2c (github): libdeng2|Script|Widgets: Use monospace for 'print' output
- Also added a RuleRectangle method for copying another rectangle's
input rules, although this should be used in specia... - 11:57 Revision cc645113 (github): libgui|Client: Added rich style 'm' to choose a monospace font
- 05:31 Feature #1586: Load/manage add-ons from the home screen
- - **assigned_to**: Jaakko Keränen
- **Milestone**: Eventually --> Pre 2.0
- **Priority**: 1 --> 7
- 02:31 Feature #1586 (Closed): Load/manage add-ons from the home screen
- Hello, will there be a field to load pwads while on the ring zero ui (nice user interface there!)? Possibly that's th...
- 05:31 Feature #1585: [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- - **labels**: hr2, bridge -->
- **summary**: Alternative bridge map hack support --> [Map Hack] Extra plane (e.g., H... - 02:22 Feature #1585 (Progressed): [Map Hack] Extra plane (e.g., Hell Revealed II MAP01)
- Hello, there is a pwad named Hell Revealed II which happens to use a different kind of bridge on map01, this time wit...
- 03:17 Revision 6324a649 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 03:16 Revision d003ec0c (github): Map Renderer|SurfaceDecorator|Client: SurfaceDecorator is responsibility for applying material changes
- When the properties of a material are changed directly or animated,
SurfaceDecorator assumes responsibility for sched...
2013-09-09
- 22:27 Revision 8c6655c8 (github): Homepage: Updated favicon
- 22:26 Revision c8a68752 (github): Client|libdeng2: Persistently store setting profiles
- SettingsRegister can now optionally be configured to work in
persistent mode, where the profiles and their values are... - 22:23 Revision 84af052f (github): Fixed|UI: Widget improvements, ui::Data non-const access to items
- Fixed issues in ChoiceWidget where the state of the button was not
updated in every situation (adding/removing/updati... - 22:21 Revision a7e5a976 (github): UI|MessageDialog: Added InputDialog for querying text from user
- Also, both MessageDialog and InputDialog can now be constructed
as local variables; they will reinitialize themselves... - 22:15 Revision 9ef47b81 (github): Homepage|Forums: Updated forum favicon to the new style DE logo
- 19:41 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- - **Priority**: 1 --> 5
- 16:57 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Version 1.11.0: FPS - Avg: 25.886 - Min: 16 - Max: 52 (no leg, runs "fast" and smooth.)
Version 1.11.2: FPS - Avg:... - 16:49 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- I will later post the videos
- 13:43 Revision 43b3b633 (github): Windows: Rebuilt app icons with a full set of sizes
- Maybe this will fix the issue of the icons not appearing on some
versions of Windows? - 09:53 Revision 0f9518d9 (github): Refactor|UI|ButtonWidget: Buttons have a separate text color for the Hover state
- This makes life easier for PopupMenuWidget and the FoldPanelWidget
titles look better (the normal button frames were ... - 08:44 Revision d53487af (github): Fixed|Map Renderer|Client: Build error (refactoring oversight)
- 08:19 Revision c8d090a5 (github): wip 1
- 06:03 Revision 0dd08b53 (github): Map Renderer|Client: Continued working on SurfaceDecorator
- 05:43 Revision 571f67df (github): Refactor|Map Renderer|Client: Each map has a SurfaceDecorator
- 04:23 Revision 042aae1e (github): Refactor|Map Renderer|Client: Relocated Decoration to new source files
- 03:35 Revision 53f5ee15 (github): Refactor|Map Renderer|Client: Continued work on Decoration
- 02:57 Revision 22458587 (github): Refactor|Map Renderer|Client: Beginning OO transformation of light decoration management
2013-09-08
- 20:33 Revision 1fe5f6da (github): Refactor|Client|Server|libdeng2: Current game and audiences moved to de::App
- Added de::game::Game as the base class for actual games. The de::game
namespace was used because de::Game is currentl... - 16:30 Revision ca7a1865 (github): UI|Task Bar: Hide renderer etc. config items when a game not loaded
- There is no point in adjusting the renderer settings etc. in Ring
Zero because the settings will anyway be immediatel... - 16:07 Revision 2eed8085 (github): UI|FoldPanelWidget: Use the button border on titles
- All interactive clickable elements should behave the same way.
- 16:00 Revision 2993ce5d (github): UI|Renderer Appearance: Draw a scroll indicator
- ScrollAreaWidget can now draw a scroll indicator independently.
This is not enabled by default, though.
Also dimmed ... - 14:40 Revision 37e8f6f8 (github): UI|Renderer Appearance|FoldPanelWidget: Tweaked appearance
- 13:42 Revision 1cdfdb40 (github): Refactor|Map Renderer|Client: Inverted texture projection list population
- First produce a TexProjection and then copy it into the possibly
newly created projection list. - 11:13 Revision 0cf3b278 (github): Fixed|Map Renderer|Client: Distance light attenuation causing sprites to fullbright
- Rend_AttenuateLightLevel() failed to ensure that the resultant light
level was clamping to the valid 0..1 range. - 10:48 Revision 569e2fa2 (github): UI|Renderer Appearance: Reseting individual setting groups to defaults
- Each foldable group of setting can be reseted separately. The default
values of the cvars were added to ClientApp's
r... - 10:46 Revision 5000be0b (github): UI|Task Bar: Removed "Control Panel" from the config menu
- 10:45 Revision 621edceb (github): UI|Client: Widget improvements
- - Panel eats mouse clicks not handled by children.
- FoldPanel closes immediately.
- Slider dots made slightly dimmer. - 10:44 Revision 0d2810e2 (github): UI|Client|GridLayout: Allow defining a fixed width for a column
- The fixed width defined for a column is used in the layout calculations
without affecting the size of the widgets in ... - 10:43 Revision 0b4d31e4 (github): UI|Client: Improved shared interface for console variable widgets
- 10:41 Revision 49cda990 (github): Fixed|libdeng2: IndirectRule's value becomes zero when unset
- When the source rule of the indirect rule was removed, the indirect
rule did not invalidate itself. Instead, the last... - 09:53 Revision 4fb766ae (github): Typo
- 09:25 Revision 26cd6160 (github): Fixed|Map Renderer|Client: Light decorations disappear instantly at distance; cleanup
- 07:49 Revision 78875003 (github): Fixed|Map Renderer|Client: Secondary lens flare dimming
- It appears this has been broken for some time. Presumably everyone
must use the default "realistic" mode these days. - 04:07 Revision 705a3679 (github): Map Renderer|Client: R_BeginFrame() must be done before projecting light decorations
- 03:14 Revision d84d602c (github): Refactor|Map Renderer|Client: Continued cleaning up halo and light decoration projection
- 01:41 Revision 6866c6dc (github): Cleanup|Map Renderer|Client: Cleaned up world surface drawing a little
2013-09-07
- 22:44 Revision b8ef067c (github): Cleanup|Server: Cleanup
- 22:43 Revision 5c5531f3 (github): Cleanup|Map Renderer|Client: Cleanup
- 21:12 Revision 5454eb13 (github): Map Renderer|Client: Removed old non-projective method for mobj shadows
- 20:20 Revision 4747de5f (github): Refactor|Map Renderer|Client: Consolidated dynamic wall and plane texture projection
- 19:42 Revision 53fcbc11 (github): Map Renderer|Client: Adjusted minimum mobj lumobj radius; cleanup
- 19:16 Revision 09ac3087 (github): Refactor|Map Renderer|Client: Standardized API for texture projection
- 18:45 Revision b3d328ac (github): UI|Client: Removed old Control Panel, settings now in the Appearance editor
- Added a new panel-derived widget called FoldPanelWidget that supports
embedded, folding groups. This is used for sett... - 17:32 Revision d4c101be (github): Map Renderer|Client: Use same mechanism for mobj shadow projection as dynlights
2013-09-06
- 12:12 Revision 93839c94 (github): Fixed|Documentation|Doxygen: Incorrect source file names
- 11:59 Revision 47ff17f9 (github): UI|LegacyWidget: Use the LegacyWidget size as game view size
- Rather than assuming the game view covers the entire window and
therefore is only resized when viewResized() occurs, ... - 11:52 Revision 2e0e8003 (github): Fixed|Map Renderer|Lumobj|Client: Minimum luminous object radius compatibility
- Values in Light and Decoration definitions are again interpreted the
way they used be (prior consolidation of this in... - 10:28 Revision ae0b8e5c (github): UI|Client|Renderer Settings: Moved wireframe and rend-tex under Developer
- Not very useful for normal users.
- 10:19 Revision fc408680 (github): Fixed|GL: Apply viewport changes immediately
- Since the rest of the legacy renderer uses the immediate GL state,
we must apply changes to GLState immediately. Norm... - 10:17 Revision 7c9f64ad (github): Client: Manage GL viewport exclusively with libgui GLState
- This allows LegacyWidget to use its own viewport without disrupting
the rest of the UI. - 09:08 Revision 04368552 (github): UI|Client: Minor Video Settings dialog tweak
- 09:07 Revision 9b3530a2 (github): Refactor|Client: Game view size is taken from LegacyWidget
- The objective is to make LegacyWidget resizable within the window.
Todo: GL viewport needs to be set separately for ... - 07:34 Revision 56838db0 (github): Typos
- 07:30 Revision fe5d331d (github): Fixed|Map Renderer|Sector|Client: HOM at start of ksutra.wad MAP03
- Dynamic mapping of sector planes should only be done if there is open
space between the floor and ceiling. - 07:08 Revision 5335c9c0 (github): Cleanup|Map Renderer|Client: Minor clean up of surface light decoration plotting
- 03:35 Revision 966a8450 (github): Cleanup|Map Renderer|Lumobj|Client: Cleanup
- 03:29 Revision 5b20e1d4 (github): Map Renderer|Lumobj|Client: Cleaned up Lumobj instantiation
- 02:35 Revision ee034f26 (github): Refactor|Lumobj: Extracted MapObject from Lumobj
- Todo for later: Mobj, Polyobj, SoundEmitter, etc... should all use
this as their base. - 01:13 Revision 3012ed3d (github): Map Renderer|Client: Cleanup
- 01:13 Revision 7fa23c23 (github): Refactor|Map Renderer|Client: Cleaned up dynamic light projection
- 01:10 Revision 2d937137 (github): Map Renderer|Client: Revised mechanism for generating Lumobjs from sprites
- This logic is now split into two distinct phases:
Phase 1 involves the generation of Lumobjs from a sprite and at th... - 01:02 Revision c35bfd5b (github): Map Renderer|Client: Reimplemented Lumobj and management thereof
- Lumobj is now implemented as a C++ class and the lumobj module itself
has been split up.
A Lumobj is first instantia... - 00:51 Revision d07b4d3a (github): Refactor|Map Renderer|Client: Updated model drawing wrt VectorLight API changes
- 00:50 Revision 4203c998 (github): Refactor|Map Renderer|Client: Relocated viewer scope data and functions from lumobj.cpp
- As the "viewer" is presently an implicit concept, this data and any
relevant functionality was moved to r_main.cpp - 00:45 Revision 5e48229c (github): World|Map: Removed the "glowing surface" set from Map
- In the revised design the map no longer needs to maintain this info.
- 00:40 Revision 203f3fa2 (github): Map Renderer|Client: Replaced interpretation of plane glows to VectorLights; cleanup
- Rendering of plane glows is being revised so that Lumobj aren't used.
- 00:34 Revision 72b4b78f (github): World|BspLeaf|Client: Added mechanism for linking Lumobjs to BspLeafs
- Will replace the old mechanism for which in lumobj.cpp
2013-09-05
- 23:01 Revision 968134b5 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 22:06 Revision 99cbbfd7 (github): Renderer: Adjusted the automatic widescreen FOV adjustment
- The goal is that a specific FOV value will provide roughly the same
experience regardless of the aspect ratio. - 21:46 Revision 7eeffac9 (github): Windows|Fixed: Build failure (system header conflict)
- 20:26 Revision 801e7d64 (github): UI|Client: Video Settings fullscreen mode, Close button
- The "Mode" setting was replaced with a "Fullscreen Mode", which
only affects the fullscreen mode.
Adding a Close but... - 19:00 Revision f759fb00 (github): Refactor|Client: Applied SettingsRegister for audio and video settings
- 18:38 Revision eb281932 (github): Refactor|Client: Added SettingsRegister, renderer & input settings
- SettingsRegister provides several important functions:
- Stores/provides access to the default values of settings.
-... - 09:30 Revision 2b1f599c (github): Refactor|UI|Client: Added PanelWidget as base class of PopupWidget
- Panels are containers that may be opened or closed. PopupWidget now
extends PanelWidget with anchor positioning and i...
2013-09-04
- 23:00 Revision 12b8066f (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 20:33 Revision 5e663951 (github): UI|Task Bar|Client: Added Renderer Settings
- The Renderer Settings dialog contains renderer options that are not
strictly related to the visual appearance of the ... - 19:55 Revision 85666079 (github): Refactor|UI|Client: Various widget improvements
- 18:57 Revision 27c79db7 (github): Renderer: Automatically adjust FOV for view aspect ratio
- The FOV angle is now interpreted to be the horizontal FOV angle for
a view with 4:3 aspect ratio (matching the origin... - 18:52 Revision 5dad337a (github): UI|Client: Added Stylist and DialogContentStylist
- A Stylist is an object that configures widgets with a particular
context in mind. DialogContentStylist adjusts margin... - 10:58 Revision 4440644a (github): Refactor|UI|Client: Convenient constructor for LabelWidget with text
- A static constructor method that sets the label text and optionally
adds it to a parent widget.
Also, CVarSliderWidg... - 09:36 Revision 3e3f7ab7 (github): UI|Client|PopupWidget: Clamp left edge to view's edge
- When a popup opens to the left, make sure it doesn't go outside
the view. - 09:04 Revision a7044738 (github): Cleanup
- 08:59 Revision c33f1834 (github): UI|Task Bar: Split off configuration settings from DE menu
- There is now a separate "gear" menu for configuration settings,
freeing up the DE menu for high-level app functionality. - 01:02 Revision 8520aaf9 (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
2013-09-03
- 21:19 Revision cd68959a (github): UI|Control Panel|Client: Added Input Settings, removed old "Input" page
- A new config variable (Config.input.mouse.syncSensitivity) controls
whether the X and Y axis sensitivities are always... - 15:53 Bug #1068: Hi-res texture vs custom textures bug
- http://www.doomworld.com/idgames/index.php?id=8774
- 14:53 Feature #1584 (Closed): [Deathkings] Option for monster respawn rate
- Hexen: Deathkings of the Dark Citadel respawns monsters in single player mode in a constant manner (excessive monster...
- 14:42 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Yes 1.11.0 is still "fast"! Anti-aliasing and no other configuration is influencing the difference. I will be emailin...
- 00:14 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- > from version 1.11.1 onwards
There was also a [1.11.0](http://dengine.net/dew/index.php?title=Doomsday_version_1.... - 00:07 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- Compared all versions starting from 1.10.3. All settings alike. The problem occurs at slow graphics from version 1.11...
- 00:04 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- -by the questions follows. 'config' of the two versions, attached.
-I did test and disable FSAA does not solve the p... - 13:18 Revision 09fc196f (github): UI|Control Panel|Client: Added Network Settings, removed old Network/Console pages
- However, the Network Settings dialog is presently quite empty as the
only relevant surviving option is 'net-dev'. In ...
2013-09-02
- 23:51 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- File in attachment:
Doomsday Engine 1.11.2 (Slow graphics)
Doomsday Engine 1.10.3 (Fast graphics)
*Attachment... - 17:37 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- nothing has changed for me the default in both versions.
the 'vid_fsaa' is 1 by default in both
- 17:05 Bug #1132: Rendering slow - slow graphics (1.11.0 => 1.11.2)
- nothing has changed for me the default in both versions.
the vss is 1 by default in both - 17:03 Bug #1132 (Closed): Rendering slow - slow graphics (1.11.0 => 1.11.2)
- *was playing in version v1.10.3 - Fast graphics. great fps
*Graphics slow and low fps! long leg!
Best regards
... - 22:16 Revision 15a90690 (github): Refactor|UI|Client: Added CVarChoiceWidget, used it in Audio Settings
- A more convenient way to modify cvars with a limited number of valid
values. - 21:59 Revision e5f146b7 (github): UI|Control Panel|Client: Removed the Control Panel's "Audio" page
- These options are now present in the DE menu, under "Audio Settings".
- 21:49 Revision 912eef92 (github): UI|Client: Added "Preferred Music" option, apply resampling rate changes
- 21:31 Revision 080302f9 (github): Typo
- 21:28 Revision 96f1ab20 (github): Documentation|Client|DialogWidget: Widget structure description
- 21:10 Revision 8f163c1c (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 21:08 Revision 398a1b2d (github): Fixed|libgui: Canvas recreation does not cause focus to be lost
- Fixes the problem where toggling FSAA would pause the game due to
the canvas losing and then regaining focus. - 20:31 Revision e044f58e (github): i18n|Client: Tested translations on client app
- However, lupdate has a problem with strings inside pimpl classes.
What to do? - 18:55 Revision 1b9f45ba (github): Fixed|Refactor|UI|Client: Widget improvements
- - Use CVarToggleWidget in Video Settings
- Menu eats mouse position events (to avoid "leaking" them to widgets
unde... - 18:54 Revision 2dc80925 (github): UI|Task Bar|Client: Added the Audio Settings dialog
- The Audio Settings dialog replicates the options from the Control
Panel's Audio page.
Also added a specialized toggl... - 13:17 Revision 9b68e503 (github): UI|Client|DialogWidget: Added an optional heading for dialogs
- Any dialog can now have a heading. MessageDialog still uses its own
title label to display an even larger title.
Tod... - 04:11 Revision 48f8acd4 (github): Server: Cleanup
- 04:10 Revision be604059 (github): Map Renderer|Client: Cleanup
2013-09-01
- 19:49 Revision 6cb00463 (github): Cleanup
- 19:38 Revision 91e74e1f (github): Merge branch 'ui-framework'
- 19:03 Revision 8974556b (github): UI|Control Panel|Client: Removed the Control Panel's "Video" page
- These options are now present in the DE menu, under "Video Settings".
- 18:46 Revision ccc5d065 (github): UI|Task Bar: Revised DE menu items
- The "Check for Updates" menu item was removed. Now manual update
checks can be made via the Updater Settings dialog.
... - 18:43 Revision 9dc4024c (github): UI|Client: Popup menu content scrolling
- When a popup menu is too tall to fit into view, the menu will
scroll accordingly. - 15:03 Revision 34ea8b08 (github): UI|Client|SliderWidget: Minor visual tweak (alt dot brightness)
- 13:31 Revision 1faa5e7f (github): UI|Client: Added the color adjustment dialog in ClientWindow
- ClientWindow owns a color adjustment dialog, and it can be shown at
any time.
The ranges of vid-gamma, vid-contrast ... - 13:29 Revision db6cb698 (github): UI|Default Style|Client: Color adjustment dialog; cvar slider; style tweaks
- The color adjustment dialog is for the monitor color adjustments.
- CVarSliderWidget presently works only the float ... - 05:09 Revision dcc788ef (github): Map Renderer: Mobjs whose origin lies behind a visual plane do not emit light
- Todo for later: This situation usually arises where the mapper has
utilized a "deep water" hack. It would be nice if ...
2013-08-31
- 21:39 Revision 11a611d8 (github): Fixed|UI|Client|PopupWidget: Make sure geometry is up-to-date before drawing
- 17:01 Revision 5e647398 (github): Fixed|UI|Client: Initial viewResized event to mewly added children
- Hitherto widgets have received a viewResized event only when the
actual Canvas size has changed. This has only accide... - 16:57 Revision f5c9e2c3 (github): UI|Client|GuiWidget: Tracking button clicks of any mouse button
- Not hardcoded to the Left button.
- 16:51 Revision 536a31c4 (github): Fixed|qmake|Client: Typo in convenience header file names
- 16:51 Revision a8abcc3a (github): UI|Client|GuiRootWidget: Slightly thinner widget background frame
- 11:01 Revision d8f3c6bb (github): Client: Fix build (missing include)
- 10:56 Revision 243a3a35 (github): Refactor|Server: Removed r_things.cpp/h from the server project
- 10:12 Revision 046bcf6c (github): Refactor|Map Renderer: Continued splitting up r_things.cpp; cleanup
- 09:46 Revision aab58eed (github): Map Renderer|Client: Cleanup
- 09:11 Revision d8e9b2a9 (github): Refactor|Client: Relocated various functions from r_things.cpp to better homes
- 08:18 Revision 953fea4a (github): Refactor: Moved logical sprite management to the resource domain
- 04:36 Revision 873d0f8f (github): Cleanup|Map Renderer|Client: Unraveled r_things.cpp dependencies
- Clearly this code doesn't know which domain it belongs to.
Logical sprites (frames, rotations, ...) should be consid... - 03:44 Revision 4fc43925 (github): Refactor|Map Renderer|Client: Moved "vissprite" management out of r_things.h/cpp
- 02:23 Revision 2fac8b39 (github): Refactor|Map Renderer|Client: Continued cleaning up sprite projection
2013-08-30
- 23:20 Revision 9f3652d7 (github): Map Renderer|Client: Further cleaned up R_ProjectSprite()
- 22:23 Revision 006738eb (github): Map Renderer|Client: Cleaned up R_ProjectSprite() somewhat
- 20:45 Revision e0bbb18e (github): UI|Client|SliderWidget: Basic implementation
- Drawing the widget. Handling dragging and clicking.
- 20:44 Revision 629ea833 (github): UI|Client|GuiRootWidget: Added tiny dot texture, tweaked frame texture
- 06:29 Revision 9b9ad873 (github): Fix typo in previous commit
- 06:23 Revision 939a255a (github): Map Renderer|WallEdge|Client: Use line side sectors when positioning two-sided middle wall sections
- 05:40 Revision ef8d6d3c (github): Map Renderer|WallEdge|Client: Use sector clusters when generating wall geometry
- Todo: Cleanup
- 04:10 Revision 1c4bb40c (github): Refactor|Map Renderer|WallEdge|Client: Moved R_SideSectionCoords() to walledge.cpp
- This functionality will now be assimilated into WallEdge...
- 04:05 Revision 082ff7ac (github): Refactor|World: "objlink" blockmap is now client side only
- 03:16 Revision 8b5a704b (github): Map Renderer|Client: Use WallEdge when wall geometry is needed
- 02:37 Revision f6283b61 (github): Map Renderer|Client: Use WallEdge when plotting wall section decorations
- 02:37 Revision 0be6b61f (github): World|Map: Cleanup
- 01:46 Revision d1f70d6d (github): Refactor|World|Client: Removed R_SetRelativeHeights()
- As a general purpose utility function this clearly isn't working as
the API undermines its usefulness. - 01:20 Revision eb4ca59e (github): Refactor|World: Relocated R_OpenRange(); world/maputil now client-only
- 00:28 Revision 631a788f (github): Map Renderer|Client: Use sector clusters when drawing fakeradio for walls
2013-08-29
- 23:53 Revision 2b7ce16d (github): Merge branch 'master' of github.com:skyjake/Doomsday-Engine
- 23:52 Revision a4d95acb (github): Map Renderer|WallEdge|Client: Cleanup
- 20:54 Revision 734c12be (github): Fixed|UI|Client: Ensure all widgets call GuiWidget::viewResized()
- 19:08 Revision 4a27ab8f (github): Client: Added convenience headers for the client-side UI framework
- Excluding widget/dialog classes for now.
- 18:26 Revision aa263393 (github): Updater|OS X: Native SDK build uses the x86_64 distribution package
- 18:21 Revision e4e30ac5 (github): Client|UI: Relocated UI framework sources into several subfolders
- - "framework" contains UI framework related classes
- "widgets" contains widget classes (based on GuiWidget)
- "dialo... - 14:05 Revision 345c909b (github): Debug: Cleanup
- 13:58 Revision 3adbec5b (github): Homepage: Updated the source page for 1.11.2
- 13:57 Revision 794d83cc (github): UI|Client: Continued working on SliderWidget
- 13:56 Revision 48269571 (github): Fixed|LabelWidget: Image positioning when using the Filled policy
- Centering was not applied correctly.
- 13:55 Revision d3d53c43 (github): Refactor|UI|Client: Added TextDrawable; used now in DocumentWidget
- TextDrawable is a higher-level text drawing class that makes it
easy to control the whole process. It is also asynchr... - 03:55 Revision bb3a613a (github): World|Sector: Exclude planes with sky-masked materials from missing texture hacks
- Planes with sky-masked materials should never be mapped. This special
case is already handled elsewhere. - 02:52 Revision c4cb5fbf (github): World|Sector: Improved sector cluster mapping to deal with missing texture hacks
- This algorithm deals with cases where a physically lower interior
must be mapped visually to a physically higher exte... - 02:25 Revision 850afb69 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
- 02:23 Revision 03d50ce5 (github): Fixed|Doom: Crash trying to give a weapon unavailable in the current game mode
- 00:43 Revision 312f84ef (github): Refactor|World|Sector: Removed top-level recursion in Sector::Cluster::remapVisPlanes()
- Note that secondary recursion via visPlane() to test for cyclic
dependency remains.
2013-08-28
- 18:54 Revision 1b164a05 (github): Refactor|UI|Client|ScrollAreaWidget: Use ui::Margins
- The scroll area widget was using a couple of custom margin methods
that are now obsolete. Also internally the widget ... - 18:31 Revision 1c3f268f (github): Refactor|UI|Client: Cleanup; converting ui::Margins to a vector
- GuiWidgetPrivate now has a convenience method for accessing the
widget's style.
ui::Margins can be converted to an i... - 18:28 Revision 32bec0cb (github): Default Style: Cleanup of fonts.dei, added slider.label font
- 14:07 Revision bdd65d7e (github): UI|Client: Added stub for SliderWidget
- 13:14 Revision dbf8aa0d (github): Refactor|UI|Client: GridLayout can give out column left/right edge rules
- This allows a popup menu with multiple to columns to set the item
hit rules and highlight rectangles appropriately. - 07:57 Revision 86cea871 (github): Refactor|Client: Renamed ui::Context to ui::Data
- Data is a more descriptive name for this purpose, and "Context" is
already in use in the script subsystem. - 03:41 Revision 8257106d (github): Map Renderer|Client: Cleanup
- 03:39 Revision 335bf525 (github): Map Renderer|Client: Use sector clusters for plane ambient light properties
- When drawing the geometry of a map plane ambient light properties
should be determined by the sector cluster (as thes...
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